TE ELIGHT
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A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZLEFLASH effect (seen with the gauss gun primary fire).
void te_elight(CBaseEntity@ target, Vector pos, float radius=1024.0f, RGBA c=PURPLE, uint8 life=16, float decayRate=2000.0f, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_ELIGHT); m.WriteShort(target.entindex()); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteCoord(radius); m.WriteByte(c.r); m.WriteByte(c.g); m.WriteByte(c.b); m.WriteByte(life); m.WriteCoord(decayRate); m.End(); }
- Vector pos Center point for the effect
- float radius Radius of the light sphere
- RGBA c Light color
- uint8 life Time to display the light (seconds * 0.1)
- uint8 decayRate Light fade speed