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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Change_log%2F5.25</id>
	<title>Change log/5.25 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Change_log%2F5.25"/>
	<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;action=history"/>
	<updated>2026-05-16T05:24:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;diff=970&amp;oldid=prev</id>
		<title>AdamR: That unreleased note shouldn&#039;t be there... This has been out for nearly 3 years.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;diff=970&amp;oldid=prev"/>
		<updated>2024-08-24T09:57:56Z</updated>

		<summary type="html">&lt;p&gt;That unreleased note shouldn&amp;#039;t be there... This has been out for nearly 3 years.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:57, 24 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Unreleased&#039;&#039;&#039;: This version has only been released as a release candidate. To play this please see FAQ entry &quot;[[Support/FAQ#Are_there_any_pre-release_versions_of_Sven_Co-op_available_to_try.3F|Are there any pre-release versions of Sven Co-op available to try?]]&quot;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Important&amp;#039;&amp;#039;&amp;#039;: Linux users, particularly server operators, may need to manually install OpenSSL&amp;#039;s 1.1 library. To do this on Debian and Ubuntu you can do so with command &amp;quot;&amp;lt;code&amp;gt;apt install libssl1.1:i386&amp;lt;/code&amp;gt;&amp;quot; as root (or prepend &amp;quot;&amp;lt;code&amp;gt;sudo&amp;lt;/code&amp;gt;&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Important&amp;#039;&amp;#039;&amp;#039;: Linux users, particularly server operators, may need to manually install OpenSSL&amp;#039;s 1.1 library. To do this on Debian and Ubuntu you can do so with command &amp;quot;&amp;lt;code&amp;gt;apt install libssl1.1:i386&amp;lt;/code&amp;gt;&amp;quot; as root (or prepend &amp;quot;&amp;lt;code&amp;gt;sudo&amp;lt;/code&amp;gt;&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>AdamR</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;diff=788&amp;oldid=prev</id>
		<title>AdamR: Unreleased note.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;diff=788&amp;oldid=prev"/>
		<updated>2021-08-21T11:06:09Z</updated>

		<summary type="html">&lt;p&gt;Unreleased note.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:06, 21 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Unreleased&#039;&#039;&#039;: This version has only been released as a release candidate. To play this please see FAQ entry &quot;[[Support/FAQ#Are_there_any_pre-release_versions_of_Sven_Co-op_available_to_try.3F|Are there any pre-release versions of Sven Co-op available to try?]]&quot;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Important&amp;#039;&amp;#039;&amp;#039;: Linux users, particularly server operators, may need to manually install OpenSSL&amp;#039;s 1.1 library. To do this on Debian and Ubuntu you can do so with command &amp;quot;&amp;lt;code&amp;gt;apt install libssl1.1:i386&amp;lt;/code&amp;gt;&amp;quot; as root (or prepend &amp;quot;&amp;lt;code&amp;gt;sudo&amp;lt;/code&amp;gt;&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Important&amp;#039;&amp;#039;&amp;#039;: Linux users, particularly server operators, may need to manually install OpenSSL&amp;#039;s 1.1 library. To do this on Debian and Ubuntu you can do so with command &amp;quot;&amp;lt;code&amp;gt;apt install libssl1.1:i386&amp;lt;/code&amp;gt;&amp;quot; as root (or prepend &amp;quot;&amp;lt;code&amp;gt;sudo&amp;lt;/code&amp;gt;&amp;quot;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>AdamR</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;diff=787&amp;oldid=prev</id>
		<title>AdamR: /* CTF Warforts */ Half-Life Campaign heading fix.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;diff=787&amp;oldid=prev"/>
		<updated>2021-08-21T10:55:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;CTF Warforts: &lt;/span&gt; Half-Life Campaign heading fix.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:55, 21 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot;&gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Texture fixes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Texture fixes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Half-Life Campaign&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Half-Life Campaign &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HL_C07_A1: Recompiled (legacy clip nodes) version to fix problem with jumping out of water in certain areas.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HL_C07_A1: Recompiled (legacy clip nodes) version to fix problem with jumping out of water in certain areas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>AdamR</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;diff=786&amp;oldid=prev</id>
		<title>AdamR: Updated 5.25.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;diff=786&amp;oldid=prev"/>
		<updated>2021-08-21T10:54:24Z</updated>

		<summary type="html">&lt;p&gt;Updated 5.25.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:54, 21 August 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed M203 grenade launcher ammo dropped from NPCs (by &amp;quot;npc_dropweapons&amp;quot;) respawning as if its a regular map entity. (The drop should only be collectable once.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed M203 grenade launcher ammo dropped from NPCs (by &amp;quot;npc_dropweapons&amp;quot;) respawning as if its a regular map entity. (The drop should only be collectable once.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed chumtoads not following their owner.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed chumtoads not following their owner.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Gargantua: Fixed prey catching animations (GARG_AE_PICKUP_PREY and GARG_AE_BITE_KILL_PREY) preventing the Gargantua from completing a scripted sequence if these animations were being called by the script.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Houndeyes now support global and individual &amp;quot;monster roaming&amp;quot; settings:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Houndeyes now support global and individual &amp;quot;monster roaming&amp;quot; settings:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Behaviour for global properties:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Behaviour for global properties:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l101&quot;&gt;Line 101:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Removed alien mercenaries from the side bunker.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Removed alien mercenaries from the side bunker.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Texture fixes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Texture fixes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Half-Life Campaign&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* HL_C07_A1: Recompiled (legacy clip nodes) version to fix problem with jumping out of water in certain areas.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Polar Rescue ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Polar Rescue ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 130:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* E2M1: Increased height of picnic table by 2 units. Fixes players not being able to jump over the gate when standing on top of it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* E2M1: Increased height of picnic table by 2 units. Fixes players not being able to jump over the gate when standing on top of it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Misc ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Textures ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* lcd_display.wad: Updated with new high definition numerals and LCD screens.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Change log]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Change log]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>AdamR</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;diff=758&amp;oldid=prev</id>
		<title>AdamR: Protected &quot;Change log/5.25&quot;: High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;diff=758&amp;oldid=prev"/>
		<updated>2021-06-29T20:48:08Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/Change_log/5.25&quot; title=&quot;Change log/5.25&quot;&gt;Change log/5.25&lt;/a&gt;&amp;quot;: High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:48, 29 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>AdamR</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;diff=757&amp;oldid=prev</id>
		<title>AdamR: Page added.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/5.25&amp;diff=757&amp;oldid=prev"/>
		<updated>2021-06-29T20:47:41Z</updated>

		<summary type="html">&lt;p&gt;Page added.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Important&amp;#039;&amp;#039;&amp;#039;: Linux users, particularly server operators, may need to manually install OpenSSL&amp;#039;s 1.1 library. To do this on Debian and Ubuntu you can do so with command &amp;quot;&amp;lt;code&amp;gt;apt install libssl1.1:i386&amp;lt;/code&amp;gt;&amp;quot; as root (or prepend &amp;quot;&amp;lt;code&amp;gt;sudo&amp;lt;/code&amp;gt;&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
=== Game library ===&lt;br /&gt;
&lt;br /&gt;
* Added support for &amp;quot;waterlevel&amp;quot; property keywords DRY (0), FEET (1), WAIST (2), and HEAD (3). (Applies to entities such as &amp;quot;trigger_condition&amp;quot; when reading &amp;quot;entvars&amp;quot; structure.)&lt;br /&gt;
* Added event triggers &amp;quot;on start&amp;quot; and &amp;quot;on stop&amp;quot; to doors (apart from momentary), platforms, and (platform based) trains. Usable with &amp;quot;fireonstart&amp;quot; and &amp;quot;fireonstop&amp;quot;, these work similar to door &amp;quot;on opened&amp;quot;, &amp;quot;on opening&amp;quot;, etc.&lt;br /&gt;
* Classic Mode: Small tweak to ItemMapping for letting the target/targetname values be carried over from replaced entities to the newly created replacements. This prevents mapper-assigned item collection triggers from breaking when classic mode is activated and the item in question gets replaced.&lt;br /&gt;
* Entity &amp;quot;env_explosion&amp;quot; effect now uses the underwater effect if the entity is submerged.&lt;br /&gt;
* Entity &amp;quot;func_breakable&amp;quot; CLASS_PLAYER is now part of the set of classifications that can be repaired by players.&lt;br /&gt;
* Entity &amp;quot;trigger_camera&amp;quot; will no longer switch off for all other players using it if just one player disconnects whilst using it.&lt;br /&gt;
* Fixed a crash at the end of a map caused by &amp;quot;item_inventory&amp;quot;.&lt;br /&gt;
* Fixed a null pointer dereference for squad talking monsters.&lt;br /&gt;
* Fixed a null pointer dereference when changing levels (by &amp;quot;trigger_changelevel&amp;quot;) if the other &amp;quot;touching&amp;quot; entity was undefined.&lt;br /&gt;
* Fixed corpses sometimes flying upwards whilst dying climbing a ladder.&lt;br /&gt;
* Fixed orientated sprites requiring 360 to be specified in angles that were intended to be zero due to a strange legacy Worldcraft workaround. (Doesn&amp;#039;t apply to sprites using &amp;quot;default&amp;quot; orientation.)&lt;br /&gt;
* Fixed players healing and repairing enemies when using the non-targetable flag.&lt;br /&gt;
* Removed 2 unit lip adjustment from buttons and doors. (The engine no longer expands brush sizes by 2 units.)&lt;br /&gt;
* Removed false warning in &amp;quot;trigger_createentity&amp;quot; for &amp;quot;delay&amp;quot; and &amp;quot;killtarget&amp;quot; keys.&lt;br /&gt;
* Take damage functionality will now merge with the god mode flag earlier to apply invulnerability more robustly when desired, particularly when modified at runtime (e.g. with a &amp;quot;trigger_changevalue&amp;quot; or &amp;quot;trigger_copyvalue&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
=== AngelScript ===&lt;br /&gt;
&lt;br /&gt;
* Fix crash when calling `GetClassificationName()` and `GetClassificationTag()` from AngelScript.&lt;br /&gt;
&lt;br /&gt;
=== Engine ===&lt;br /&gt;
&lt;br /&gt;
* Corrected case sensitive directory, &amp;quot;GamEUI&amp;quot; should have been &amp;quot;GameUI&amp;quot;.&lt;br /&gt;
* Fixed out of bounds crash caused by the speak command.&lt;br /&gt;
* Increase CVOXFILESENTENCEMAX to 2048. (This is only a temporary change to address a crash that occurs due to the &amp;quot;sentences.txt&amp;quot; being maxed out.)&lt;br /&gt;
* Tweaked Windows dedicated server EXE compiler options to reduce false positive trojan detection.&lt;br /&gt;
* Water fog colour is now calculated by checking the current water volume the player is in, instead of by last drawn water poly surface.&lt;br /&gt;
&lt;br /&gt;
=== Non-playable characters ===&lt;br /&gt;
&lt;br /&gt;
* Added dead prop entities for Gonome &amp;quot;monster_gonome_dead&amp;quot; and clean-suit scientist &amp;quot;monster_cleansuit_scientist_dead&amp;quot;.&lt;br /&gt;
* Fixed M203 grenade launcher ammo dropped from NPCs (by &amp;quot;npc_dropweapons&amp;quot;) respawning as if its a regular map entity. (The drop should only be collectable once.)&lt;br /&gt;
* Fixed chumtoads not following their owner.&lt;br /&gt;
* Houndeyes now support global and individual &amp;quot;monster roaming&amp;quot; settings:&lt;br /&gt;
** Behaviour for global properties:&lt;br /&gt;
*** Roaming monsters option is 0 (No): monster_houndeye will roam if its AI chooses to do so (default Half-Life behaviour), unless its &amp;quot;Monster Roaming&amp;quot; option is set to 1 (never).&lt;br /&gt;
*** Roaming monsters option is 1 (Yes): monster_houndeye will always roam, unless its &amp;quot;Monster Roaming&amp;quot; option is set to 1 (never).&lt;br /&gt;
** Behaviour for individual properties:&lt;br /&gt;
*** Monster roaming option is 0 (Map Default): monster_houndeye will roam if the Map properties &amp;quot;Roaming monsters&amp;quot; option is 1 (Yes). Otherwise, its AI decides (default Half-Life behaviour).&lt;br /&gt;
*** Monster roaming option is 1 (Never): monster_houndeye will never roam.&lt;br /&gt;
*** Monster roaming option is 2 (Always): monster_houndeye will always roam.&lt;br /&gt;
* NPCs that are too far away from their &amp;quot;func_tank&amp;quot; will now stop control and end their task.&lt;br /&gt;
* Scripted NPCs will no longer fall if the &amp;quot;Instantaneous&amp;quot; option moves them far enough above the ground&lt;br /&gt;
** If &amp;quot;Instantaneous&amp;quot; is selected for a scripted_sequence&amp;#039;s &amp;quot;Move to Position&amp;quot; option, a trace line is performed to search for the ground at a distance equal to the NPC&amp;#039;s height.&lt;br /&gt;
** If the ground isn&amp;#039;t detected, MOVETYPE_FLY is set early for the &amp;quot;Idle Animation&amp;quot;. Previously, MOVETYPE_FLY was only set for the &amp;quot;Action Animation&amp;quot;.&lt;br /&gt;
** This change was needed because the engine now performs more regular FL_ONGROUND checks, leading to a more accurate physics simulation.&lt;br /&gt;
* Voltigore: Adjusted the friendly fire damage nullification conditions to rely on `IRelationship` rather than the `m_fIsPlayerAlly` flag. This allows Voltigores to inflict melee attack damage against other Voltigores regardless of what classifications they use as long as they aren&amp;#039;t allied, i.e. the relationship between them is R_NO or higher.&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Items ===&lt;br /&gt;
&lt;br /&gt;
* Crossbow:&lt;br /&gt;
** Set the removal think function, rather than remove the crossbow bolt immediately. This allows for the crossbow bolt to consistently push MOVETYPE_PUSHSTEP objects.&lt;br /&gt;
** Set velocity to zero as a last step to fix explosion position.&lt;br /&gt;
** Bolts can now push MOVETYPE_PUSHSTEP entities on impact.&lt;br /&gt;
** Velocity is no longer cleared if a crossbow bolt touches a MOVETYPE_PUSHSTEP entity (e.g. func_pushable). Misc. code standards updates.&lt;br /&gt;
* Shock rifle secondary fire will now properly check the classification of the target so that only allies have their HEV charged.&lt;br /&gt;
* Shock rifle drop direction fixed.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
=== Black Mesa: Special Tactics Sector ===&lt;br /&gt;
&lt;br /&gt;
* Added new script for less stuck NPCs.&lt;br /&gt;
* Added new script for round timer, which also replaces the old sprites.&lt;br /&gt;
* Added new secret.&lt;br /&gt;
* Added new spawn sprites for the Gargantua survival bonus round.&lt;br /&gt;
* Added new visuals for monster HP and tech level.&lt;br /&gt;
* Added spectator support:&lt;br /&gt;
** Players who want to idle or just want to watch can join spectator mode.&lt;br /&gt;
** You can also leave it by pressing tertiary attack (throw crowbar) &amp;quot;+alt1&amp;quot;.&lt;br /&gt;
* Added super round support:&lt;br /&gt;
** Re-rolls and resets all samples and scores of all teams when a team is about to win.&lt;br /&gt;
** Added an option to disable bonus rounds.&lt;br /&gt;
** Added an option to disable super rounds.&lt;br /&gt;
** Added spectator mode portal.&lt;br /&gt;
* Changed the layout of the yellow lab arena.&lt;br /&gt;
* Corrected misaligned textures.&lt;br /&gt;
* Fixed the Gargantua survival bug where Gargantuas could stay alive when the bonus round ends.&lt;br /&gt;
* Fixed the dead end bug in the find maze bonus game.&lt;br /&gt;
* Fixed the skylight / sky texture bugs.&lt;br /&gt;
* Fixed the suicide exploits of all survival bonus rounds.&lt;br /&gt;
* New timer sprite displayed in the player HUD.&lt;br /&gt;
* Reworked the monster spawn system, better placement.&lt;br /&gt;
* Reworked the skill settings for the map.&lt;br /&gt;
&lt;br /&gt;
=== CTF Warforts ===&lt;br /&gt;
&lt;br /&gt;
* Added new gag soda machine.&lt;br /&gt;
* Class balance changes.&lt;br /&gt;
* Deployable turret models now use full-bright rendering for the floating team icon.&lt;br /&gt;
* Fixed exploit with Operative class, where users could remain stealth while running at full speed.&lt;br /&gt;
* Fixed issue where weapons were retained between rounds, most problematically the long jump module.&lt;br /&gt;
* Flanker nerf adjusted: Long jump removed, dual Uzis swapped for single Uzi, and base speed increased and gravity reduced.&lt;br /&gt;
* Players may no longer carry an enemy flag into their own spawn, preventing potential griefing by refusing to leave and being safe from harm.&lt;br /&gt;
* Removed alien mercenaries from the side bunker.&lt;br /&gt;
* Texture fixes.&lt;br /&gt;
&lt;br /&gt;
=== Polar Rescue ===&lt;br /&gt;
&lt;br /&gt;
* A very long overdue update...&lt;br /&gt;
* Added comprehensive materials definition for those noice footstep atmospherics.&lt;br /&gt;
* Added extreme difficulty: Effectively the same as hard mode, but with survival mode enabled. Super unfair.&lt;br /&gt;
* Added fire escape stairs beside the elevator shaft.&lt;br /&gt;
** Top floor blocked with sandbags, needs a high explosive detpack from the bottom floor to clear them.&lt;br /&gt;
** Can act as an alternative route to hostage refuge should the lift be unsuitable.&lt;br /&gt;
* Changed camera objects to a dome camera model.&lt;br /&gt;
* Changed how the security station on the ground floor is accessed.&lt;br /&gt;
* Changed rock netting at the start to be breakable, so you can see what you need to shoot inside.&lt;br /&gt;
* Changed secret with a cool sound model.&lt;br /&gt;
* High definition objective sprites. (Constantly remind Hezus that I stole and re-factored his SnD script to do this.)&lt;br /&gt;
* Huge redesign to the command centre: No longer a silly office.&lt;br /&gt;
* Huge redesign to the nuclear reactor: Really gigantic. Seriously.&lt;br /&gt;
* Lots more hint sprites. People love hint sprites.&lt;br /&gt;
* Minor redesign to the radio room.&lt;br /&gt;
* Minor redesign to the security station.&lt;br /&gt;
* Zillions of tweaks nobody cares about blah blah.&lt;br /&gt;
&lt;br /&gt;
=== They Hunger ===&lt;br /&gt;
&lt;br /&gt;
* E2M1: Increased height of picnic table by 2 units. Fixes players not being able to jump over the gate when standing on top of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game]]&lt;br /&gt;
[[Category:Change log]]&lt;/div&gt;</summary>
		<author><name>AdamR</name></author>
	</entry>
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