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	<id>https://wiki.svencoop.com/index.php?action=history&amp;feed=atom&amp;title=Animation_Extensions</id>
	<title>Animation Extensions - Revision history</title>
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	<updated>2026-04-24T19:39:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Animation_Extensions&amp;diff=1178&amp;oldid=prev</id>
		<title>Outerbeast at 14:11, 6 March 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Animation_Extensions&amp;diff=1178&amp;oldid=prev"/>
		<updated>2025-03-06T14:11:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:11, 6 March 2025&lt;/td&gt;
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		<author><name>Outerbeast</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Animation_Extensions&amp;diff=1177&amp;oldid=prev</id>
		<title>Outerbeast: Created page with &quot;This is a list of the animation extensions that can be used for custom weapons and players. Use the parameter &lt;code&gt;szAnimExt&lt;/code&gt; in the method below inside the &lt;code&gt;CBase...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Animation_Extensions&amp;diff=1177&amp;oldid=prev"/>
		<updated>2025-03-06T14:10:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This is a list of the animation extensions that can be used for custom weapons and players. Use the parameter &amp;lt;code&amp;gt;szAnimExt&amp;lt;/code&amp;gt; in the method below inside the &amp;lt;code&amp;gt;CBase...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a list of the animation extensions that can be used for custom weapons and players.&lt;br /&gt;
Use the parameter &amp;lt;code&amp;gt;szAnimExt&amp;lt;/code&amp;gt; in the method below inside the &amp;lt;code&amp;gt;CBasePlayerWeapon&amp;lt;/code&amp;gt; class to set them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! CBasePlayerWeapon Method&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;bool DefaultDeploy(const string&amp;amp; in szViewModel, const string&amp;amp; in szWeaponModel, int iAnim, const string&amp;amp; in szAnimExt, int skiplocal = 0, int body = 0)&lt;br /&gt;
|  Deploys the Weapon. Parameters: Viewmodel, Playermodel, Viewmodel Animation, Animation Extension, Clientside prediction (Always use 0), Viewmodel Bodygroup.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It can also be used in &amp;lt;code&amp;gt;m_szAnimExtension&amp;lt;/code&amp;gt; inside the &amp;lt;code&amp;gt;CBasePlayer&amp;lt;/code&amp;gt; class.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-style:normal;&amp;quot;&lt;br /&gt;
! CBasePlayer Method&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;string get_m_szAnimExtension() const&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-style:normal;&amp;quot; | Gets the current animation extension.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;void set_m_szAnimExtension(const string&amp;amp; in szAnimExtension)&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; font-style:normal;&amp;quot; | Sets the current animation extension.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Below are all the Animation Extensions that can be used in the methods above:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; text-align:center;&amp;quot;&lt;br /&gt;
! Extension String&lt;br /&gt;
! Extension Description&lt;br /&gt;
|-&lt;br /&gt;
| crowbar&lt;br /&gt;
| Crowbar&lt;br /&gt;
|-&lt;br /&gt;
| wrench&lt;br /&gt;
| Pipe Wrench (When winding it up/swinging it)&lt;br /&gt;
|-&lt;br /&gt;
| gren&lt;br /&gt;
| Grenade&lt;br /&gt;
|-&lt;br /&gt;
| trip&lt;br /&gt;
| Tripmine/Satchel/Medkit&lt;br /&gt;
|-&lt;br /&gt;
| onehanded&lt;br /&gt;
| Pistol/Deagle/Single Uzi&lt;br /&gt;
|-&lt;br /&gt;
| python&lt;br /&gt;
| .357 Magnum&lt;br /&gt;
|-&lt;br /&gt;
| gauss&lt;br /&gt;
| Gauss&lt;br /&gt;
|-&lt;br /&gt;
| mp5&lt;br /&gt;
| MP5&lt;br /&gt;
|-&lt;br /&gt;
| shotgun&lt;br /&gt;
| Shotgun&lt;br /&gt;
|-&lt;br /&gt;
| rpg&lt;br /&gt;
| RPG&lt;br /&gt;
|-&lt;br /&gt;
| egon&lt;br /&gt;
| Egon&lt;br /&gt;
|-&lt;br /&gt;
| squeak&lt;br /&gt;
| Snarks&lt;br /&gt;
|-&lt;br /&gt;
| hive&lt;br /&gt;
| Hive Hand/Barnacle&lt;br /&gt;
|-&lt;br /&gt;
| bow&lt;br /&gt;
| Crossbow/Shockrifle&lt;br /&gt;
|-&lt;br /&gt;
| bowscope&lt;br /&gt;
| Crossbow (Aiming)&lt;br /&gt;
|-&lt;br /&gt;
| uzis&lt;br /&gt;
| Double Uzis&lt;br /&gt;
|-&lt;br /&gt;
| uzis_right&lt;br /&gt;
| Double Uzis (When only shooting/reloading the Right Uzi)&lt;br /&gt;
|-&lt;br /&gt;
| uzis_left&lt;br /&gt;
| Double Uzis (When only shooting/reloading the Left Uzi)&lt;br /&gt;
|-&lt;br /&gt;
| m16&lt;br /&gt;
| M16&lt;br /&gt;
|-&lt;br /&gt;
| m203&lt;br /&gt;
| M16 (When only shooting/reloading the Grenade Launcher)&lt;br /&gt;
|-&lt;br /&gt;
| sniper&lt;br /&gt;
| Sniper Rifle&lt;br /&gt;
|-&lt;br /&gt;
| sniperscope&lt;br /&gt;
| Sniper Rifle (Aiming)&lt;br /&gt;
|-&lt;br /&gt;
| saw&lt;br /&gt;
| M249&lt;br /&gt;
|-&lt;br /&gt;
| minigun&lt;br /&gt;
| Minigun&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Outerbeast</name></author>
	</entry>
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