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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Change_log%2F5.06</id>
	<title>Change log/5.06 - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/5.06&amp;action=history"/>
	<updated>2026-05-02T13:44:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/5.06&amp;diff=669&amp;oldid=prev</id>
		<title>AdamR: Category.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/5.06&amp;diff=669&amp;oldid=prev"/>
		<updated>2020-12-12T15:53:18Z</updated>

		<summary type="html">&lt;p&gt;Category.&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:53, 12 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l125&quot;&gt;Line 125:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 125:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Events: Added M16A2 custom muzzle definition file used by human grunt NPCs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Events: Added M16A2 custom muzzle definition file used by human grunt NPCs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Removed compiler specific textures from barney, nw, and OpFor WADs to prevent conflicts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Removed compiler specific textures from barney, nw, and OpFor WADs to prevent conflicts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Game]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Change log]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>AdamR</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/5.06&amp;diff=650&amp;oldid=prev</id>
		<title>AdamR: AdamR moved page Change log 5.06 to Change log/5.06 without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/5.06&amp;diff=650&amp;oldid=prev"/>
		<updated>2020-12-12T15:50:33Z</updated>

		<summary type="html">&lt;p&gt;AdamR moved page &lt;a href=&quot;/index.php?title=Change_log_5.06&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Change log 5.06 (page does not exist)&quot;&gt;Change log 5.06&lt;/a&gt; to &lt;a href=&quot;/Change_log/5.06&quot; title=&quot;Change log/5.06&quot;&gt;Change log/5.06&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:50, 12 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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&lt;/table&gt;</summary>
		<author><name>AdamR</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/5.06&amp;diff=565&amp;oldid=prev</id>
		<title>AdamR: Protected &quot;Change log 5.06&quot;: High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/5.06&amp;diff=565&amp;oldid=prev"/>
		<updated>2020-12-12T15:11:21Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Change_log_5.06&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Change log 5.06 (page does not exist)&quot;&gt;Change log 5.06&lt;/a&gt;&amp;quot;: High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:11, 12 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>AdamR</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/5.06&amp;diff=528&amp;oldid=prev</id>
		<title>AdamR: Created page with &quot;== Notable changes ==  * Cross-map inventory now works for Internet game servers using fast downloads. * Fixed crashes caused by overlapping network messages. * Full bright te...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/5.06&amp;diff=528&amp;oldid=prev"/>
		<updated>2020-12-12T14:22:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Notable changes ==  * Cross-map inventory now works for Internet game servers using fast downloads. * Fixed crashes caused by overlapping network messages. * Full bright te...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Notable changes ==&lt;br /&gt;
&lt;br /&gt;
* Cross-map inventory now works for Internet game servers using fast downloads.&lt;br /&gt;
* Fixed crashes caused by overlapping network messages.&lt;br /&gt;
* Full bright texture support for models.&lt;br /&gt;
* Lots of model and NPC collision box tweaks.&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
&lt;br /&gt;
=== Game library ===&lt;br /&gt;
&lt;br /&gt;
* Added mode 6 to &amp;quot;r_drawentities&amp;quot;: This will draw the collision bounding box for entities.&lt;br /&gt;
* Added workaround for cross-map inventory not working on servers using fast downloads. (This change only applies to Internet game servers.)&lt;br /&gt;
* Command &amp;quot;myinfo&amp;quot; now shows your entity index, origin, angles, class, authentication ID, and user ID.&lt;br /&gt;
* Fixed crashes caused by bad pointers when initialising multi-player game rules.&lt;br /&gt;
* Fixed crashes caused by network messages from secondary threads, because another message was already in progress.&lt;br /&gt;
* Increased maximum weapons to 128 from 64. (Temporary.)&lt;br /&gt;
* Removed duplicate functionality used when a player disconnects.&lt;br /&gt;
* Reverting some of the force damage calculations to fix some issues with grenade jumping and MADWHACK launches.&lt;br /&gt;
* trigger_camera has a new mouse click action that allows the player to leave the camera, but only if the camera isn&amp;#039;t forcing the player to view.&lt;br /&gt;
* trigger_relay has a new flag to pass through the original activator to its target.&lt;br /&gt;
* trigger_teleporter can now make use of inventory rules.&lt;br /&gt;
&lt;br /&gt;
=== Engine ===&lt;br /&gt;
&lt;br /&gt;
* Back-ported &amp;quot;r_drawentities&amp;quot; modes 5 (animation bounding boxes) and 6 (collision bounding boxes) to the engine.&lt;br /&gt;
* Flashlights of other players now point to the direction they are looking rather than making a glow around the player.&lt;br /&gt;
* Flashlights of other players should no longer flicker.&lt;br /&gt;
* Implemented the QC flag &amp;quot;STUDIO_NF_FULLBRIGHT&amp;quot;. (Textures with the flag specified will draw in full brightness at all times.)&lt;br /&gt;
* Increased maximum weapons to 128 from 64. (Temporary.)&lt;br /&gt;
&lt;br /&gt;
=== Sound ===&lt;br /&gt;
&lt;br /&gt;
* Fixed sentence files not being found outside of the primary content folder. (&amp;quot;svencoop&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
=== Non-playable characters ===&lt;br /&gt;
&lt;br /&gt;
* Tweaked the collision bounding box sizes of some NPCs so they match their model more closely. The height increases will mean it&amp;#039;s harder for players to be cheeky and jump on top of NPCs and bash their head in unharmed. (Not impossible, just harder.)&lt;br /&gt;
** Alien controller: Raised height to 64 from 48.&lt;br /&gt;
** Alien grunt: Raised height to 88 from 72.&lt;br /&gt;
** Gonome: Raised height to 80 from 72.&lt;br /&gt;
** Headcrab: Reduced height to 20 from 24.&lt;br /&gt;
** Sentry turret: Changed to 12x12x56 from 16x16x64.&lt;br /&gt;
** Shock trooper: Raised height to 88 from 72.&lt;br /&gt;
** Tor: Raised height to 88 from 72.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* Classic mode: Items that are mapped now obtain the &amp;quot;custom respawn delay&amp;quot; and &amp;quot;is not ammo item&amp;quot; values from the item they are replacing.&lt;br /&gt;
* item_inventory: Changed default model to &amp;quot;key.mdl&amp;quot; as it&amp;#039;s easier to position in maps.&lt;br /&gt;
* Tweaked collision bounding boxes for collectable items. (This should fix some items sinking into the floor, though ammo entities must still be 16 units away from a wall.)&lt;br /&gt;
** Weapon size: 1 unit cubed.&lt;br /&gt;
** Ammo size: 16 units cubed.&lt;br /&gt;
** Item size: 4 units cubed.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
=== Robination ===&lt;br /&gt;
&lt;br /&gt;
* Balance improvements.&lt;br /&gt;
&lt;br /&gt;
=== Stadium ===&lt;br /&gt;
&lt;br /&gt;
* Fixed NPCs not always spawning with a random model body.&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons/Items ===&lt;br /&gt;
&lt;br /&gt;
* Crowbar: Fixed missing hand bone in the view model.&lt;br /&gt;
* Desert eagle: Added Norman&amp;#039;s updated model proper tritium sights that glow in the dark, minor animation corrections, and improved meshes.&lt;br /&gt;
* Desert eagle: Made the green dots on the iron sight glow in the dark on the view and peewee models.&lt;br /&gt;
* Gauss gun: The &amp;quot;glow&amp;quot; texture now glows in the dark.&lt;br /&gt;
* Gluon gun: Added some green lights to the barrel.&lt;br /&gt;
* Gluon gun: Fixed fidget animation rotating the whole model instead of the lever.&lt;br /&gt;
* Gluon gun: Made the screen/lights on the control panel (right side of model) glow in the dark.&lt;br /&gt;
* Gluon gun: Upped the contrast on the glow overlay.&lt;br /&gt;
* HEV suit: New model based on the player model.&lt;br /&gt;
* Medkit: Added Norman&amp;#039;s new weapon with buttons and a screen that glow in the dark.&lt;br /&gt;
* RPG: Monitor now glows in the dark.&lt;br /&gt;
* RPG: Removed the weird fake red light that was cut off on the edge in the original monitor texture.&lt;br /&gt;
* Saw: Adjusted the muzzle flash attachment on player model so that the sprite is outside of the barrel.&lt;br /&gt;
* Security: New model including TFC skins.&lt;br /&gt;
&lt;br /&gt;
=== Player ===&lt;br /&gt;
&lt;br /&gt;
* Clean suit: Fixed unarmed run arm animations being used while holding weapons.&lt;br /&gt;
* Clean suit: Replacing model with Slartibarty&amp;#039;s build.&lt;br /&gt;
* Construction: Replacing model with Slartibarty&amp;#039;s build, with 100% less UV map shifting and visible seams between necks/hands/feet.&lt;br /&gt;
* Zombie: Replacing model with Slartibarty&amp;#039;s build, with 100% less UV map shifting and visible seams between necks/hands/feet.&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
&lt;br /&gt;
* Clean suit scientist: Replacing model with Slartibarty&amp;#039;s build, with HD heads/hands.&lt;br /&gt;
* Female assassin: Added full bright to the night vision goggles.&lt;br /&gt;
* Heavy weapons grunt: Added Slartibarty&amp;#039;s fixes for the HWGrunt&amp;#039;s hands and UV shift errors, and other minigun appearance oddities.&lt;br /&gt;
* Otis: Added Slartibarty&amp;#039;s fixes for Otis&amp;#039; UV shifting and texture seam issues.&lt;br /&gt;
* Stukabat: Fixed crashes caused by badly sized textures.&lt;br /&gt;
* Tentacle: Fixed hit boxes caused by badly exported animations.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Added some extra prop models for mappers.&lt;br /&gt;
* Deleted many model external texture files of which are no longer used.&lt;br /&gt;
&lt;br /&gt;
== SDK ==&lt;br /&gt;
&lt;br /&gt;
=== StudioMDL ===&lt;br /&gt;
&lt;br /&gt;
* Added &amp;quot;fullbright&amp;quot; option and all other missing &amp;quot;$texrendermode&amp;quot; texture options. (&amp;quot;nomips&amp;quot;, &amp;quot;flatshade&amp;quot;, &amp;quot;alpha&amp;quot;, and &amp;quot;chrome&amp;quot;.)&lt;br /&gt;
* Fixes issues with texture coordinate alignment and improperly resized textures causing texture resolution issues.&lt;br /&gt;
* Removed $cliptotextures and power-of-two texture resizing.&lt;br /&gt;
* Removed -1/+1 math tweaks which appear to have affected texture co-ords.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== FGD ===&lt;br /&gt;
&lt;br /&gt;
* Spore plants now have move type &amp;quot;FLY&amp;quot; (5) by default.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
&lt;br /&gt;
* Added game icon for Linux.&lt;br /&gt;
* Added a line break to the end of the default plug-ins configuration so the parser is less likely to break.&lt;br /&gt;
* Events: Added M16A2 custom muzzle definition file used by human grunt NPCs.&lt;br /&gt;
* Removed compiler specific textures from barney, nw, and OpFor WADs to prevent conflicts.&lt;/div&gt;</summary>
		<author><name>AdamR</name></author>
	</entry>
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