TE PROJECTILE
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Shoots a model in some direction. The model has no gravity and kills itself after colliding with an entity or the world.
void te_projectile(Vector pos, Vector velocity, CBaseEntity@ owner=null, string model="models/grenade.mdl", uint8 life=1, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { int ownerId = owner is null ? 0 : owner.entindex(); NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_PROJECTILE); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteCoord(velocity.x); m.WriteCoord(velocity.y); m.WriteCoord(velocity.z); m.WriteShort(g_EngineFuncs.ModelIndex(model)); m.WriteByte(life); m.WriteByte(ownerId); m.End(); }
- Vector pos Center point for the effect
- Vector velocity Speed and direction of the model
- CBaseEntity@ owner If set, the projectile will not collide with this entity.
- string model Model to display
- uint8 life Time to display model (seconds * 0.1)