TE BLOODSTREAM

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Ejects two streams of colored particles that fall to the ground. One stream is more condensed than the other.

CUtility method: void BloodStream(const Vector& in vecOrigin, const Vector& in vecDirection, int iColor, int iAmount)

TE_BLOODSTREAM
void te_bloodstream(Vector pos, Vector dir, uint8 color=70, uint8 speed=64,
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_BLOODSTREAM);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.WriteCoord(dir.x);
	m.WriteCoord(dir.y);
	m.WriteCoord(dir.z);
	m.WriteByte(color);
	m.WriteByte(speed);
	m.End();
}
  • Vector pos Sarting position for the effect
  • Vector dir Direction of the stream
  • uint8 color Sprite color (index in Engine Palette #1)
  • uint8 speed Particle ejection speed