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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Change_log%2F4.7</id>
	<title>Change log/4.7 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Change_log%2F4.7"/>
	<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/4.7&amp;action=history"/>
	<updated>2026-05-02T09:59:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/4.7&amp;diff=659&amp;oldid=prev</id>
		<title>AdamR: Category.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/4.7&amp;diff=659&amp;oldid=prev"/>
		<updated>2020-12-12T15:51:23Z</updated>

		<summary type="html">&lt;p&gt;Category.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:51, 12 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l401&quot;&gt;Line 401:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 401:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Manual credits now lists all mappers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Manual credits now lists all mappers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Removed redundant sentences file.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Removed redundant sentences file.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Game]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Change log]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>AdamR</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/4.7&amp;diff=658&amp;oldid=prev</id>
		<title>AdamR: AdamR moved page Change log 4.7 to Change log/4.7 without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/4.7&amp;diff=658&amp;oldid=prev"/>
		<updated>2020-12-12T15:51:00Z</updated>

		<summary type="html">&lt;p&gt;AdamR moved page &lt;a href=&quot;/index.php?title=Change_log_4.7&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Change log 4.7 (page does not exist)&quot;&gt;Change log 4.7&lt;/a&gt; to &lt;a href=&quot;/Change_log/4.7&quot; title=&quot;Change log/4.7&quot;&gt;Change log/4.7&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:51, 12 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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&lt;/table&gt;</summary>
		<author><name>AdamR</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/4.7&amp;diff=573&amp;oldid=prev</id>
		<title>AdamR: Protected &quot;Change log 4.7&quot;: High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/4.7&amp;diff=573&amp;oldid=prev"/>
		<updated>2020-12-12T15:11:40Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/index.php?title=Change_log_4.7&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Change log 4.7 (page does not exist)&quot;&gt;Change log 4.7&lt;/a&gt;&amp;quot;: High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:11, 12 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff cache key svencoop_wiki-wiki_:diff:1.41:old-76:rev-573 --&gt;
&lt;/table&gt;</summary>
		<author><name>AdamR</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Change_log/4.7&amp;diff=76&amp;oldid=prev</id>
		<title>AdamR: Added page.</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Change_log/4.7&amp;diff=76&amp;oldid=prev"/>
		<updated>2018-10-07T17:21:24Z</updated>

		<summary type="html">&lt;p&gt;Added page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== New features ==&lt;br /&gt;
&lt;br /&gt;
* Border-less window mode -- enable this with &amp;#039;&amp;#039;&amp;#039;r_borderless 1&amp;#039;&amp;#039;&amp;#039; (also in advanced options).&lt;br /&gt;
* Extra features for donors and staff is now received on-line, so new donors can enjoy our thank you features much sooner.&lt;br /&gt;
** HTTP connectivity to our game API server is required.&lt;br /&gt;
** If the on-line database is unavailable to the game server the hard-coded list in the server binaries is used instead. Only donors after release will be unable to get their extra features in this situation.&lt;br /&gt;
* Linux server binary -- 100% native!&lt;br /&gt;
** Fixed &amp;#039;&amp;#039;&amp;#039;func_rotating&amp;#039;&amp;#039;&amp;#039; visually stopping after it has rotated beyond 32,767 degrees.&lt;br /&gt;
** Maps will need to have resource file names in the &amp;#039;&amp;#039;&amp;#039;correct case&amp;#039;&amp;#039;&amp;#039; or the Linux server will not find them and crash.&lt;br /&gt;
* New map &amp;#039;&amp;#039;&amp;#039;Quarter&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: A defensive map with multiple stages.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Player spawn points are now selected at random (from those that are active) with no spawn-fragging.&lt;br /&gt;
&lt;br /&gt;
== Code changes ==&lt;br /&gt;
&lt;br /&gt;
=== Core ===&lt;br /&gt;
&lt;br /&gt;
* Added &amp;#039;&amp;#039;&amp;#039;obey trigger mode&amp;#039;&amp;#039;&amp;#039; property to &amp;#039;&amp;#039;&amp;#039;func_train&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Added entity alias &amp;#039;&amp;#039;&amp;#039;trigger_create_entity&amp;#039;&amp;#039;&amp;#039; for entity &amp;#039;&amp;#039;&amp;#039;trigger_createentity&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Added &amp;#039;&amp;#039;&amp;#039;ignore tiny monsters&amp;#039;&amp;#039;&amp;#039; property to &amp;#039;&amp;#039;&amp;#039;trigger_*&amp;#039;&amp;#039;&amp;#039; entities, to ignore insects, hornets, and other very small monsters activating triggers.&lt;br /&gt;
* All &amp;#039;&amp;#039;&amp;#039;item_&amp;#039;&amp;#039;&amp;#039; entities use a specific hull size very close to the default model size rather than being too big, (mostly) fixes items disappearing inside walls.&lt;br /&gt;
* Blood splat scale reduced.&lt;br /&gt;
* Cheat commands:&lt;br /&gt;
** All unsuccessful cheat commands are now logged on the server as warnings.&lt;br /&gt;
** If &amp;#039;&amp;#039;&amp;#039;sv_cheats&amp;#039;&amp;#039;&amp;#039; is &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; only server administrators can use cheat commands. Designed for map authors to test their map with others in a controlled way. Players can always check who cheats are available to if they care with the &amp;#039;&amp;#039;&amp;#039;mapinfo&amp;#039;&amp;#039;&amp;#039; command.&lt;br /&gt;
** &amp;lt;span&amp;gt;&amp;lt;font color=&amp;quot;#FF8000&amp;quot;&amp;gt;NEW&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;healme&amp;#039;&amp;#039;&amp;#039; heals your health to the map defined limit.&lt;br /&gt;
** &amp;lt;span&amp;gt;&amp;lt;font color=&amp;quot;#FF8000&amp;quot;&amp;gt;NEW&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;chargeme&amp;#039;&amp;#039;&amp;#039; charges your HEV battery to the map defined limit.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;reviveme&amp;#039;&amp;#039;&amp;#039; can no longer be used if you&amp;#039;re alive.&lt;br /&gt;
** &amp;lt;span&amp;gt;&amp;lt;font color=&amp;quot;#FF8000&amp;quot;&amp;gt;NEW&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;trigger&amp;#039;&amp;#039;&amp;#039; remotely trigger an entity (first parameter is the entity name, second optional parameter passes a numeric value to the entity).&lt;br /&gt;
* Client commands:&lt;br /&gt;
** All commands are now case insensitive.&lt;br /&gt;
** All commands with a repeat delay now share the same reset timer, reset in 4 seconds, and shows the exact time left to 1 decimal point.&lt;br /&gt;
** All commands can be logged on the server by setting CVAR &amp;#039;&amp;#039;&amp;#039;sv_log_client_commands&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;, though this can be quite spammy.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;grenade&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;stuck&amp;#039;&amp;#039;&amp;#039; can&amp;#039;t be used while the player is a Barnacle victim.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;grenade&amp;#039;&amp;#039;&amp;#039; now executes &amp;#039;&amp;#039;&amp;#039;npc_findcover&amp;#039;&amp;#039;&amp;#039; automatically, so a dual-bind is not required.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;mapinfo&amp;#039;&amp;#039;&amp;#039; formatting improved, also shows who can use cheats (off, on, or administrators only).&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;medic&amp;#039;&amp;#039;&amp;#039; now makes a strangle sound instead of a medic call for players that are Barnacle victims.&lt;br /&gt;
** &amp;lt;span&amp;gt;&amp;lt;font color=&amp;quot;#FF8000&amp;quot;&amp;gt;NEW&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;myinfo&amp;#039;&amp;#039;&amp;#039; displays your target name and model, this will be expanded to show more properties about you in the future.&lt;br /&gt;
** &amp;lt;span&amp;gt;&amp;lt;font color=&amp;quot;#FF8000&amp;quot;&amp;gt;NEW&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;nowiki&amp;gt;: &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;stuck&amp;#039;&amp;#039;&amp;#039; moves players into free space should they become stuck in a wall or anything else solid (limited to 48 units, alias &amp;#039;&amp;#039;&amp;#039;unstuck&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;submitid&amp;#039;&amp;#039;&amp;#039; no longer checks for a repeat delay if the player can&amp;#039;t use the command anyway.&lt;br /&gt;
* Client will show an error message if the game is NOT using the &amp;#039;&amp;#039;&amp;#039;OpenGL&amp;#039;&amp;#039;&amp;#039; renderer.&lt;br /&gt;
* CVAR &amp;#039;&amp;#039;&amp;#039;mp_telefrag&amp;#039;&amp;#039;&amp;#039; is now writable by maps (configuration and &amp;#039;&amp;#039;&amp;#039;trigger_setcvar&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* Default maximum velocity increased from &amp;#039;&amp;#039;&amp;#039;2,000&amp;#039;&amp;#039;&amp;#039; units/second to &amp;#039;&amp;#039;&amp;#039;4,096&amp;#039;&amp;#039;&amp;#039; units/second.&lt;br /&gt;
* Default maximum viewing distance increased from &amp;#039;&amp;#039;&amp;#039;8,192&amp;#039;&amp;#039;&amp;#039; units to &amp;#039;&amp;#039;&amp;#039;32,768&amp;#039;&amp;#039;&amp;#039; units.&lt;br /&gt;
* Default setting for detail textures is now &amp;#039;&amp;#039;&amp;#039;enabled&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Default skill level now &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Fixed a ton of possible crashes/freezes caused by buffer overflows, memory leaks, and uninitialized memory across the entire game. Oh the joy of many programmers over the years ...&lt;br /&gt;
* Fixed administrator list file requiring a new line after the last entry in the list.&lt;br /&gt;
* Fixed crash during gun fire if players had &amp;#039;&amp;#039;&amp;#039;mp_decals&amp;#039;&amp;#039;&amp;#039; set to &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Fixed crash if the map voting list exceeded the stack size (moved to heap).&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;env_blood&amp;#039;&amp;#039;&amp;#039; shooting white particles when red blood was specified.&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;func_tank&amp;#039;&amp;#039;&amp;#039; eye positions, so it will work properly as the tank rotates.&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;func_train&amp;#039;&amp;#039;&amp;#039; dealing crush damage every frame.&lt;br /&gt;
* Fixed maps with names longer than 23 characters causing a buffer overrun (&amp;#039;&amp;#039;&amp;#039;32 characters&amp;#039;&amp;#039;&amp;#039; is still the limit as dictated by the GoldSrc engine).&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;momentary_rot_button&amp;#039;&amp;#039;&amp;#039; not obeying a master entity.&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;monster_barnacle&amp;#039;&amp;#039;&amp;#039; having inconsistent tongue lengths when multiple Barnacles grab the same victim.&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;monster_barnacle&amp;#039;&amp;#039;&amp;#039; not always releasing players during a &amp;#039;&amp;#039;&amp;#039;trigger_respawn&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;monster_barnacle&amp;#039;&amp;#039;&amp;#039; possible crash with the prey entity referencing.&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;monster_barnacle&amp;#039;&amp;#039;&amp;#039; victims rising infinitely if they end up above the Barnacle (often by multiple barnacles grabbing the same victim, or the victim walking on top of a Barnacle).&lt;br /&gt;
* Fixed server lag from players having their donor/staff/administrator levels looked up every time they spawn or use a donor feature.&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;squadmaker&amp;#039;&amp;#039;&amp;#039; possible crash with the render override.&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;squadmaker&amp;#039;&amp;#039;&amp;#039; entities with names not starting automatically when the &amp;#039;&amp;#039;&amp;#039;start on&amp;#039;&amp;#039;&amp;#039; flag is defined.&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;trigger_condition&amp;#039;&amp;#039;&amp;#039; comparing strings with non-strings.&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;trigger_changevalue&amp;#039;&amp;#039;&amp;#039; not setting hull sizes correctly (passes new size to the engine).&lt;br /&gt;
* Gibs no longer use the reliable network channel, and move slower.&lt;br /&gt;
* Log formatting cleaned up:&lt;br /&gt;
** Entity names.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;NoAuthID&amp;#039;&amp;#039;&amp;#039; instead of &amp;#039;&amp;#039;&amp;#039;NoWonID&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;players&amp;#039;&amp;#039;&amp;#039; instead of &amp;#039;&amp;#039;&amp;#039;team1&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;mp_pcbalancing&amp;#039;&amp;#039;&amp;#039; description improved.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;mp_pcbalancing_factorlist&amp;#039;&amp;#039;&amp;#039; now has a default setting.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;mp_pcbalancing_factorlist&amp;#039;&amp;#039;&amp;#039; will no longer print on map load, unless &amp;#039;&amp;#039;&amp;#039;developer&amp;#039;&amp;#039;&amp;#039; is at least &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Replaced warning &amp;quot;&amp;#039;&amp;#039;&amp;#039;Master was null or not a master!&amp;#039;&amp;#039;&amp;#039;&amp;quot; to specify if it existed or not, can&amp;#039;t be used as a master or not, and the attempted name used.&lt;br /&gt;
* Server administrator list count is now unlimited, and will consume much less memory for servers with under 256 entries.&lt;br /&gt;
* Skill configuration will no longer print on map load, unless &amp;#039;&amp;#039;&amp;#039;developer&amp;#039;&amp;#039;&amp;#039; is at least &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Spawn point handling:&lt;br /&gt;
** Spawn points are now chosen at random from any active point.&lt;br /&gt;
** Collision detection to prevent spawn-fragging.&lt;br /&gt;
** Only 1 type of spawn point entity will be used, depending on what is active at the time: &amp;#039;&amp;#039;&amp;#039;_deathmatch&amp;#039;&amp;#039;&amp;#039; then &amp;#039;&amp;#039;&amp;#039;_dm2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** If no &amp;#039;&amp;#039;&amp;#039;_deathmatch&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;_dm2&amp;#039;&amp;#039;&amp;#039; spawn point can be used, a &amp;#039;&amp;#039;&amp;#039;_coop&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;_start&amp;#039;&amp;#039;&amp;#039; point is used.&lt;br /&gt;
** If none of the spawn points can be used, players are made to wait until one is available.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;trigger_changemodel&amp;#039;&amp;#039;&amp;#039; now pre-caches the model it needs.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;trigger_changemodel&amp;#039;&amp;#039;&amp;#039; now supports &amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;!activator&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;!caller&amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039; references.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;trigger_changemodel&amp;#039;&amp;#039;&amp;#039; now supports changing player models, and remembers the player choice for when the map changes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;trigger_changemodel&amp;#039;&amp;#039;&amp;#039; now supports sub-model and skin detection.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;trigger_condition&amp;#039;&amp;#039;&amp;#039; now reports its&amp;#039; behaviour if CVAR &amp;#039;&amp;#039;&amp;#039;developer&amp;#039;&amp;#039;&amp;#039; is &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; or higher.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;trigger_createentity&amp;#039;&amp;#039;&amp;#039; now pre-caches the models and sounds it needs.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;trigger_load&amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;trigger_save&amp;#039;&amp;#039;&amp;#039; can load/save more data.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;trigger_load&amp;#039;&amp;#039;&amp;#039; can now load entities from alternative file names.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;trigger_once&amp;#039;&amp;#039;&amp;#039; can no longer be used repeatedly with the &amp;#039;&amp;#039;&amp;#039;on enter&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;on exit&amp;#039;&amp;#039;&amp;#039; flags.&lt;br /&gt;
* Updated VGUI from version &amp;#039;&amp;#039;&amp;#039;2.3&amp;#039;&amp;#039;&amp;#039; of the Half-Life SDK.&lt;br /&gt;
&lt;br /&gt;
=== Sound engine ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ambient_generic&amp;#039;&amp;#039;&amp;#039; can now play a sound to an individual client at their position, using flag &amp;#039;&amp;#039;&amp;#039;user only&amp;#039;&amp;#039;&amp;#039; (64).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;env_sound&amp;#039;&amp;#039;&amp;#039; think delay reduced, so players are more likely to receive their effect.&lt;br /&gt;
* Count of sounds successfully (and failed) loaded sounds displayed when a map starts.&lt;br /&gt;
* List of sounds successfully loaded displayed if CVAR &amp;#039;&amp;#039;&amp;#039;developer&amp;#039;&amp;#039;&amp;#039; is &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; or higher when a map starts.&lt;br /&gt;
* FMODEx initialization code cleaned up vastly.&lt;br /&gt;
* FMODEx library no longer needs to be in the &amp;#039;&amp;#039;&amp;#039;half-life&amp;#039;&amp;#039;&amp;#039; folder, it is now loaded from the mod folder.&lt;br /&gt;
* FMODEx library updated to &amp;#039;&amp;#039;&amp;#039;4.40.03&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Improved environment sound effects.&lt;br /&gt;
* Increased sound limit from &amp;#039;&amp;#039;&amp;#039;2,048&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;4,096&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Pretty much every sound is now handled by FMODEx, only exception is explosions.&lt;br /&gt;
* Revolutionized speech sentence handling:&lt;br /&gt;
** All sentences are now handled server side.&lt;br /&gt;
** Clients play sentences through FMODEx.&lt;br /&gt;
** Custom sentence file can now be specified in the map configuration or map properties.&lt;br /&gt;
** Doors can now use custom sentences (locked/unlocked voices).&lt;br /&gt;
** Fixed attenuation value of 0 not playing a sentence everywhere.&lt;br /&gt;
** Fixed parsing issue when loading sentences.&lt;br /&gt;
** Improved lip sync code for human NPC&amp;#039;s, fixes gaping mouth problem.&lt;br /&gt;
** Increased sentence limit from &amp;#039;&amp;#039;&amp;#039;1,536&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;2,048&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** Increased sentences group limit from &amp;#039;&amp;#039;&amp;#039;384&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;512&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** Increased sentences per group limit from &amp;#039;&amp;#039;&amp;#039;32&amp;#039;&amp;#039;&amp;#039; to &amp;#039;&amp;#039;&amp;#039;64&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;SCRIPT_EVENT_SOUND_VOICE&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Sounds which start with a &amp;#039;*&amp;#039; (specified inside many Half-Life models) are now played on CHAN_STREAM rather than CHAN_VOICE for full compatibility with the old Half-Life sound engine.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Sentences are now case insensitive.&lt;br /&gt;
** Sentences can now be in alternative formats if a &amp;#039;&amp;#039;&amp;#039;WAV&amp;#039;&amp;#039;&amp;#039; file is not found (in order): &amp;#039;&amp;#039;&amp;#039;MP3&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;OGG&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;OGA&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;FLAC&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;WMA&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;AAC&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;FSB&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Widened sentence support to: &amp;#039;&amp;#039;&amp;#039;alien slaves&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;human grunts&amp;#039;&amp;#039;&amp;#039; (both types); &amp;#039;&amp;#039;&amp;#039;heavy weapons grunt&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;male assassins&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;players&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;robot grunts&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;scientists&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;shock troopers&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;; &amp;lt;/nowiki&amp;gt;&amp;#039;&amp;#039;&amp;#039;sentence_script_events&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Non-playable characters ===&lt;br /&gt;
&lt;br /&gt;
* Alien grunts should no longer stare into space after being teleported in by Tor.&lt;br /&gt;
* Barnacle tongue now drops 50% faster.&lt;br /&gt;
* Barnacles can no longer grab victims from on top of them.&lt;br /&gt;
* Barnacles have new bite damage handling:&lt;br /&gt;
** Bites are every 1 to 1.5 seconds.&lt;br /&gt;
** Bite damage is either skill entry &amp;#039;&amp;#039;&amp;#039;sk_barnacle_bite*&amp;#039;&amp;#039;&amp;#039;, or the combined health and armor divided by 9 of the victim at the time of reaching the Barnacle&amp;#039;s mouth -- whichever is higher.&lt;br /&gt;
** Victims should generally be eaten within 10 to 15 seconds of reaching the Barnacle&amp;#039;s mouth, though multiple Barnacles grabbing the same victim will multiply the eating speed.&lt;br /&gt;
* Furniture will no longer show monster info.&lt;br /&gt;
* Male assassins&amp;#039; flying kick angle fixed.&lt;br /&gt;
* Osprey rotor sound will always loop regardless of the sound format used.&lt;br /&gt;
* Tor&amp;#039;s cannon sound radius is smaller.&lt;br /&gt;
* Tor&amp;#039;s threat animation fixed.&lt;br /&gt;
* Xen plant lights now implement classifications, and will only hide from enemy classes. They are alien passive by default.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Barnacle grapple still latching on to dead and disconnected players.&lt;br /&gt;
* Fixed Barnacle grapple reducing player velocity if they were grappling downwards.&lt;br /&gt;
* Fixed M134 Minigun name, as it&amp;#039;s actually based on a XM214 Microgun.&lt;br /&gt;
* Fixed player medkit not being able to heal if there is less than 10 points left.&lt;br /&gt;
&lt;br /&gt;
== Map changes ==&lt;br /&gt;
&lt;br /&gt;
=== Afrika Korps ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Difficulty no longer limited to easy.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Improved level changing behaviour.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Text messages raised away from the crosshair.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Time limit is now 60 minutes.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 3&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Next level is now the bonus mission, ending text message adapted.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonus&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Changed ending text message to &amp;quot;Mission complete&amp;quot;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Auspices ===&lt;br /&gt;
&lt;br /&gt;
* Made it much more difficult for the Gargantua to block the teleporter exit in the boss room.&lt;br /&gt;
* Moved teleporter exit in the boss room up along with fall damage compensation.&lt;br /&gt;
&lt;br /&gt;
=== Black Mesa EPF ===&lt;br /&gt;
&lt;br /&gt;
* Dual Uzi&amp;#039;s allowed to account for increased map difficulty.&lt;br /&gt;
* Fixed a Barney spawning as friendly.&lt;br /&gt;
* Fixed air strikes happening constantly.&lt;br /&gt;
* Fixed air strikes happening the same time as grunts spawn.&lt;br /&gt;
* Fixed aliens spawning endlessly.&lt;br /&gt;
* Fixed exploit allowing players to finish the map very early.&lt;br /&gt;
* Fixed players being able to skip the lasers.&lt;br /&gt;
* Fixed solid corpse blocking players in downstairs warehouse on Mission 2, next to voltigore.&lt;br /&gt;
* Fixed corpse being a target for monsters&amp;#039;.&lt;br /&gt;
* Laser puzzle easier.&lt;br /&gt;
* Map difficulty increased.&lt;br /&gt;
* Map time limit is now 99 minutes.&lt;br /&gt;
* Moved light from above ladder to doorway. Mission 4, just before they push the button to extend bridge.&lt;br /&gt;
* Optimized model count.&lt;br /&gt;
* Random monsters now spawn less frequently.&lt;br /&gt;
* Removed spawn point from the laser room.&lt;br /&gt;
* Security guards room (behind reception desk) had door which opened upwards, making extend through floor. Now opens downwards.&lt;br /&gt;
* Slowed down alien spawns.&lt;br /&gt;
* Sliding doors replaced for simpler doors that shouldn&amp;#039;t disappear.&lt;br /&gt;
* Varied grunt drops.&lt;br /&gt;
&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 1&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed turrets not rising from the floor after the shark area.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Changed boss music.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Escape Series ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All of series 2 and 3&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: All maps have AAATRIGGER textures replaced for NULL to improve rendering performance.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2A&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed players being able to activate the camera sequence using the coded panel more than once.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2A&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed players being able to jump through the horizontal lasers if many of them piled through quickly enough.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2B&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed a single player being able to activate the dual-player buttons after the large slime pit / pipe crawling.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2C&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Added clip brush in the base of the rail gauge to prevent you falling through to the void.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2C&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed NULL texture on the corner sections of the rail gauge.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2D&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed door gates being blockable by players.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3B&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed short time slot of no spawn points being available after the barnacle water cavern (caused you to spawn at 0,0,0).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3C&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed getting stuck in a crate at the start.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3C&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed NULL texture around the brown water during the hallucination.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3D&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed possibility of spawning inside a control panel in the giant elevator shaft.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3D/E&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Normalized all of Barney&amp;#039;s speech sounds to fix his fully open mouth, processed out the rumbles and popping too.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3E&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed rendering glitch through the first door.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3E&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed batteries getting stuck on the floor by making them liftable.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3E&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed possibility of getting stuck behind the generator, there are now small crates to climb on to get out.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3E&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Re-built the train so it should be impossible to break into segments in a comical fashion.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;3E&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed rendering glitch through the first door.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Half-Life campaign ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C0A0C/C0A0D&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Removed display name for the Loader robot.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C0A0C&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed tram doors moving the wrong direction.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C1A1&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Dead grunts that should have been holding a gun now do, and those that shouldn&amp;#039;t have now don&amp;#039;t.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C1A1&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed angle and body on the Military suit item to match the original game.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C1A1&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Time limit is 60 minutes for consistency with other maps.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C1A1F&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed dangling scientist falling too soon / disappearing (over the tram stop).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C1A3A&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed soldiers using Opposing Force chat.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C1A3C&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed Osprey being destroyed by friendly fire.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C1A6&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: The commander now has the correct model.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C2A4B&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed invisible brush blocking players.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C2A4C&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed chomper sometimes going out of sync by not doing enough damage.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C2A4C&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Restored the 6 barnacles above the slime pit.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C2A4E&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed zap machine killing players after it has shut down.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C2A5A&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed being able to slide down 2 giant vertical pipes.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C2A5F&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed becoming stuck behind some broken wall.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C2A5G&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed grunts already being dead behind the car in which a Gargantua pushes to crush them against the car park wall.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C2A5G&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Voltigore can no longer use bounce pads.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C3A1B&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed medic and grunt staring at the walls.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C3A2C&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed getting stuck inside a valve.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C4A1B&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed players being able to climb up into the sky.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;C4A1C/C4A1D/C4A1E/C4A1F&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Added map change sprite.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Half-Life: Opposing Force campaign ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF1A2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Alien grunts replaced for alien slaves.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF1A4B&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Removed display name for the Loader robot.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF1A6&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Added crowbar (knife) to map configuration.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF2A4&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Added crowbar (knife) to map configuration.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF2A2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Added anti-spam to the elevator.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF2A2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Added sky name.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF2A2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Added sparks in the electrified water.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF2A2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed soldier positions during their sequence.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF2A2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Anti-rush for the elevator.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF2A3&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Map merged into OF2A2.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF3A5/OF5A4&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Added map change sprite.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF5A1&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Blocked a hole.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF5A2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Blocked a hole.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF4A2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Lift doors now crush obstructions properly.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF6A2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Blocked a hole.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;OF6A3&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Blocked a hole.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Half-Life: Uplink campaign ===&lt;br /&gt;
&lt;br /&gt;
* Fixed finale always changing to map &amp;#039;&amp;#039;&amp;#039;C1A0&amp;#039;&amp;#039;&amp;#039; instead of the servers&amp;#039; next map.&lt;br /&gt;
&lt;br /&gt;
=== Infested ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Prevented subway exit door being closed with +use.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intruder ===&lt;br /&gt;
&lt;br /&gt;
* Removed secret bestiality porn for some silly drawings of faces.&lt;br /&gt;
&lt;br /&gt;
=== Jumpers ===&lt;br /&gt;
&lt;br /&gt;
* Fixed crate falling through the floor.&lt;br /&gt;
* Fixed game not ending when the point man respawns.&lt;br /&gt;
* Fixed text messages.&lt;br /&gt;
* Player &amp;quot;the jumper&amp;quot; is now referred to as the &amp;quot;Point Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Kyper Kuuito ===&lt;br /&gt;
&lt;br /&gt;
* Map resource files included.&lt;br /&gt;
* New songs.&lt;br /&gt;
&lt;br /&gt;
=== Murks ===&lt;br /&gt;
&lt;br /&gt;
* Fixed floating battery by moving it on the floor.&lt;br /&gt;
&lt;br /&gt;
=== New Hope&amp;#039;s Last Stand ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 3&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Barrels in the crystal crusher room are no longer stuck.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 3&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed cave teleporters not working (couldn&amp;#039;t change map).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 4&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed a bunch of null textures.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 4&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed Ion cannon not killing everything it should.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 4&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed robot generator pushing players away before it has even been built.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 4&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed Voltigores getting stuck on spawn.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Persia ===&lt;br /&gt;
&lt;br /&gt;
* Added diagonal building brush to stop you getting stuck on the building down a cliff (just ahead of the start).&lt;br /&gt;
&lt;br /&gt;
=== Royals ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 4&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed central area and pyramid not being visible from each other (increased maximum viewing distance).&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 4&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed players being able to evade the boss monsters by standing on wall candles.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 4&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed shortcut to the pyramid turning itself off instead of on.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 4&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Replaced copyright music.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sector E ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Part 2&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Office after the force field: Added collapsed table to break up the dodgy clip nodes.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sand Stone ===&lt;br /&gt;
&lt;br /&gt;
* Added blip sound to text messages to ensure they get noticed.&lt;br /&gt;
* Added sprites to show which bombs have been destroyed already on the map.&lt;br /&gt;
* All text messages moved away from the crosshair.&lt;br /&gt;
* All grunts are named &amp;quot;Terrorist Guard&amp;quot; or &amp;quot;Terrorist Sniper&amp;quot;.&lt;br /&gt;
* Allied NPC&amp;#039;s can now be hurt by players.&lt;br /&gt;
* Allied NPC&amp;#039;s now spawn-frag things in their way.&lt;br /&gt;
* Boss grunts are named &amp;quot;Terrorist Elite Guard&amp;quot; and are tougher.&lt;br /&gt;
* Boss spawns using the bodyguard class, with akimbo Uzi&amp;#039;s.&lt;br /&gt;
* Difficulty no longer limited to easy.&lt;br /&gt;
* Fixed ambient sounds not playing.&lt;br /&gt;
* Fixed bad lighting compile (incorrect shadows).&lt;br /&gt;
* Fixed being able to get stuck in the mounted machine guns.&lt;br /&gt;
* Fixed boss sequence taking so long.&lt;br /&gt;
* Fixed engineer sometimes getting stuck up narrow steps.&lt;br /&gt;
* Fixed delayed flight of the extraction Apache.&lt;br /&gt;
* Fixed grunt doors opening the wrong way.&lt;br /&gt;
* Fixed grunts facing the wrong way when they come out of doors.&lt;br /&gt;
* Fixed grunts not spawning with their relative bomb area, and stopped them spawning when the bomb is destroyed.&lt;br /&gt;
* If the player count is &amp;gt;10 grunts spawn more often, and a tough grunt (sniper or heavy) will spawn somewhere every minute.&lt;br /&gt;
* New fancy sky map.&lt;br /&gt;
&lt;br /&gt;
=== Shattered ===&lt;br /&gt;
&lt;br /&gt;
* Tweaked spawn point positions as one would sometimes spawn you inside a crate.&lt;br /&gt;
* Added 2 more batteries to the hidden section at the start so 2 players can fully charge.&lt;br /&gt;
* Fixed explosive barrels in the canal area from being stuck in the ground.&lt;br /&gt;
&lt;br /&gt;
=== Sven Co-op ===&lt;br /&gt;
&lt;br /&gt;
* Fixed Chubby not being able to die due to a server&amp;#039;s default &amp;#039;&amp;#039;&amp;#039;mp_npckill&amp;#039;&amp;#039;&amp;#039; setting.&lt;br /&gt;
* Fixed path names for some sprites to be compatible with the Linux server binary (case sensitive).&lt;br /&gt;
&lt;br /&gt;
=== They Hunger campaign ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Updated player model list.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;They15&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt;: Fixed zombies walking though doors to scientists.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Toad Snatch ===&lt;br /&gt;
&lt;br /&gt;
* Difficulty re-balanced.&lt;br /&gt;
* Difficulty toughened for XP mod servers.&lt;br /&gt;
* Decreased wrench damage.&lt;br /&gt;
* Entering the ceiling tunnels as a ghost now pushes you out rather than kills the player.&lt;br /&gt;
* Fixed being able to lose the map after winning.&lt;br /&gt;
* Fixed monster spawn frequencies not being set.&lt;br /&gt;
* Fixed some spore plant positions.&lt;br /&gt;
* Fixed vote messages.&lt;br /&gt;
* Improved ending sequence.&lt;br /&gt;
* Improved life system.&lt;br /&gt;
* Increased delay before difficulty can be selected.&lt;br /&gt;
* Removed some assault rifle grenades.&lt;br /&gt;
* Tor spawns with a sprite.&lt;br /&gt;
&lt;br /&gt;
=== VGER ===&lt;br /&gt;
&lt;br /&gt;
* Added sprite on the blue Turret System screen instructing players how to activate the defence turrets, as you all still don&amp;#039;t get how this works after 10 damn years...&lt;br /&gt;
&lt;br /&gt;
=== YABMA ===&lt;br /&gt;
&lt;br /&gt;
* Fixed 3 bottomless pits not killing anything (1 in the cave by the start voltigore, 2 in the pipes area).&lt;br /&gt;
* Fixed being able to get stuck in some places in the pipes area.&lt;br /&gt;
* Fixed being able to skip past the steam after the pipes area with high health from an XP modification.&lt;br /&gt;
* Fixed powerful laser not shutting off when it destroys the wall.&lt;br /&gt;
* Fixed shortcut teleporter in the garage turning itself off instead of on.&lt;br /&gt;
* Prevented players from climbing onto the roof and into the sky when leaving the reception area.&lt;br /&gt;
&lt;br /&gt;
== Model changes ==&lt;br /&gt;
&lt;br /&gt;
=== Player ===&lt;br /&gt;
&lt;br /&gt;
* All low definition Valve HLDM models now have a &amp;#039;&amp;#039;&amp;#039;dm_&amp;#039;&amp;#039;&amp;#039; prefix.&lt;br /&gt;
* All high definition remakes of HLDM models don&amp;#039;t have a &amp;#039;&amp;#039;&amp;#039;dm_&amp;#039;&amp;#039;&amp;#039; prefix.&lt;br /&gt;
* New player model &amp;#039;&amp;#039;&amp;#039;mad scientist&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* Player command menu updated with all the current model choices.&lt;br /&gt;
&lt;br /&gt;
=== Non-playable characters ===&lt;br /&gt;
&lt;br /&gt;
* Body guard now has correct animations/sequences for Minigun.&lt;br /&gt;
&lt;br /&gt;
== Sound changes ==&lt;br /&gt;
&lt;br /&gt;
=== Bodyguard ===&lt;br /&gt;
&lt;br /&gt;
* Brand new high quality sounds, no longer just re-pitched Barney sounds.&lt;br /&gt;
* Remove unused sound &amp;#039;&amp;#039;&amp;#039;&amp;quot;attack2.wav&amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Added new blip sound for mappers to use, works well with text messages using the scan out effect.&lt;br /&gt;
* Loader robot no longer complains about missing &amp;#039;&amp;#039;&amp;#039;&amp;quot;wood2.wav&amp;quot;&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Other changes ==&lt;br /&gt;
&lt;br /&gt;
* Fixed &amp;#039;&amp;#039;&amp;#039;trigger_changemodel&amp;#039;&amp;#039;&amp;#039; not showing up in Hammer.&lt;br /&gt;
* Loads of tweaks to the FGD (size/colour changes).&lt;br /&gt;
* Made &amp;#039;&amp;#039;&amp;#039;trigger_teleport&amp;#039;&amp;#039;&amp;#039; flag &amp;#039;&amp;#039;&amp;#039;2,048&amp;#039;&amp;#039;&amp;#039; (ignore delays) show up in Hammer.&lt;br /&gt;
* Manual credits now links to forum profiles for many more people.&lt;br /&gt;
* Manual credits now lists all mappers.&lt;br /&gt;
* Removed redundant sentences file.&lt;/div&gt;</summary>
		<author><name>AdamR</name></author>
	</entry>
</feed>