TE BLOODSPRITE

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A downward spray of sprites with an animated sprite in the center.

TE_BLOODSPRITE
void te_bloodsprite(Vector pos, string sprite1="sprites/bloodspray.spr",
	string sprite2="sprites/blood.spr", uint8 color=70, uint8 scale=3,
	NetworkMessageDest msgType=MSG_BROADCAST, edict_t@ dest=null)
{
	NetworkMessage m(msgType, NetworkMessages::SVC_TEMPENTITY, dest);
	m.WriteByte(TE_BLOODSPRITE);
	m.WriteCoord(pos.x);
	m.WriteCoord(pos.y);
	m.WriteCoord(pos.z);
	m.WriteShort(g_EngineFuncs.ModelIndex(sprite1));
	m.WriteShort(g_EngineFuncs.ModelIndex(sprite2));
	m.WriteByte(color);
	m.WriteByte(scale);
	m.End();
}
  • Vector pos Center point of the effect
  • string sprite1 Animated sprite in the center (alpha transparency)
  • string sprite2 Animated sprites sprayed down from the center point (alpha transparency)
  • uint8 color Sprite color (index in Engine Palette #1)
  • uint8 scale Sprite scale * 0.1