{"batchcomplete":"","continue":{"lecontinue":"20250707130032|485","continue":"-||"},"query":{"logevents":[{"logid":495,"ns":0,"title":"Item generic","pageid":503,"logpage":503,"revid":1410,"params":{},"type":"create","action":"create","user":"Outerbeast","timestamp":"2026-05-24T23:17:12Z","comment":"Created page with \"Widely used as a reliable way to display prop models in the map. This item ignores all player touch (even if flag selected) and can be only triggered by use when appropriate flag is selected. For custom items that recognizes collision use item_security with custom model. For item that can be also stored in inventory and add additional effects to carrier use item_inventory.\""},{"logid":494,"ns":0,"title":"TE PLAYERDECAL","pageid":502,"logpage":502,"revid":1400,"params":{},"type":"create","action":"create","user":"Outerbeast","timestamp":"2025-10-21T14:14:00Z","comment":"Created page with \"[[File:TE PLAYERDECAL.gif|frame|TE_PLAYERDECAL]] Applies a player's custom spray to a world or entity surface.  <code>CUtility</code> method: <code>void PlayerDecalTrace(Trace...\""},{"logid":493,"ns":0,"title":"TE MULTIGUNSHOT","pageid":501,"logpage":501,"revid":1399,"params":{},"type":"create","action":"create","user":"Outerbeast","timestamp":"2025-10-21T14:10:08Z","comment":"Created page with \"[[File:TE MULTIGUNSHOT.gif|frame|TE_MULTIGUNSHOT]] Applies multiple decals on the targgeted surface (brush entity or world). A ricochet sound effect is played if count is >= 3...\""},{"logid":492,"ns":0,"title":"TE FIREFIELD","pageid":500,"logpage":500,"revid":1385,"params":{},"type":"create","action":"create","user":"Outerbeast","timestamp":"2025-07-22T18:42:49Z","comment":"Created page with \"[[File:TE FIREFIELD.gif|frame|TE_FIREFIELD]] Spawns randomly positioned sprites in a cube or on a square plane. <pre> void te_firefield(Vector pos, uint16 radius=128,  \tstring...\""},{"logid":491,"ns":0,"title":"TE GUNSHOT","pageid":499,"logpage":499,"revid":1383,"params":{},"type":"create","action":"create","user":"Outerbeast","timestamp":"2025-07-07T18:22:45Z","comment":"Created page with \"[[File:TE GUNSHOT.gif|frame|TE_GUNSHOT]] Small group of gray dots with a ricochet sound. <code>Vector pos</code>\tis the center point for the effect. <pre> void te_gunshot(Vect...\""},{"logid":490,"ns":0,"title":"TE LINE","pageid":498,"logpage":498,"revid":1381,"params":{},"type":"create","action":"create","user":"Outerbeast","timestamp":"2025-07-07T18:15:21Z","comment":"Created page with \"[[File:TE LINE.gif|frame|TE_LINE]] Draws a dotted line between two points. Colors with green in them don't seem to work very well. <pre> void te_line(Vector start, Vector end,...\""},{"logid":489,"ns":0,"title":"TE SHOWLINE","pageid":497,"logpage":497,"revid":1380,"params":{},"type":"create","action":"create","user":"Outerbeast","timestamp":"2025-07-07T18:09:50Z","comment":"Created page with \"[[File:TE SHOWLINE.gif|frame|TE_SHOWLINE]] Draws a red dotted line between two points that disappears after 30 seconds. Uses fewer dots than [[TE_LINE]]. <pre> void te_showlin...\""},{"logid":488,"ns":0,"title":"TE BOX","pageid":496,"logpage":496,"revid":1379,"params":{},"type":"create","action":"create","user":"Outerbeast","timestamp":"2025-07-07T18:08:01Z","comment":"Created page with \"[[File:TE BOX.gif|frame|TE_BOX]] Draws an axis-aligned box made up of dotted lines. <pre> void te_box(Vector mins, Vector maxs, uint16 life=16, RGBA c=RGBA_PURPLE, \tNetworkMes...\""},{"logid":487,"ns":0,"title":"TE ELIGHT","pageid":495,"logpage":495,"revid":1377,"params":{},"type":"create","action":"create","user":"Outerbeast","timestamp":"2025-07-07T18:03:53Z","comment":"Created page with \"[[File:TE ELIGHT.gif|frame|TE_ELIGHT]] A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ...\""},{"logid":486,"ns":0,"title":"TE DLIGHT","pageid":494,"logpage":494,"revid":1374,"params":{},"type":"create","action":"create","user":"Outerbeast","timestamp":"2025-07-07T18:01:02Z","comment":"Created page with \"[[File:TE DLIGHT.gif|frame|TE_DLIGHT]] A spherical dynamic light that fades over time and only affects point entities. This appears to be the same effect used with the EF_MUZZ...\""}]}}