TE EXPLODEMODEL
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Spawns multiple rotating models with gravity, collisions, particle trails, and flashing orange lights.
void te_explodemodel(Vector pos, float velocity, string model="models/hgibs.mdl", uint16 count=8, uint8 life=32, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_EXPLODEMODEL); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteCoord(velocity); m.WriteShort(g_EngineFuncs.ModelIndex(model)); m.WriteShort(count); m.WriteByte(life); m.End(); }
- Vector pos Center point for the effect
- float velocity Ejection speed for all models
- string model Model to display
- uint16 count Number of models to spawn
- uint8 life Time to display all models (seconds * 0.1)