TE PARTICLEBURST
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Expanding cube of colored particles.
void te_particlebust(Vector pos, uint16 radius=128, uint8 color=250, uint8 life=5, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_PARTICLEBURST); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteShort(radius); m.WriteByte(color); m.WriteByte(life); m.End(); }
- Vector pos Center point for the effect
- uint16 radius Radius of the particle cube when fully expanded
- uint8 color Particle color (index in Engine Palette #1)
- uint8 life Duration of the effect (seconds * 0.1)