TE BLOODSPRITE
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A downward spray of sprites with an animated sprite in the center.
void te_bloodsprite(Vector pos, string sprite1="sprites/bloodspray.spr", string sprite2="sprites/blood.spr", uint8 color=70, uint8 scale=3, NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null) { NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest); m.WriteByte(TE_BLOODSPRITE); m.WriteCoord(pos.x); m.WriteCoord(pos.y); m.WriteCoord(pos.z); m.WriteShort(g_EngineFuncs.ModelIndex(sprite1)); m.WriteShort(g_EngineFuncs.ModelIndex(sprite2)); m.WriteByte(color); m.WriteByte(scale); m.End(); }
- Vector pos Center point of the effect
- string sprite1 Animated sprite in the center (alpha transparency)
- string sprite2 Animated sprites sprayed down from the center point (alpha transparency)
- uint8 color Sprite color (index in Engine Palette #1)
- uint8 scale Sprite scale * 0.1