TE IMPLOSION

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Group of tracers moving towards a point.

TE_IMPLOSION
void te_implosion(Vector pos, uint8 radius=255, uint8 count=32, uint8 life=5,
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_IMPLOSION);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.WriteByte(radius);
	m.WriteByte(count);
	m.WriteByte(life);
	m.End();
}
  • Vector pos Center point for the effect
  • uint8 radius Starting distance for the tracers
  • uint8 count Number of tracers to spawn
  • uint8 life Duration of the effect (seconds * 0.1). Longer duration = slower and shorter tracers