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	<id>https://wiki.svencoop.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Erty</id>
	<title>Sven Co-op - User contributions [en]</title>
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	<updated>2026-04-04T04:48:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Console/Variables&amp;diff=965</id>
		<title>Console/Variables</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Console/Variables&amp;diff=965"/>
		<updated>2023-10-15T12:06:23Z</updated>

		<summary type="html">&lt;p&gt;Erty: Added mp_observer_mode description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all console variables (CVARs).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Default&lt;br /&gt;
!Flags&lt;br /&gt;
!Source&lt;br /&gt;
!Category&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| _snd_mixahead || 0.100 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| adminsfile || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| allow_spectators || 1 || sv, ext |||||| Allow players to spectate the game. Currently obsolete in Sven Co-op.&lt;br /&gt;
|-&lt;br /&gt;
| as_file_size_quota || 32 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| as_log_level || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| as_script_log_max || 8 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| bannedcfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| bgmvolume || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| bitmapfonts || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| bottomcolor || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| brightness || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_maxdistance || 200 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_maxpitch || 90 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_maxyaw || 135 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_mindistance || 30 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_minpitch || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_minyaw || -135 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_command || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_contain || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_followaim || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_idealdist || 64 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_idealpitch || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_idealyaw || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_snapto || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_active || 0 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_back || 100 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_right || 0 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_up || 16 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_allowdownload || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_allowupload || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_anglespeedkey || 0.670 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_backspeed || 400 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_bob || 0.010 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_bobcycle || 0.800 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_bobup || 0.500 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_clockreset || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_cmdbackup || 2 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_cmdrate || 200 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_crosshair_color || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_crosshair_translucent || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_dlmax || 512 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_download_ingame || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_filterstuffcmd || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_fixtimerate || 7.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_forwardspeed || 400 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_fpscolor || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_fpspos || 2 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_gaitestimation || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_gg || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_gibcount || 10 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_hideadmin || 0 || a, user, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_hidextra || 0 || a, user, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_himodels || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_idealpitchscale || 0.800 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_lc || 1 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_logocolor || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_logofile || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_lw || 1 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_disabled || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_fps || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_halfframes || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_quality || 100 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_disabled || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_fps || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_halfframes || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_quality || 100 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mousegrab || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_movespeedkey || 0.300 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_needinstanced || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_nosmooth || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_outline_sounds || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_particles_max || 800 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_pitchdown || 89 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_pitchspeed || 225 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_pitchup || 89 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_disable_shaders || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_disabled || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_fps || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_halfframes || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_quality || 100 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_resend || 6 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_rollangle || 2 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_rollspeed || 200 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_scaleenginefont || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showerror || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showevents || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showfps || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showmessages || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_shownet || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showstats || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_sidespeed || 400 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_slist || 10 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_smoothtime || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_solid_players || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_spectrum_debug || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_texture_lod || -0.600 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_timeout || 60 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_updaterate || 60 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_upspeed || 320 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_vr || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_vr_inverted || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_vsmoothing || 0.050 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_waterdist || 4 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_weaponlistfix || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_yawspeed || 210 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| clientport || 27005 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| clockwindow || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_color || 180 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_fastmode || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_mono || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_notifytime || 4 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_shifttoggleconsole || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| console || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| coop || 0 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| crosshair || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| deathmatch || 1 || sv |||||| This is essential for the intended game play of Sven Co-op. Do not change this, and do not use the coop setting.&lt;br /&gt;
|-&lt;br /&gt;
| decalfrequency || 30 || ext, prot |||||| The time (seconds) a player must wait before making their spray again. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; will remove this delay, but is not recommended.&lt;br /&gt;
|-&lt;br /&gt;
| default_fov || 70 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| dev_overview || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| developer || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| direct || 0.900 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| displaysoundlist || 0 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| edgefriction || 2 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| ex_interp || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fakelag || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fakeloss || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fps_max || 100 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| fps_override || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_lazy_precache || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_perf_warnings || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_precache_timings || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_startup_timings || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| g_ai_drawpath || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| g_pathfinding || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| g_runai || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gamebuild || 6142 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gamename || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gameversion || 5.170 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gameversionnum || 5.170 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gamma || 2.500 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_alphamin || 0.250 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_ansio || 16 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_clear || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_clearcolor || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_cull || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_envmapsize || 256 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_fog || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_keeptjunctions || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_lightholes || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_max_size || 1024 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_npot || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_overbright || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_picmip || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_polyoffset || 4 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_round_down || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_spriteblend || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_vsync || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_wateramp || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_wireframe || 0 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_wireframecolor || 255 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_zmax || 4096 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| hisound || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_framerate || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_killtime || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_limitlocal || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_profile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_speeds || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| HostMap || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| hostname || 0 |||||||| The name of your server as players see it. This line comes first to minimize the chance of your server appearing as the default name &amp;lt;code&amp;gt;Sven Co-op&amp;lt;/code&amp;gt;. Try to limit yourself to 40 characters on this.&lt;br /&gt;
|-&lt;br /&gt;
| hostport || 27015 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| hpk_maxsize || 4 || a |||||| The size limit (megabytes) of the file that stores uploaded sprays. The oldest sprays are removed to make way for new sprays.&lt;br /&gt;
|-&lt;br /&gt;
| hud_alpha_default || 160 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_alpha_max || 255 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_bordersize || 16 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_capturemouse || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_debug || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_draw || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_drawhistory_time || 5 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_fastswitch || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_hidecustom || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_saytext || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_saytext_lines || 6 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_saytext_time || 5 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_selection_fadeout || 0.500 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_selection_timeout || 1.500 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_takesshots || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_weaponautoswitch || 1 || a, user, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_1 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_2 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_3 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_4 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| ip || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ip_clientport || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ip_hostport || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvanced || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisr || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisu || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisv || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisx || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisy || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisz || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyaxisoffset || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joybindthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyforwardsensitivity || -1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyforwardthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyname || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joypitchsensitivity || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joypitchthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joysidesensitivity || -1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joysidethreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joystick || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joywwhack1 || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joywwhack2 || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyyawsensitivity || -1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyyawthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| lambert || 1.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| lightgamma || 2.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| listipcfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| loadas8bit || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| logsdir || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| lookspring || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| lookstrafe || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| lservercfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel_exponent || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel_max || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel_scale || 0.040 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_filter || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_forward || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_mousethread_sleep || 10 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_pitch || 0.022 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_rawinput || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_side || 0.800 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_yaw || 0.022 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mapchangecfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mapcyclefile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mapvotecfgfile || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| max_queries_sec || 3 || sv, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| max_queries_sec_global || 30 || sv, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| max_queries_window || 60 || sv, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| model || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| motdfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| MP3FadeTime || 2 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| MP3Volume || 0.800 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_allowmonsterinfo || 1 || ext, prot, nolog |||||| Allow players to see information about monsters they see. Disabling this will cause confusion over who is allied and who are enemies.&lt;br /&gt;
|-&lt;br /&gt;
| mp_allowmonsters || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_ammo_droprules || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_ammo_respawndelay || -2 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_autocrosshair || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_banana || 1 || sv, ext |||||| Allow players to throw banana bombs.&lt;br /&gt;
|-&lt;br /&gt;
| mp_bantime || 1440 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_barnacle_paralyze || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_chattime || 6 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_classic_mode || -1 || ext, prot |||||| Allow/Deny Classic Mode, on maps that support it.&lt;br /&gt;
* &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt;: Players can vote to enable/disable Classic Mode through the command menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Classic Mode is disabled.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Classis Mode is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| mp_consistency || 0 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_decals || 300 || a |||||| The maximum number of decals the server will render. This should never be higher than the value used for num_edicts, which is typically &amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| mp_defaultteam || 0 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_autoclimb || 0 || ext, prot, nolog |||||| Deny players to use the auto-climb feature.&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_medkit_points || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_pcbalancing || 0 || ext, prot, nolog |||||| Disable skill auto-balancing.&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_player_rappel || 0 || ext, prot, nolog |||||| Deny players to use the Barnacle grapple on each other.&lt;br /&gt;
|-&lt;br /&gt;
| mp_disablegaussjump || 0 || ext, prot, nolog |||||| Disable vertical knock back caused by the gauss cannon&#039;s charge up shot. This can sometimes be used to exploit maps or get places players aren&#039;t meant to go. This is a direct copy of &amp;lt;code&amp;gt;mp_allowgaussjump&amp;lt;/code&amp;gt;, which for some reason was inverted in Sven Co-op 3.0 and previous versions.&lt;br /&gt;
|-&lt;br /&gt;
| mp_dropweapons || 1 || ext, prot, nolog |||||| Allow players to drop weapons and ammo. Miniguns and shock rifles can always be dropped.&lt;br /&gt;
|-&lt;br /&gt;
| mp_falldamage || 1 || ext, prot |||||| Use realistic fall damage. If disabled, when players get hurt from falling they will always lose 10 health points.&lt;br /&gt;
|-&lt;br /&gt;
| mp_flashlight || 1 || ext, prot |||||| Allow players to use their flashlight.&lt;br /&gt;
|-&lt;br /&gt;
| mp_footsteps || 1 || sv |||||| Players generate footstep sounds while running fast enough.&lt;br /&gt;
|-&lt;br /&gt;
| mp_forcerespawn || 0 || ext, prot |||||| Force players to respawn after they die. Disabling this allows players to respawn when they are ready to (recommended).&lt;br /&gt;
|-&lt;br /&gt;
| mp_fraglimit || 0 || ext, prot |||||| Map changes after someone obtains this many frags. Currently obsolete in Sven Co-op.&lt;br /&gt;
|-&lt;br /&gt;
| mp_fragsleft || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_friendlyfire || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_grapple_mode || 0 || ext, prot, nolog |||||| Players are pulled to monsters bigger than headcrabs when grappled rather than the monster being pulled to a player.&lt;br /&gt;
|-&lt;br /&gt;
| mp_hevsuit_voice || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_item_respawndelay || -2 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_kickbantime || 25 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_logecho || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_logfile || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_modelselection || 1 || ext, prot |||||| Players are able to change their model. Set to 0 to disallow players to change their model.&lt;br /&gt;
|-&lt;br /&gt;
| mp_monsterpoints || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_multiplespawn || 1 || ext, prot, nolog |||||| Allow players to use more than 1 spawn point. Disabling this would be epic fail on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_cmds || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_maxp || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_minp || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_rules || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_no_akimbo_uzis || 0 || ext, prot, nolog |||||| Deny players to have akimbo uzis. This may help balance power on some maps or large player capacities.&lt;br /&gt;
|-&lt;br /&gt;
| mp_noblastgibs || 0 || ext, prot, nolog |||||| Deny monsters to be gibed (ripped apart) when killed with explosives.&lt;br /&gt;
|-&lt;br /&gt;
| mp_nomedkit || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_notimelimit || 0 || sv, ext |||||| Disable a map&#039;s time limit (&amp;lt;code&amp;gt;mp_timelimit&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| mp_npckill || 1 || ext, prot, nolog |||||| Set the behaviour of killing allied NPCs. This replaces the old killnpc setting.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Disallows allied NPCs to be killed.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Allows allied NPCs to be killed.&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: Allows allied NPCs to be killed by anything other than players, allied NPCs, and human passive class.&lt;br /&gt;
|-&lt;br /&gt;
| mp_observer_cyclic || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_observer_mode || 0 || ext, prot |||||| Enables or disables observer mode on death.&lt;br /&gt;
|-&lt;br /&gt;
| mp_pcbalancing_factorlist || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_playerinactive || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_playervotedelay || 120 || ext, prot |||||| The time (seconds) a player must wait before starting another poll.&lt;br /&gt;
|-&lt;br /&gt;
| mp_respawndelay || 5 || ext, prot, nolog |||||| The time (seconds) a player must wait before respawning. This is 6 seconds by default to help encourage use of the new reviving feature.&lt;br /&gt;
|-&lt;br /&gt;
| mp_startoffset || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_suitpower || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_minplayers || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_mode || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_nextmap || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_retries || 3 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_startdelay || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_starton || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_supported || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_voteallow || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_teamlist || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_teamoverride || 1 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_teamplay || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_telefrag || 1 || ext, prot |||||| Players will kill someone if they are teleported inside them. Disabling this will result in players piling up inside each other unable to move.&lt;br /&gt;
|-&lt;br /&gt;
| mp_timeleft || 5386 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_timeleft_empty || 600 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_timelimit || 90 || ext, prot |||||| Map changes after this amount of time (minutes) if the map hasn&#039;t been completed already. Time limit is infinite if set to 0, but &amp;lt;code&amp;gt;mp_timelimit_empty&amp;lt;/code&amp;gt; can prevent a map keeping your server empty forever..&lt;br /&gt;
|-&lt;br /&gt;
| mp_timelimit_empty || 10 || ext, prot |||||| Map changes after this amount of time (minutes) when the server is empty, regardless if the map&#039;s own time limit has been reached. Set to 0 to disable this feature.&lt;br /&gt;
|-&lt;br /&gt;
| mp_voteallow || 1 || ext, prot |||||| Allow players to use the built in voting system. Consider disabling this if you run plug-in packs such as AdminMod or AMX mod X.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votebanrequired || 76 || ext, prot |||||| Percentage of players that must say yes for a ban vote to succeed. Set to &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; to disable this type of vote. (We recommend leaving this off so bans are left up to the server administrators.)&lt;br /&gt;
|-&lt;br /&gt;
| mp_voteclassicmoderequired || 51 || ext, prot |||||| Percentage of players that must say yes for a Classic Mode vote to succeed. Set to &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; to disable this type of vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votekickrequired || 67 || ext, prot |||||| Percentage of players that must say yes for a kick vote to succeed. Set to -1 to disable this type of vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votekill_respawndelay || 30 || ext, prot |||||| The time (seconds) a player must wait before respawning after being successfully killed by a vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votekillrequired || 51 || ext, prot |||||| Percentage of players that must say yes for a kill (aka slay) vote to succeed. Set to &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; to disable this type of vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votemaprequired || 66 || ext, prot |||||| Percentage of players that must say yes for a map vote to succeed. Set to &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; to disable this type of vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votesurvivalmoderequired || 51 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_votetimebetween || 20 || ext, prot |||||| The time (seconds) a player other than the previous poll starter can start a new poll.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votetimecheck || 10 || ext, prot |||||| The time (seconds) players have to cast their vote. Players who don&#039;t answer in time will be assumed as inactive and not included in the result.&lt;br /&gt;
|-&lt;br /&gt;
| mp_weapon_droprules || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weapon_respawndelay || -2 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weaponfadedelay || 60 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weaponstay || 1 || ext, prot |||||| Weapons can be picked up multiple times, with the exception of miniguns. Disabling this will result in a couple of players taking all the weapons leaving others with nothing.&lt;br /&gt;
|-&lt;br /&gt;
| name || 0 || a, user, print, strip ||||||&lt;br /&gt;
|-&lt;br /&gt;
| net_address || 192168208 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_chokeloop || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_drawslider || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_graph || 0 || a ||Engine||Netgraph||Shows network graph (various network-related statistics). Usage: &#039;&#039;&#039;net_graph &amp;lt;value&amp;gt;&#039;&#039;&#039; where &#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039; is:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; - hide network graph&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; - shows fps, ping, latency, in/out statistics, in/out rates (text) + latency and interpolation graphs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; - same as &#039;&#039;&#039;1&#039;&#039;&#039; + payload graph&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; - shows fps, ping, latency, in/out statistics, loss and choke (compact mode, text only)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039; - same as &#039;&#039;&#039;2&#039;&#039;&#039; + loss and choke&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| net_graphheight || 64 || a ||Engine||Netgraph||Set height of the area under the textual portion of the &#039;&#039;&#039;net_graph&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| net_graphpos || 1 || a ||Engine||Netgraph||Set horizontal position of the &#039;&#039;&#039;net_graph&#039;&#039;&#039;. Usage: &#039;&#039;&#039;net_graphpos &amp;lt;value&amp;gt;&#039;&#039;&#039; where &#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039; is:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; - bottom left corner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; - bottom right corner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; - bottom center&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;n &amp;gt; 2&#039;&#039;&#039; - n-pixels from the bottom left corner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;n &amp;lt; 0&#039;&#039;&#039; - n-pixels from the bottom right corner&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| net_graphwidth || 200 || a ||Engine||Netgraph||Set width of the &#039;&#039;&#039;net_graph&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| net_log || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_scale || 5 || a ||Engine||Netgraph||Set scale of the payload part of the &#039;&#039;&#039;net_graph&#039;&#039;&#039; (modes &#039;&#039;&#039;2&#039;&#039;&#039; and &#039;&#039;&#039;4&#039;&#039;&#039; only).&lt;br /&gt;
|-&lt;br /&gt;
| net_showdrop || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_showpackets || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| nosound || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| npc_dropweapons || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| password || 0 || user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| pausable || 0 || sv |||||| Determines whether the game on your server can be paused by anyone. This is never recommended on public servers.&lt;br /&gt;
|-&lt;br /&gt;
| plugin_list_file || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| port || 27015 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| psys_rendermode || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| psys_spritename || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_bmodelinterp || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_cachestudio || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_cullsequencebox || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_decals || 300 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_detailtextures || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_detailtexturessupported || 1 || sp ||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_drawentities || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_drawviewmodel || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_dynamic || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_fullbright || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_glowshellfreq || 2.200 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_lightmap || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_norefresh || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_novis || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_shadows || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_speeds || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_traceglow || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_wadtextures || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_wateralpha || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| rate || 50000 || user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| rcon_address || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| rcon_password || 0 |||||||| Password used for accessing the server console remotely. Use a &amp;lt;code&amp;gt;password strength meter&amp;lt;/code&amp;gt; to help you build a good password. Only your trusted server administrators should know this as it allows unlimited access to your game server. If you leave this blank, remote console access will not be available (don&#039;t worry -- it won&#039;t allow everyone to use RCON without a password).&lt;br /&gt;
|-&lt;br /&gt;
| rcon_port || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_delay || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_dlylp || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_feedback || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_left || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_lp || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_mod || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_off || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_refl || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_rvblp || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_size || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_type || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| s_force_dsound || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| s_mute_unfocused || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| s_show || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_centertime || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_connectmsg || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_connectmsg1 || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_connectmsg2 || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_ofsx || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_ofsy || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_ofsz || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_printspeed || 8 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sdl_double_click_size || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sdl_double_click_time || 400 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sensitivity || 3 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| servercfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| showpause || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| showtriggers || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sk_12mm_bullet || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_556_bullet || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_9mm_bullet || 9 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_9mmAR_bullet || 6 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_berserker_dmg_punch || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_dmg_punch || 20 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_health || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_melee_engage_distance || 256 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_apache_health || 500 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_dmg_fire || 2 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_dmg_slash || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_dmg_stomp || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_health || 600 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_barnacle_bite || 8 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_barnacle_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_barney_health || 65 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_battery || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_dmg_blast || 140 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_dmg_slash || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_health_factor || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_radius_blast || 260 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_blkopsosprey || 600 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_dmg_bite || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_dmg_spit || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_dmg_whip || 45 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_health || 110 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_dmgball || 4 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_dmgzap || 20 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_health || 90 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_speedball || 900 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_dmg_fire || 4 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_dmg_slash || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_dmg_stomp || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_health || 1000 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_dmg_guts || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_dmg_one_bite || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_dmg_one_slash || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_grunt_buckshot || 6 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hassassin_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_headcrab_dmg_bite || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_headcrab_health || 20 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_healthcharger || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_healthkit || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_gspeed || 500 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_health || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_kick || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_pellets || 7 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hornet_dmg || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hornet_pdmg || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_houndeye_dmg_blast || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_houndeye_health || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hwgrunt_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hwgrunt_minipellets || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_ichthyosaur_health || 350 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_ichthyosaur_shake || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_dmg_claw || 8 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_dmg_clawrake || 24 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_dmg_zap || 11 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_health || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_health || 450 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_lightning || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_melee || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_plasma_blast || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_tele_blast || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_telefrag || 500 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_leech_dmg_bite || 5 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_leech_health || 3 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_massassin_sniper || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_miniturret_health || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_arm || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_chest || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_head || 3 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_leg || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_stomach || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_nihilanth_health || 900 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_nihilanth_zap || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_osprey || 600 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_otis_bullet || 34 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_otis_health || 65 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_dmg_bite || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_dmg_spit || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_dmg_whip || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_health || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_arm || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_chest || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_head || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_leg || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_stomach || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_357_bullet || 66 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_762_bullet || 110 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_9mm_bullet || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_9mmAR_bullet || 8 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_9mmAR_grenade || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_buckshot || 9 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_crowbar || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_displacer_other || 250 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_displacer_radius || 300 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_egon_narrow || 0 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_egon_wide || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_gauss || 19 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_grapple || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_hand_grenade || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_HpMedic || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_rpg || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_satchel || 160 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_secondarygauss || 190 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_shockrifle || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_shockrifle_beam || 2 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_spore || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_tripmine || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_uzi || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_wrench || 22 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_xbow_bolt_client || 0 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_xbow_bolt_monster || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_rgrunt_explode || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_scientist_heal || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_scientist_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_sentry_health || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shockroach_dmg_xpl_splash || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shockroach_dmg_xpl_touch || 350 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shocktrooper_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shocktrooper_kick || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shocktrooper_maxcharge || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_snark_dmg_bite || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_snark_dmg_pop || 5 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_snark_health || 2 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_sqknest_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_stukabat || 123 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_stukabat_dmg_bite || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_suitcharger || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tentacle || 750 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_energybeam || 3 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_health || 800 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_punch || 55 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_sonicblast || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_turret_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_dmg_beam || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_dmg_explode || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_dmg_punch || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_health || 350 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_barney_dmg_both_slash || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_barney_dmg_one_slash || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_barney_health || 110 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_dmg_both_slash || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_dmg_one_slash || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_health || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_soldier_dmg_both_slash || 55 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_soldier_dmg_one_slash || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_soldier_health || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| skill || 1 ||||Server||Skill|| The default skill level your server will use. Maps can override this in their configuration.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Always let the map choose.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Easy, enemies are easy to kill, players are hard to kill.&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: Hard, enemies are hard to kill, players are easy to kill.&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;: Realistic, enemies are easy to kill, players are very easy to kill - enables realistic weapon damage.&lt;br /&gt;
Mappers are recommended not to use this setting, but still do.&lt;br /&gt;
|-&lt;br /&gt;
| skillcfgfile || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| skin || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| snd_noextraupdate || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| snd_show || 0 || sp ||||||&lt;br /&gt;
|-&lt;br /&gt;
| speak_enabled || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| suitvolume || 0.250 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_accelerate || 10 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_admin_icon || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_ai_enemy_detection_mode || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_aim || 0 || a, sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_airaccelerate || 10 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_allow_dlfile || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_allowdownload || 1 |||||||| Allow players to download custom content from your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_allowupload || 1 || sv |||||| Allow players to send custom sprays to your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_alltalk || 0 || sv, ext |||||| Voice communication is sent to all teams. Currently obsolete in Sven Co-op.&lt;br /&gt;
|-&lt;br /&gt;
| sv_bounce || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_cheats || 1 || sv |||||| Allow players to use cheat commands. If the server is for Internet use the player slots must be 3 or less for players (non-administrators) to use cheats.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Nobody can use cheats.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Everyone can use cheats.&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: Administrators can use cheats, players can&#039;t use cheats.&lt;br /&gt;
This is primarily intended for a map author to run a controlled test session. LAN servers are not subject to the player slots limit. [http://www.svencoop.com/manual/server-advanced.html#cheats More info]&lt;br /&gt;
|-&lt;br /&gt;
| sv_clienttrace || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_contact || 0 || sv |||||| The email address of the server manager, so players have someone to contact when there is a problem.&lt;br /&gt;
|-&lt;br /&gt;
| sv_disable_online_api || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_downloadurl || 0 || prot |||||| The HTTP/HTTPS address where your server&#039;s custom content can be found, so players can download it very fast. This is essential to get players onto your server while it&#039;s running non-standard maps.&lt;br /&gt;
|-&lt;br /&gt;
| sv_enableoldqueries || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_failuretime || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_filetransfercompression || 1 |||||||| Allow custom content to be compressed on the fly for faster delivery.&lt;br /&gt;
|-&lt;br /&gt;
| sv_filetransfermaxsize || 10485760 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_filterban || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_friction || 4 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_gravity || 800 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_instancedbaseline || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_lagcompensation || 5 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_lan || 0 |||||||| Server is only for a local area network. When enabled players authenticate with their IP address, and can only join if they are within the same subnet as the server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_lan_rate || 20000 |||||||| Rate (bytes/second) that the clients are forced to talk to the server at when in LAN mode. 100000 (100 kBtyes/sec) is more than enough for 32 players and sustainable on any modern LAN.&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_client_commands || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_daily || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_monster_damage || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_monster_deaths || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_monster_monster_kills || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_onefile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_player_deaths || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_player_frequency || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_singleplayer || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logbans || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logblocks || 0 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logrelay || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logsecret || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxrate || 0 || sv |||||| The maximum rate (bytes/second) that clients can talk to the server at when in Internet mode. 20,000 (20 kBytes/sec) is enough for 16 players, though intense maps with lots of server-to-client traffic will likely need to be raised up to the maximum of 100,000 (100 kBytes/sec).&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxspeed || 270 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxunlag || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxupdaterate || 30 |||||||| The maximum number of events/second the server can send to a client. 50 is enough for 16 players. If you&#039;re running a server on a home broadband connection, consider lowering this to 15 or 20.&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxvelocity || 4096 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_minrate || 0 || sv |||||| The minimum rate (bytes/second) that clients can talk to the server at when in Internet mode. Please do not change this so dial-up users can still enjoy your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_minupdaterate || 10 |||||||| The maximum number of events/second the server can send to a client. Please do not change this so dial-up users can still enjoy your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_newunit || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_notransition || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_outofdatetime || 1800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_password || 0 || sv, prot |||||| Password used for players to join your server. Leave blank if your server is public.&lt;br /&gt;
|-&lt;br /&gt;
| sv_proxies || 1 || sv |||||| Allow spectator proxies (HLTV) to connect to your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_banpenalty || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_maxfailures || 10 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_minfailures || 5 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_minfailuretime || 30 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_report_unknown_entities || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rollangle || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rollspeed || 200 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_send_logos || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_send_resources || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skycolor_b || 132 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skycolor_g || 132 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skycolor_r || 369 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyname || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyvec_x || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyvec_y || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyvec_z || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_stats || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_stepsize || 18 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_stopspeed || 100 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_timeout || 60 |||||||| The time (second) a client stops responding before the server considers the client to have completely lost connectivity.&lt;br /&gt;
|-&lt;br /&gt;
| sv_unlag || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_unlagpush || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_unlagsamples || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_uploadmax || 0.500 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_version || 501048.781 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_visiblemaxplayers || -1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_voiceenable || 1 || a, sv |||||| Allow players to use voice communication.&lt;br /&gt;
|-&lt;br /&gt;
| sv_wateraccelerate || 10 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_wateramp || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_waterfriction || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_zmax || 4096 || sp |||||| The radius based distance from players of which the sky map will be rendered at, causing anything further than this to not be drawn. (Only mappers should ever worry about this.)&lt;br /&gt;
|-&lt;br /&gt;
| sys_ticrate || 100 |||||||| The maximum number of frames/second your server will process.&lt;br /&gt;
Frame rates too high will (over 200) also have a negative effect on physics and NPC movement, and will cause many brush entities to cause crush damage when nothing is blocking them.&lt;br /&gt;
|-&lt;br /&gt;
| team || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| texgamma || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| topcolor || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| traceralpha || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerblue || 0.400 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracergreen || 0.800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerlength || 0.800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| traceroffset || 30 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerred || 0.800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerspeed || 6000 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| v_centermove || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| v_centerspeed || 500 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| v_dark || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_ablood || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_agibs || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_hblood || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_hgibs || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_avggain || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_clientdebug || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_enable || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_fadeouttime || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_forcemicrecord || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_inputfromfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_loopback || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_maxgain || 5 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_modenable || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_overdrive || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_overdrivefadetime || 0.400 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_profile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_recordtofile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_scale || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_serverdebug || 0 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_showchannels || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_showincoming || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| volume || 0.700 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| waterroom_type || 14 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_9mmhandgun || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_crossbow || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_displacer || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_eagle || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_mp5 || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_rpg || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_shotgun || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| zoom_sensitivity_ratio || 1.200 || cl ||||||&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| ambient_fade || 100 ||  ||Engine||Sound||Automatic ambient sounds: Rate of volume fading when moving from one environment to another.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| ambient_level || 0.300 ||  ||Engine||Sound||Automatic ambient sounds: Volume of ambient sounds (water and wind). &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| ati_npatch || 1.0 || a ||Engine||Rendering||Enables ATI TruForm/npatch tessellation for studio models.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. ATi drivers dropped support for TruForm long time ago.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| d_spriteskip || 0 ||  ||Engine||Rendering||? Software renderer only.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Software renderer is no longer present in Svengine.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_affinemodels || 0 ||  ||Engine||Rendering||Disables perspective-correct texturing for studio/alias models to improve performance. This is only a hint for the OpenGL driver (sets GL_PERSPECTIVE_CORRECTION_HINT to GL_FASTEST).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_dither || 1 || a ||Engine||Rendering||Enables texture dithering in 16-bit color depth modes to improve visuals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. 16-bit color depths are no longer supported.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_flipmatrix || 0 || a ||Engine||Rendering||Fixes world &amp;lt;-&amp;gt; screen transformations when using the 3DNow! 3Dfx MiniGL driver.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. 3Dfx hardware is no longer relevant/supported.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_palette_tex || 1 ||  ||Engine||Rendering||Enables use of paletted textures to conserve video memory.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Drivers dropped support for paletted textures long time ago.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_ztrick_old || 0 ||  ||Engine||Rendering||Enables the use of a trick that allows the renderer to avoid clearing the depth buffer every frame by splitting it in half. This provided a slight speed increase on early 3D accelerators, with a trade off for less depth precision. Was &#039;&#039;&#039;gl_ztrick&#039;&#039;&#039; in pre-Steampipe builds of the GoldSrc engine.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| graphheight || 64.0 ||  ||Engine||Netgraph||&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Renamed&#039;&#039;&#039;&amp;lt;/span&amp;gt; to &#039;&#039;&#039;net_graphheight&#039;&#039;&#039; in Sven Co-op 5.17 (for consistency with the other net_graph CVARs).&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| r_mirroralpha || 1 ||  ||Engine||Rendering||Sets transparency of the mirror texture.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Leftover from GLQuake, this feature never worked correctly in GoldSrc/Svengine.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| r_mmx || 0* ||  ||Engine||Rendering||Enables use of MMX extensions for surface rendering. Software renderer only. &#039;&#039;&#039;*&#039;&#039;&#039; Default value is determined on start up (1 for CPUs with MMX extensions, 0 otherwise).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Software renderer is no longer present in Svengine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
CVAR flags:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Flag&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|a||Archive&lt;br /&gt;
|-&lt;br /&gt;
|user||User Info&lt;br /&gt;
|-&lt;br /&gt;
|sv||Server&lt;br /&gt;
|-&lt;br /&gt;
|ext||External DLL&lt;br /&gt;
|-&lt;br /&gt;
|cl||Client DLL&lt;br /&gt;
|-&lt;br /&gt;
|prot||Protected&lt;br /&gt;
|-&lt;br /&gt;
|sp||Singleplayer only&lt;br /&gt;
|-&lt;br /&gt;
|print||Printable characters only&lt;br /&gt;
|-&lt;br /&gt;
|nolog||Unlogged&lt;br /&gt;
|-&lt;br /&gt;
|strip||Strip extra white characters&lt;br /&gt;
|-&lt;br /&gt;
|cheat||Cheat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Console]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Mapping/Setting_Up_Survival_Mode&amp;diff=963</id>
		<title>Mapping/Setting Up Survival Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Mapping/Setting_Up_Survival_Mode&amp;diff=963"/>
		<updated>2023-08-28T10:51:01Z</updated>

		<summary type="html">&lt;p&gt;Erty: Added link to download a custom survival.fgd, as it&amp;#039;s missing from the game files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Survival mode offers an interesting alternative to the typical spawn-die-respawn-repeat gameplay of many Sven Co-op maps. About 30 seconds after the map starts it disables spawn points, and any players who die will be placed into &#039;observer mode&#039; until a checkpoint is reached or all players are dead, at which point a vote will be called to either restart the map or change the level.&lt;br /&gt;
&lt;br /&gt;
Everything that a mapper or server operator needs to enable survival mode comes packaged with Sven Co-op by default. You can add survival mode to any map, regardless of whether or not you are an experienced level designer. This guide explains the process.&lt;br /&gt;
&lt;br /&gt;
Setting up survival mode in a map involves two steps:&lt;br /&gt;
#Enabling the survival mode script&lt;br /&gt;
#Placing respawn checkpoints&lt;br /&gt;
&lt;br /&gt;
==Enabling the &amp;quot;Survival Mode&amp;quot; script for a map==&lt;br /&gt;
&lt;br /&gt;
Find the map&#039;s CFG file in the svencoop/maps folder. It should have the same name as the BSP file. If the file doesn&#039;t exist, just make a new TXT file with the name of the BSP and rename the extension to &#039;cfg&#039;.&lt;br /&gt;
&lt;br /&gt;
In the CFG file, add the line:&lt;br /&gt;
:&#039;&#039;map_script survival_generic&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This tells the map to load scripts/maps/survival_generic.as on startup.&lt;br /&gt;
&lt;br /&gt;
This script also runs Survival.as, which lays down gameplay rules for survival mode, and point_checkpoint.as, which gives checkpoint entities their functionality.&lt;br /&gt;
&lt;br /&gt;
With these scripts enabled, about 30 seconds after the map starts, respawning will be disabled and all players who die will be placed into &#039;observer mode&#039; until a checkpoint is reached or all players are dead, at which point a vote will be called to either restart the map or change the level.&lt;br /&gt;
&lt;br /&gt;
[[File:Cfg_01_runscript.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Adding checkpoints with Map Editor(for custom maps)==&lt;br /&gt;
&lt;br /&gt;
To use the respawn point entity you must first add the survival.fgd[https://wiki.svencoop.com/images/b/b2/Survival.7z] file to the editor&#039;s configuration. This file can be found in &#039;&#039;\svencoop\scripts\maps\fgd&#039;&#039;. Restart the editor and find &#039;&#039;point_checkpoint&#039;&#039; in the list.&lt;br /&gt;
&lt;br /&gt;
[[File:Hammer_800.png|400px]]&lt;br /&gt;
&lt;br /&gt;
All of the checkpoint entities in Sven Co-op&#039;s Half-Life maps are 48 units off of the ground, and will hover in the air at any height that you place them.&lt;br /&gt;
&lt;br /&gt;
==Adding checkpoints with Ripent (for already-compiled maps)==&lt;br /&gt;
&lt;br /&gt;
Ripent is a very powerful tool that allows server operators to customize a map without forcing players to redownload the bsp, and will not result in &amp;quot;Map differs from server&amp;quot; errors when a player who already has the unmodified version of the map tries to connect to the server. This is the method that was utilized to place checkpoints in sc_another and YABMA, as the map source files are not available. Ripent allows you to export a map&#039;s entity data, modify it, and put it back into the map. Sven Co-op includes Ripent.exe in the svencoop/maps folder.&lt;br /&gt;
&lt;br /&gt;
Because it requires a command prompt to operate, I prefer to use batch files to export/import the entity data. Setting this up allows you to drag and drop a BSP or ENT file onto the batch file and convert the files without typing a bunch of stuff into a command prompt. It is also a good idea to make a separate &#039;ripent&#039; folder, containing ripent.exe, your batch files, and whatever ENT or modified BSP files you&#039;re working on. Otherwise they just get mixed up in the maps folder.&lt;br /&gt;
&lt;br /&gt;
In the same folder as ripent.exe, make a batch (.BAT) file to export the map&#039;s entity data to a .ENT file. Below is an example of my &#039;export&#039; batch file, named &amp;quot;BSP_2_ENT.bat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;ripent.exe -export %1&#039;&#039;&lt;br /&gt;
:&#039;&#039;pause&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Drag and drop the desired BSP file onto this batch file to export it to an ENT file. In this case, I&#039;m adding checkpoints to svencoop1.bsp.&lt;br /&gt;
&lt;br /&gt;
[[File:Bat_export.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Next, open the ENT file in a text editor.&lt;br /&gt;
&lt;br /&gt;
[[File:Entdata 01.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The ENT file is literally a text list of every single entity in the map and all of their keyvalues. You can change any existing entity or add new ones. The only restriction is that you cannot add new brush models to a map that has already been compiled. You can only re-use brush models that are already in the map. But, since we&#039;re only adding checkpoints, that doesn&#039;t matter to us.&lt;br /&gt;
&lt;br /&gt;
All you need to do now is insert &amp;quot;point_checkpoint&amp;quot; entities. First, though, you need to find coordinates where you&#039;d like to add a checkpoint. Play through the map and find events where a lot of players might typically die. It is generally a good idea to place checkpoints after these events. When you reach a good checkpoint position, enter &amp;quot;status&amp;quot; into the console to get the coordinates where you&#039;re going to place the checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[File:Console 01 coordinates.png|400px]]&lt;br /&gt;
&lt;br /&gt;
You can see the X-Y-Z coordinates of your position on the &#039;map&#039; line. Scroll down to the bottom of the ENT file and add the following:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;{&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;origin&amp;quot; &amp;quot;[X] [Y] [Z]&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;quot;classname&amp;quot; &amp;quot;point_checkpoint&amp;quot;&#039;&#039;&lt;br /&gt;
:&#039;&#039;}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where [X] [Y] [Z] are the coordinates, without the [] brackets.&lt;br /&gt;
&lt;br /&gt;
[[File:Entdata 02.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Once you&#039;re done adding checkpoints, make a batch file to import the map&#039;s entity data from the .ENT file back into the .BSP. Below is an example of my &#039;import&#039; batch file, named &amp;quot;ENT_2_BSP.bat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;ripent.exe -import %1&#039;&#039;&lt;br /&gt;
:&#039;&#039;pause&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Make sure the BSP is in the same folder as the ENT file, then drag and drop the ENT file into the import batch file.&lt;br /&gt;
&lt;br /&gt;
[[File:Bat import.png|400px]]&lt;br /&gt;
&lt;br /&gt;
The BSP file should now have a checkpoint entity at the coordinates specified in the ENT file. Load it up in-game to check.&lt;br /&gt;
&lt;br /&gt;
[[File:Svencoop1-2016-01-30-0013 800.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Map Configuration File CVARs==&lt;br /&gt;
Several CVARs are available for map configuration files that can be used to control the behavior of Survival Mode when a map starts or ends.&lt;br /&gt;
&lt;br /&gt;
*mp_survival_supported - If set to &#039;1&#039;, this tells the game that Survival Mode is supported by the map. This enables Survival Mode voting and toggling capabilities.&lt;br /&gt;
*mp_survival_starton - If set to &#039;1&#039;, Survival Mode will auto-start after the map loads. If set to &#039;0&#039;, Survival Mode will be &#039;off&#039; when the map starts. This is useful for maps that want to turn Survival Mode on at a later point in the map.&lt;br /&gt;
*mp_survival_startdelay - Delay (in seconds) before survival mode starts.&lt;br /&gt;
*mp_survival_nextmap - Specifies the name of the next survival map in a series. This is useful if you have multiple maps in a series where Survival Mode settings should be carried across level changes.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=File:Survival.7z&amp;diff=962</id>
		<title>File:Survival.7z</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=File:Survival.7z&amp;diff=962"/>
		<updated>2023-08-28T10:45:44Z</updated>

		<summary type="html">&lt;p&gt;Erty: Extract this file to /scripts/maps/fgd/

Custom survival.fgd created by Erty.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Extract this file to /scripts/maps/fgd/&lt;br /&gt;
&lt;br /&gt;
Custom survival.fgd created by Erty.&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Console/Variables&amp;diff=958</id>
		<title>Console/Variables</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Console/Variables&amp;diff=958"/>
		<updated>2023-06-17T16:16:15Z</updated>

		<summary type="html">&lt;p&gt;Erty: Updated description of sv_downloadurl (https is supported now)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all console variables (CVARs).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Default&lt;br /&gt;
!Flags&lt;br /&gt;
!Source&lt;br /&gt;
!Category&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| _snd_mixahead || 0.100 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| adminsfile || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| allow_spectators || 1 || sv, ext |||||| Allow players to spectate the game. Currently obsolete in Sven Co-op.&lt;br /&gt;
|-&lt;br /&gt;
| as_file_size_quota || 32 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| as_log_level || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| as_script_log_max || 8 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| bannedcfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| bgmvolume || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| bitmapfonts || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| bottomcolor || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| brightness || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_maxdistance || 200 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_maxpitch || 90 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_maxyaw || 135 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_mindistance || 30 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_minpitch || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_minyaw || -135 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_command || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_contain || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_followaim || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_idealdist || 64 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_idealpitch || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_idealyaw || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_snapto || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_active || 0 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_back || 100 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_right || 0 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_up || 16 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_allowdownload || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_allowupload || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_anglespeedkey || 0.670 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_backspeed || 400 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_bob || 0.010 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_bobcycle || 0.800 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_bobup || 0.500 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_clockreset || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_cmdbackup || 2 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_cmdrate || 200 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_crosshair_color || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_crosshair_translucent || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_dlmax || 512 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_download_ingame || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_filterstuffcmd || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_fixtimerate || 7.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_forwardspeed || 400 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_fpscolor || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_fpspos || 2 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_gaitestimation || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_gg || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_gibcount || 10 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_hideadmin || 0 || a, user, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_hidextra || 0 || a, user, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_himodels || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_idealpitchscale || 0.800 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_lc || 1 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_logocolor || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_logofile || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_lw || 1 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_disabled || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_fps || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_halfframes || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_quality || 100 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_disabled || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_fps || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_halfframes || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_quality || 100 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mousegrab || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_movespeedkey || 0.300 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_needinstanced || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_nosmooth || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_outline_sounds || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_particles_max || 800 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_pitchdown || 89 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_pitchspeed || 225 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_pitchup || 89 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_disable_shaders || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_disabled || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_fps || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_halfframes || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_quality || 100 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_resend || 6 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_rollangle || 2 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_rollspeed || 200 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_scaleenginefont || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showerror || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showevents || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showfps || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showmessages || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_shownet || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showstats || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_sidespeed || 400 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_slist || 10 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_smoothtime || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_solid_players || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_spectrum_debug || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_texture_lod || -0.600 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_timeout || 60 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_updaterate || 60 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_upspeed || 320 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_vr || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_vr_inverted || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_vsmoothing || 0.050 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_waterdist || 4 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_weaponlistfix || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_yawspeed || 210 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| clientport || 27005 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| clockwindow || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_color || 180 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_fastmode || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_mono || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_notifytime || 4 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_shifttoggleconsole || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| console || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| coop || 0 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| crosshair || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| deathmatch || 1 || sv |||||| This is essential for the intended game play of Sven Co-op. Do not change this, and do not use the coop setting.&lt;br /&gt;
|-&lt;br /&gt;
| decalfrequency || 30 || ext, prot |||||| The time (seconds) a player must wait before making their spray again. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; will remove this delay, but is not recommended.&lt;br /&gt;
|-&lt;br /&gt;
| default_fov || 70 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| dev_overview || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| developer || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| direct || 0.900 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| displaysoundlist || 0 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| edgefriction || 2 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| ex_interp || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fakelag || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fakeloss || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fps_max || 100 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| fps_override || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_lazy_precache || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_perf_warnings || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_precache_timings || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_startup_timings || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| g_ai_drawpath || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| g_pathfinding || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| g_runai || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gamebuild || 6142 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gamename || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gameversion || 5.170 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gameversionnum || 5.170 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gamma || 2.500 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_alphamin || 0.250 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_ansio || 16 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_clear || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_clearcolor || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_cull || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_envmapsize || 256 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_fog || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_keeptjunctions || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_lightholes || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_max_size || 1024 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_npot || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_overbright || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_picmip || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_polyoffset || 4 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_round_down || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_spriteblend || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_vsync || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_wateramp || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_wireframe || 0 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_wireframecolor || 255 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_zmax || 4096 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| hisound || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_framerate || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_killtime || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_limitlocal || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_profile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_speeds || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| HostMap || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| hostname || 0 |||||||| The name of your server as players see it. This line comes first to minimize the chance of your server appearing as the default name &amp;lt;code&amp;gt;Sven Co-op&amp;lt;/code&amp;gt;. Try to limit yourself to 40 characters on this.&lt;br /&gt;
|-&lt;br /&gt;
| hostport || 27015 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| hpk_maxsize || 4 || a |||||| The size limit (megabytes) of the file that stores uploaded sprays. The oldest sprays are removed to make way for new sprays.&lt;br /&gt;
|-&lt;br /&gt;
| hud_alpha_default || 160 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_alpha_max || 255 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_bordersize || 16 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_capturemouse || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_debug || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_draw || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_drawhistory_time || 5 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_fastswitch || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_hidecustom || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_saytext || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_saytext_lines || 6 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_saytext_time || 5 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_selection_fadeout || 0.500 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_selection_timeout || 1.500 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_takesshots || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_weaponautoswitch || 1 || a, user, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_1 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_2 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_3 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_4 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| ip || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ip_clientport || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ip_hostport || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvanced || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisr || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisu || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisv || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisx || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisy || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisz || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyaxisoffset || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joybindthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyforwardsensitivity || -1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyforwardthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyname || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joypitchsensitivity || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joypitchthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joysidesensitivity || -1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joysidethreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joystick || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joywwhack1 || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joywwhack2 || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyyawsensitivity || -1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyyawthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| lambert || 1.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| lightgamma || 2.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| listipcfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| loadas8bit || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| logsdir || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| lookspring || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| lookstrafe || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| lservercfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel_exponent || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel_max || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel_scale || 0.040 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_filter || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_forward || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_mousethread_sleep || 10 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_pitch || 0.022 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_rawinput || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_side || 0.800 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_yaw || 0.022 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mapchangecfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mapcyclefile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mapvotecfgfile || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| max_queries_sec || 3 || sv, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| max_queries_sec_global || 30 || sv, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| max_queries_window || 60 || sv, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| model || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| motdfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| MP3FadeTime || 2 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| MP3Volume || 0.800 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_allowmonsterinfo || 1 || ext, prot, nolog |||||| Allow players to see information about monsters they see. Disabling this will cause confusion over who is allied and who are enemies.&lt;br /&gt;
|-&lt;br /&gt;
| mp_allowmonsters || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_ammo_droprules || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_ammo_respawndelay || -2 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_autocrosshair || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_banana || 1 || sv, ext |||||| Allow players to throw banana bombs.&lt;br /&gt;
|-&lt;br /&gt;
| mp_bantime || 1440 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_barnacle_paralyze || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_chattime || 6 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_classic_mode || -1 || ext, prot |||||| Allow/Deny Classic Mode, on maps that support it.&lt;br /&gt;
* &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt;: Players can vote to enable/disable Classic Mode through the command menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Classic Mode is disabled.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Classis Mode is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| mp_consistency || 0 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_decals || 300 || a |||||| The maximum number of decals the server will render. This should never be higher than the value used for num_edicts, which is typically &amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| mp_defaultteam || 0 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_autoclimb || 0 || ext, prot, nolog |||||| Deny players to use the auto-climb feature.&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_medkit_points || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_pcbalancing || 0 || ext, prot, nolog |||||| Disable skill auto-balancing.&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_player_rappel || 0 || ext, prot, nolog |||||| Deny players to use the Barnacle grapple on each other.&lt;br /&gt;
|-&lt;br /&gt;
| mp_disablegaussjump || 0 || ext, prot, nolog |||||| Disable vertical knock back caused by the gauss cannon&#039;s charge up shot. This can sometimes be used to exploit maps or get places players aren&#039;t meant to go. This is a direct copy of &amp;lt;code&amp;gt;mp_allowgaussjump&amp;lt;/code&amp;gt;, which for some reason was inverted in Sven Co-op 3.0 and previous versions.&lt;br /&gt;
|-&lt;br /&gt;
| mp_dropweapons || 1 || ext, prot, nolog |||||| Allow players to drop weapons and ammo. Miniguns and shock rifles can always be dropped.&lt;br /&gt;
|-&lt;br /&gt;
| mp_falldamage || 1 || ext, prot |||||| Use realistic fall damage. If disabled, when players get hurt from falling they will always lose 10 health points.&lt;br /&gt;
|-&lt;br /&gt;
| mp_flashlight || 1 || ext, prot |||||| Allow players to use their flashlight.&lt;br /&gt;
|-&lt;br /&gt;
| mp_footsteps || 1 || sv |||||| Players generate footstep sounds while running fast enough.&lt;br /&gt;
|-&lt;br /&gt;
| mp_forcerespawn || 0 || ext, prot |||||| Force players to respawn after they die. Disabling this allows players to respawn when they are ready to (recommended).&lt;br /&gt;
|-&lt;br /&gt;
| mp_fraglimit || 0 || ext, prot |||||| Map changes after someone obtains this many frags. Currently obsolete in Sven Co-op.&lt;br /&gt;
|-&lt;br /&gt;
| mp_fragsleft || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_friendlyfire || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_grapple_mode || 0 || ext, prot, nolog |||||| Players are pulled to monsters bigger than headcrabs when grappled rather than the monster being pulled to a player.&lt;br /&gt;
|-&lt;br /&gt;
| mp_hevsuit_voice || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_item_respawndelay || -2 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_kickbantime || 25 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_logecho || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_logfile || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_modelselection || 1 || ext, prot |||||| Players are able to change their model. Set to 0 to disallow players to change their model.&lt;br /&gt;
|-&lt;br /&gt;
| mp_monsterpoints || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_multiplespawn || 1 || ext, prot, nolog |||||| Allow players to use more than 1 spawn point. Disabling this would be epic fail on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_cmds || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_maxp || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_minp || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_rules || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_no_akimbo_uzis || 0 || ext, prot, nolog |||||| Deny players to have akimbo uzis. This may help balance power on some maps or large player capacities.&lt;br /&gt;
|-&lt;br /&gt;
| mp_noblastgibs || 0 || ext, prot, nolog |||||| Deny monsters to be gibed (ripped apart) when killed with explosives.&lt;br /&gt;
|-&lt;br /&gt;
| mp_nomedkit || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_notimelimit || 0 || sv, ext |||||| Disable a map&#039;s time limit (&amp;lt;code&amp;gt;mp_timelimit&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| mp_npckill || 1 || ext, prot, nolog |||||| Set the behaviour of killing allied NPCs. This replaces the old killnpc setting.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Disallows allied NPCs to be killed.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Allows allied NPCs to be killed.&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: Allows allied NPCs to be killed by anything other than players, allied NPCs, and human passive class.&lt;br /&gt;
|-&lt;br /&gt;
| mp_observer_cyclic || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_observer_mode || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_pcbalancing_factorlist || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_playerinactive || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_playervotedelay || 120 || ext, prot |||||| The time (seconds) a player must wait before starting another poll.&lt;br /&gt;
|-&lt;br /&gt;
| mp_respawndelay || 5 || ext, prot, nolog |||||| The time (seconds) a player must wait before respawning. This is 6 seconds by default to help encourage use of the new reviving feature.&lt;br /&gt;
|-&lt;br /&gt;
| mp_startoffset || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_suitpower || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_minplayers || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_mode || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_nextmap || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_retries || 3 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_startdelay || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_starton || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_supported || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_voteallow || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_teamlist || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_teamoverride || 1 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_teamplay || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_telefrag || 1 || ext, prot |||||| Players will kill someone if they are teleported inside them. Disabling this will result in players piling up inside each other unable to move.&lt;br /&gt;
|-&lt;br /&gt;
| mp_timeleft || 5386 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_timeleft_empty || 600 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_timelimit || 90 || ext, prot |||||| Map changes after this amount of time (minutes) if the map hasn&#039;t been completed already. Time limit is infinite if set to 0, but &amp;lt;code&amp;gt;mp_timelimit_empty&amp;lt;/code&amp;gt; can prevent a map keeping your server empty forever..&lt;br /&gt;
|-&lt;br /&gt;
| mp_timelimit_empty || 10 || ext, prot |||||| Map changes after this amount of time (minutes) when the server is empty, regardless if the map&#039;s own time limit has been reached. Set to 0 to disable this feature.&lt;br /&gt;
|-&lt;br /&gt;
| mp_voteallow || 1 || ext, prot |||||| Allow players to use the built in voting system. Consider disabling this if you run plug-in packs such as AdminMod or AMX mod X.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votebanrequired || 76 || ext, prot |||||| Percentage of players that must say yes for a ban vote to succeed. Set to &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; to disable this type of vote. (We recommend leaving this off so bans are left up to the server administrators.)&lt;br /&gt;
|-&lt;br /&gt;
| mp_voteclassicmoderequired || 51 || ext, prot |||||| Percentage of players that must say yes for a Classic Mode vote to succeed. Set to &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; to disable this type of vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votekickrequired || 67 || ext, prot |||||| Percentage of players that must say yes for a kick vote to succeed. Set to -1 to disable this type of vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votekill_respawndelay || 30 || ext, prot |||||| The time (seconds) a player must wait before respawning after being successfully killed by a vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votekillrequired || 51 || ext, prot |||||| Percentage of players that must say yes for a kill (aka slay) vote to succeed. Set to &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; to disable this type of vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votemaprequired || 66 || ext, prot |||||| Percentage of players that must say yes for a map vote to succeed. Set to &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; to disable this type of vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votesurvivalmoderequired || 51 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_votetimebetween || 20 || ext, prot |||||| The time (seconds) a player other than the previous poll starter can start a new poll.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votetimecheck || 10 || ext, prot |||||| The time (seconds) players have to cast their vote. Players who don&#039;t answer in time will be assumed as inactive and not included in the result.&lt;br /&gt;
|-&lt;br /&gt;
| mp_weapon_droprules || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weapon_respawndelay || -2 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weaponfadedelay || 60 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weaponstay || 1 || ext, prot |||||| Weapons can be picked up multiple times, with the exception of miniguns. Disabling this will result in a couple of players taking all the weapons leaving others with nothing.&lt;br /&gt;
|-&lt;br /&gt;
| name || 0 || a, user, print, strip ||||||&lt;br /&gt;
|-&lt;br /&gt;
| net_address || 192168208 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_chokeloop || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_drawslider || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_graph || 0 || a ||Engine||Netgraph||Shows network graph (various network-related statistics). Usage: &#039;&#039;&#039;net_graph &amp;lt;value&amp;gt;&#039;&#039;&#039; where &#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039; is:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; - hide network graph&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; - shows fps, ping, latency, in/out statistics, in/out rates (text) + latency and interpolation graphs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; - same as &#039;&#039;&#039;1&#039;&#039;&#039; + payload graph&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; - shows fps, ping, latency, in/out statistics, loss and choke (compact mode, text only)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039; - same as &#039;&#039;&#039;2&#039;&#039;&#039; + loss and choke&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| net_graphheight || 64 || a ||Engine||Netgraph||Set height of the area under the textual portion of the &#039;&#039;&#039;net_graph&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| net_graphpos || 1 || a ||Engine||Netgraph||Set horizontal position of the &#039;&#039;&#039;net_graph&#039;&#039;&#039;. Usage: &#039;&#039;&#039;net_graphpos &amp;lt;value&amp;gt;&#039;&#039;&#039; where &#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039; is:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; - bottom left corner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; - bottom right corner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; - bottom center&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;n &amp;gt; 2&#039;&#039;&#039; - n-pixels from the bottom left corner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;n &amp;lt; 0&#039;&#039;&#039; - n-pixels from the bottom right corner&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| net_graphwidth || 200 || a ||Engine||Netgraph||Set width of the &#039;&#039;&#039;net_graph&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| net_log || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_scale || 5 || a ||Engine||Netgraph||Set scale of the payload part of the &#039;&#039;&#039;net_graph&#039;&#039;&#039; (modes &#039;&#039;&#039;2&#039;&#039;&#039; and &#039;&#039;&#039;4&#039;&#039;&#039; only).&lt;br /&gt;
|-&lt;br /&gt;
| net_showdrop || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_showpackets || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| nosound || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| npc_dropweapons || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| password || 0 || user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| pausable || 0 || sv |||||| Determines whether the game on your server can be paused by anyone. This is never recommended on public servers.&lt;br /&gt;
|-&lt;br /&gt;
| plugin_list_file || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| port || 27015 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| psys_rendermode || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| psys_spritename || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_bmodelinterp || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_cachestudio || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_cullsequencebox || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_decals || 300 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_detailtextures || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_detailtexturessupported || 1 || sp ||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_drawentities || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_drawviewmodel || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_dynamic || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_fullbright || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_glowshellfreq || 2.200 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_lightmap || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_norefresh || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_novis || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_shadows || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_speeds || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_traceglow || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_wadtextures || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_wateralpha || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| rate || 50000 || user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| rcon_address || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| rcon_password || 0 |||||||| Password used for accessing the server console remotely. Use a &amp;lt;code&amp;gt;password strength meter&amp;lt;/code&amp;gt; to help you build a good password. Only your trusted server administrators should know this as it allows unlimited access to your game server. If you leave this blank, remote console access will not be available (don&#039;t worry -- it won&#039;t allow everyone to use RCON without a password).&lt;br /&gt;
|-&lt;br /&gt;
| rcon_port || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_delay || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_dlylp || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_feedback || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_left || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_lp || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_mod || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_off || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_refl || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_rvblp || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_size || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_type || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| s_force_dsound || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| s_mute_unfocused || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| s_show || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_centertime || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_connectmsg || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_connectmsg1 || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_connectmsg2 || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_ofsx || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_ofsy || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_ofsz || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_printspeed || 8 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sdl_double_click_size || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sdl_double_click_time || 400 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sensitivity || 3 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| servercfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| showpause || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| showtriggers || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sk_12mm_bullet || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_556_bullet || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_9mm_bullet || 9 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_9mmAR_bullet || 6 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_berserker_dmg_punch || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_dmg_punch || 20 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_health || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_melee_engage_distance || 256 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_apache_health || 500 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_dmg_fire || 2 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_dmg_slash || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_dmg_stomp || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_health || 600 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_barnacle_bite || 8 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_barnacle_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_barney_health || 65 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_battery || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_dmg_blast || 140 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_dmg_slash || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_health_factor || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_radius_blast || 260 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_blkopsosprey || 600 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_dmg_bite || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_dmg_spit || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_dmg_whip || 45 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_health || 110 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_dmgball || 4 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_dmgzap || 20 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_health || 90 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_speedball || 900 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_dmg_fire || 4 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_dmg_slash || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_dmg_stomp || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_health || 1000 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_dmg_guts || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_dmg_one_bite || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_dmg_one_slash || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_grunt_buckshot || 6 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hassassin_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_headcrab_dmg_bite || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_headcrab_health || 20 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_healthcharger || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_healthkit || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_gspeed || 500 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_health || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_kick || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_pellets || 7 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hornet_dmg || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hornet_pdmg || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_houndeye_dmg_blast || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_houndeye_health || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hwgrunt_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hwgrunt_minipellets || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_ichthyosaur_health || 350 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_ichthyosaur_shake || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_dmg_claw || 8 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_dmg_clawrake || 24 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_dmg_zap || 11 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_health || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_health || 450 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_lightning || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_melee || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_plasma_blast || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_tele_blast || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_telefrag || 500 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_leech_dmg_bite || 5 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_leech_health || 3 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_massassin_sniper || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_miniturret_health || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_arm || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_chest || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_head || 3 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_leg || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_stomach || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_nihilanth_health || 900 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_nihilanth_zap || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_osprey || 600 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_otis_bullet || 34 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_otis_health || 65 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_dmg_bite || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_dmg_spit || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_dmg_whip || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_health || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_arm || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_chest || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_head || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_leg || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_stomach || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_357_bullet || 66 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_762_bullet || 110 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_9mm_bullet || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_9mmAR_bullet || 8 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_9mmAR_grenade || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_buckshot || 9 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_crowbar || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_displacer_other || 250 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_displacer_radius || 300 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_egon_narrow || 0 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_egon_wide || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_gauss || 19 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_grapple || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_hand_grenade || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_HpMedic || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_rpg || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_satchel || 160 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_secondarygauss || 190 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_shockrifle || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_shockrifle_beam || 2 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_spore || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_tripmine || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_uzi || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_wrench || 22 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_xbow_bolt_client || 0 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_xbow_bolt_monster || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_rgrunt_explode || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_scientist_heal || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_scientist_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_sentry_health || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shockroach_dmg_xpl_splash || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shockroach_dmg_xpl_touch || 350 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shocktrooper_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shocktrooper_kick || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shocktrooper_maxcharge || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_snark_dmg_bite || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_snark_dmg_pop || 5 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_snark_health || 2 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_sqknest_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_stukabat || 123 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_stukabat_dmg_bite || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_suitcharger || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tentacle || 750 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_energybeam || 3 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_health || 800 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_punch || 55 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_sonicblast || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_turret_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_dmg_beam || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_dmg_explode || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_dmg_punch || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_health || 350 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_barney_dmg_both_slash || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_barney_dmg_one_slash || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_barney_health || 110 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_dmg_both_slash || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_dmg_one_slash || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_health || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_soldier_dmg_both_slash || 55 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_soldier_dmg_one_slash || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_soldier_health || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| skill || 1 ||||Server||Skill|| The default skill level your server will use. Maps can override this in their configuration.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Always let the map choose.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Easy, enemies are easy to kill, players are hard to kill.&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: Hard, enemies are hard to kill, players are easy to kill.&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;: Realistic, enemies are easy to kill, players are very easy to kill - enables realistic weapon damage.&lt;br /&gt;
Mappers are recommended not to use this setting, but still do.&lt;br /&gt;
|-&lt;br /&gt;
| skillcfgfile || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| skin || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| snd_noextraupdate || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| snd_show || 0 || sp ||||||&lt;br /&gt;
|-&lt;br /&gt;
| speak_enabled || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| suitvolume || 0.250 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_accelerate || 10 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_admin_icon || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_ai_enemy_detection_mode || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_aim || 0 || a, sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_airaccelerate || 10 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_allow_dlfile || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_allowdownload || 1 |||||||| Allow players to download custom content from your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_allowupload || 1 || sv |||||| Allow players to send custom sprays to your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_alltalk || 0 || sv, ext |||||| Voice communication is sent to all teams. Currently obsolete in Sven Co-op.&lt;br /&gt;
|-&lt;br /&gt;
| sv_bounce || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_cheats || 1 || sv |||||| Allow players to use cheat commands. If the server is for Internet use the player slots must be 3 or less for players (non-administrators) to use cheats.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Nobody can use cheats.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Everyone can use cheats.&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: Administrators can use cheats, players can&#039;t use cheats.&lt;br /&gt;
This is primarily intended for a map author to run a controlled test session. LAN servers are not subject to the player slots limit. [http://www.svencoop.com/manual/server-advanced.html#cheats More info]&lt;br /&gt;
|-&lt;br /&gt;
| sv_clienttrace || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_contact || 0 || sv |||||| The email address of the server manager, so players have someone to contact when there is a problem.&lt;br /&gt;
|-&lt;br /&gt;
| sv_disable_online_api || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_downloadurl || 0 || prot |||||| The HTTP/HTTPS address where your server&#039;s custom content can be found, so players can download it very fast. This is essential to get players onto your server while it&#039;s running non-standard maps.&lt;br /&gt;
|-&lt;br /&gt;
| sv_enableoldqueries || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_failuretime || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_filetransfercompression || 1 |||||||| Allow custom content to be compressed on the fly for faster delivery.&lt;br /&gt;
|-&lt;br /&gt;
| sv_filetransfermaxsize || 10485760 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_filterban || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_friction || 4 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_gravity || 800 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_instancedbaseline || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_lagcompensation || 5 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_lan || 0 |||||||| Server is only for a local area network. When enabled players authenticate with their IP address, and can only join if they are within the same subnet as the server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_lan_rate || 20000 |||||||| Rate (bytes/second) that the clients are forced to talk to the server at when in LAN mode. 100000 (100 kBtyes/sec) is more than enough for 32 players and sustainable on any modern LAN.&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_client_commands || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_daily || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_monster_damage || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_monster_deaths || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_monster_monster_kills || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_onefile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_player_deaths || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_player_frequency || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_singleplayer || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logbans || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logblocks || 0 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logrelay || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logsecret || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxrate || 0 || sv |||||| The maximum rate (bytes/second) that clients can talk to the server at when in Internet mode. 20,000 (20 kBytes/sec) is enough for 16 players, though intense maps with lots of server-to-client traffic will likely need to be raised up to the maximum of 100,000 (100 kBytes/sec).&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxspeed || 270 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxunlag || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxupdaterate || 30 |||||||| The maximum number of events/second the server can send to a client. 50 is enough for 16 players. If you&#039;re running a server on a home broadband connection, consider lowering this to 15 or 20.&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxvelocity || 4096 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_minrate || 0 || sv |||||| The minimum rate (bytes/second) that clients can talk to the server at when in Internet mode. Please do not change this so dial-up users can still enjoy your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_minupdaterate || 10 |||||||| The maximum number of events/second the server can send to a client. Please do not change this so dial-up users can still enjoy your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_newunit || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_notransition || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_outofdatetime || 1800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_password || 0 || sv, prot |||||| Password used for players to join your server. Leave blank if your server is public.&lt;br /&gt;
|-&lt;br /&gt;
| sv_proxies || 1 || sv |||||| Allow spectator proxies (HLTV) to connect to your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_banpenalty || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_maxfailures || 10 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_minfailures || 5 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_minfailuretime || 30 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_report_unknown_entities || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rollangle || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rollspeed || 200 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_send_logos || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_send_resources || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skycolor_b || 132 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skycolor_g || 132 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skycolor_r || 369 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyname || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyvec_x || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyvec_y || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyvec_z || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_stats || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_stepsize || 18 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_stopspeed || 100 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_timeout || 60 |||||||| The time (second) a client stops responding before the server considers the client to have completely lost connectivity.&lt;br /&gt;
|-&lt;br /&gt;
| sv_unlag || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_unlagpush || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_unlagsamples || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_uploadmax || 0.500 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_version || 501048.781 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_visiblemaxplayers || -1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_voiceenable || 1 || a, sv |||||| Allow players to use voice communication.&lt;br /&gt;
|-&lt;br /&gt;
| sv_wateraccelerate || 10 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_wateramp || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_waterfriction || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_zmax || 4096 || sp |||||| The radius based distance from players of which the sky map will be rendered at, causing anything further than this to not be drawn. (Only mappers should ever worry about this.)&lt;br /&gt;
|-&lt;br /&gt;
| sys_ticrate || 100 |||||||| The maximum number of frames/second your server will process.&lt;br /&gt;
Frame rates too high will (over 200) also have a negative effect on physics and NPC movement, and will cause many brush entities to cause crush damage when nothing is blocking them.&lt;br /&gt;
|-&lt;br /&gt;
| team || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| texgamma || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| topcolor || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| traceralpha || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerblue || 0.400 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracergreen || 0.800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerlength || 0.800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| traceroffset || 30 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerred || 0.800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerspeed || 6000 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| v_centermove || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| v_centerspeed || 500 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| v_dark || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_ablood || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_agibs || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_hblood || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_hgibs || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_avggain || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_clientdebug || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_enable || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_fadeouttime || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_forcemicrecord || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_inputfromfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_loopback || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_maxgain || 5 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_modenable || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_overdrive || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_overdrivefadetime || 0.400 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_profile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_recordtofile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_scale || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_serverdebug || 0 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_showchannels || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_showincoming || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| volume || 0.700 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| waterroom_type || 14 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_9mmhandgun || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_crossbow || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_displacer || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_eagle || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_mp5 || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_rpg || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_shotgun || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| zoom_sensitivity_ratio || 1.200 || cl ||||||&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| ambient_fade || 100 ||  ||Engine||Sound||Automatic ambient sounds: Rate of volume fading when moving from one environment to another.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| ambient_level || 0.300 ||  ||Engine||Sound||Automatic ambient sounds: Volume of ambient sounds (water and wind). &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| ati_npatch || 1.0 || a ||Engine||Rendering||Enables ATI TruForm/npatch tessellation for studio models.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. ATi drivers dropped support for TruForm long time ago.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| d_spriteskip || 0 ||  ||Engine||Rendering||? Software renderer only.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Software renderer is no longer present in Svengine.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_affinemodels || 0 ||  ||Engine||Rendering||Disables perspective-correct texturing for studio/alias models to improve performance. This is only a hint for the OpenGL driver (sets GL_PERSPECTIVE_CORRECTION_HINT to GL_FASTEST).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_dither || 1 || a ||Engine||Rendering||Enables texture dithering in 16-bit color depth modes to improve visuals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. 16-bit color depths are no longer supported.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_flipmatrix || 0 || a ||Engine||Rendering||Fixes world &amp;lt;-&amp;gt; screen transformations when using the 3DNow! 3Dfx MiniGL driver.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. 3Dfx hardware is no longer relevant/supported.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_palette_tex || 1 ||  ||Engine||Rendering||Enables use of paletted textures to conserve video memory.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Drivers dropped support for paletted textures long time ago.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_ztrick_old || 0 ||  ||Engine||Rendering||Enables the use of a trick that allows the renderer to avoid clearing the depth buffer every frame by splitting it in half. This provided a slight speed increase on early 3D accelerators, with a trade off for less depth precision. Was &#039;&#039;&#039;gl_ztrick&#039;&#039;&#039; in pre-Steampipe builds of the GoldSrc engine.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| graphheight || 64.0 ||  ||Engine||Netgraph||&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Renamed&#039;&#039;&#039;&amp;lt;/span&amp;gt; to &#039;&#039;&#039;net_graphheight&#039;&#039;&#039; in Sven Co-op 5.17 (for consistency with the other net_graph CVARs).&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| r_mirroralpha || 1 ||  ||Engine||Rendering||Sets transparency of the mirror texture.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Leftover from GLQuake, this feature never worked correctly in GoldSrc/Svengine.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| r_mmx || 0* ||  ||Engine||Rendering||Enables use of MMX extensions for surface rendering. Software renderer only. &#039;&#039;&#039;*&#039;&#039;&#039; Default value is determined on start up (1 for CPUs with MMX extensions, 0 otherwise).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Software renderer is no longer present in Svengine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
CVAR flags:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Flag&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|a||Archive&lt;br /&gt;
|-&lt;br /&gt;
|user||User Info&lt;br /&gt;
|-&lt;br /&gt;
|sv||Server&lt;br /&gt;
|-&lt;br /&gt;
|ext||External DLL&lt;br /&gt;
|-&lt;br /&gt;
|cl||Client DLL&lt;br /&gt;
|-&lt;br /&gt;
|prot||Protected&lt;br /&gt;
|-&lt;br /&gt;
|sp||Singleplayer only&lt;br /&gt;
|-&lt;br /&gt;
|print||Printable characters only&lt;br /&gt;
|-&lt;br /&gt;
|nolog||Unlogged&lt;br /&gt;
|-&lt;br /&gt;
|strip||Strip extra white characters&lt;br /&gt;
|-&lt;br /&gt;
|cheat||Cheat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Console]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Console/Variables&amp;diff=957</id>
		<title>Console/Variables</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Console/Variables&amp;diff=957"/>
		<updated>2023-06-17T15:28:53Z</updated>

		<summary type="html">&lt;p&gt;Erty: Copied over more descriptions from the SC Server Config page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all console variables (CVARs).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Default&lt;br /&gt;
!Flags&lt;br /&gt;
!Source&lt;br /&gt;
!Category&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| _snd_mixahead || 0.100 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| adminsfile || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| allow_spectators || 1 || sv, ext |||||| Allow players to spectate the game. Currently obsolete in Sven Co-op.&lt;br /&gt;
|-&lt;br /&gt;
| as_file_size_quota || 32 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| as_log_level || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| as_script_log_max || 8 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| bannedcfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| bgmvolume || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| bitmapfonts || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| bottomcolor || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| brightness || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_maxdistance || 200 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_maxpitch || 90 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_maxyaw || 135 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_mindistance || 30 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_minpitch || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_minyaw || -135 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_command || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_contain || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_followaim || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_idealdist || 64 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_idealpitch || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_idealyaw || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_snapto || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_active || 0 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_back || 100 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_right || 0 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_up || 16 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_allowdownload || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_allowupload || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_anglespeedkey || 0.670 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_backspeed || 400 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_bob || 0.010 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_bobcycle || 0.800 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_bobup || 0.500 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_clockreset || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_cmdbackup || 2 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_cmdrate || 200 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_crosshair_color || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_crosshair_translucent || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_dlmax || 512 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_download_ingame || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_filterstuffcmd || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_fixtimerate || 7.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_forwardspeed || 400 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_fpscolor || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_fpspos || 2 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_gaitestimation || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_gg || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_gibcount || 10 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_hideadmin || 0 || a, user, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_hidextra || 0 || a, user, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_himodels || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_idealpitchscale || 0.800 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_lc || 1 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_logocolor || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_logofile || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_lw || 1 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_disabled || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_fps || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_halfframes || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_quality || 100 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_disabled || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_fps || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_halfframes || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_quality || 100 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mousegrab || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_movespeedkey || 0.300 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_needinstanced || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_nosmooth || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_outline_sounds || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_particles_max || 800 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_pitchdown || 89 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_pitchspeed || 225 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_pitchup || 89 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_disable_shaders || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_disabled || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_fps || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_halfframes || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_quality || 100 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_resend || 6 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_rollangle || 2 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_rollspeed || 200 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_scaleenginefont || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showerror || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showevents || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showfps || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showmessages || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_shownet || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showstats || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_sidespeed || 400 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_slist || 10 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_smoothtime || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_solid_players || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_spectrum_debug || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_texture_lod || -0.600 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_timeout || 60 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_updaterate || 60 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_upspeed || 320 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_vr || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_vr_inverted || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_vsmoothing || 0.050 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_waterdist || 4 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_weaponlistfix || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_yawspeed || 210 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| clientport || 27005 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| clockwindow || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_color || 180 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_fastmode || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_mono || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_notifytime || 4 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_shifttoggleconsole || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| console || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| coop || 0 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| crosshair || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| deathmatch || 1 || sv |||||| This is essential for the intended game play of Sven Co-op. Do not change this, and do not use the coop setting.&lt;br /&gt;
|-&lt;br /&gt;
| decalfrequency || 30 || ext, prot |||||| The time (seconds) a player must wait before making their spray again. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; will remove this delay, but is not recommended.&lt;br /&gt;
|-&lt;br /&gt;
| default_fov || 70 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| dev_overview || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| developer || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| direct || 0.900 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| displaysoundlist || 0 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| edgefriction || 2 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| ex_interp || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fakelag || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fakeloss || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fps_max || 100 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| fps_override || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_lazy_precache || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_perf_warnings || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_precache_timings || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_startup_timings || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| g_ai_drawpath || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| g_pathfinding || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| g_runai || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gamebuild || 6142 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gamename || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gameversion || 5.170 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gameversionnum || 5.170 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gamma || 2.500 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_alphamin || 0.250 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_ansio || 16 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_clear || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_clearcolor || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_cull || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_envmapsize || 256 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_fog || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_keeptjunctions || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_lightholes || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_max_size || 1024 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_npot || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_overbright || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_picmip || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_polyoffset || 4 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_round_down || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_spriteblend || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_vsync || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_wateramp || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_wireframe || 0 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_wireframecolor || 255 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_zmax || 4096 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| hisound || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_framerate || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_killtime || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_limitlocal || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_profile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_speeds || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| HostMap || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| hostname || 0 |||||||| The name of your server as players see it. This line comes first to minimize the chance of your server appearing as the default name &amp;lt;code&amp;gt;Sven Co-op&amp;lt;/code&amp;gt;. Try to limit yourself to 40 characters on this.&lt;br /&gt;
|-&lt;br /&gt;
| hostport || 27015 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| hpk_maxsize || 4 || a |||||| The size limit (megabytes) of the file that stores uploaded sprays. The oldest sprays are removed to make way for new sprays.&lt;br /&gt;
|-&lt;br /&gt;
| hud_alpha_default || 160 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_alpha_max || 255 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_bordersize || 16 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_capturemouse || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_debug || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_draw || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_drawhistory_time || 5 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_fastswitch || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_hidecustom || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_saytext || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_saytext_lines || 6 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_saytext_time || 5 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_selection_fadeout || 0.500 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_selection_timeout || 1.500 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_takesshots || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_weaponautoswitch || 1 || a, user, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_1 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_2 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_3 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_4 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| ip || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ip_clientport || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ip_hostport || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvanced || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisr || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisu || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisv || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisx || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisy || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisz || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyaxisoffset || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joybindthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyforwardsensitivity || -1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyforwardthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyname || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joypitchsensitivity || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joypitchthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joysidesensitivity || -1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joysidethreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joystick || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joywwhack1 || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joywwhack2 || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyyawsensitivity || -1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyyawthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| lambert || 1.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| lightgamma || 2.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| listipcfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| loadas8bit || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| logsdir || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| lookspring || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| lookstrafe || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| lservercfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel_exponent || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel_max || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel_scale || 0.040 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_filter || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_forward || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_mousethread_sleep || 10 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_pitch || 0.022 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_rawinput || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_side || 0.800 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_yaw || 0.022 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mapchangecfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mapcyclefile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mapvotecfgfile || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| max_queries_sec || 3 || sv, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| max_queries_sec_global || 30 || sv, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| max_queries_window || 60 || sv, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| model || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| motdfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| MP3FadeTime || 2 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| MP3Volume || 0.800 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_allowmonsterinfo || 1 || ext, prot, nolog |||||| Allow players to see information about monsters they see. Disabling this will cause confusion over who is allied and who are enemies.&lt;br /&gt;
|-&lt;br /&gt;
| mp_allowmonsters || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_ammo_droprules || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_ammo_respawndelay || -2 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_autocrosshair || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_banana || 1 || sv, ext |||||| Allow players to throw banana bombs.&lt;br /&gt;
|-&lt;br /&gt;
| mp_bantime || 1440 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_barnacle_paralyze || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_chattime || 6 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_classic_mode || -1 || ext, prot |||||| Allow/Deny Classic Mode, on maps that support it.&lt;br /&gt;
* &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt;: Players can vote to enable/disable Classic Mode through the command menu.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Classic Mode is disabled.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Classis Mode is enabled.&lt;br /&gt;
|-&lt;br /&gt;
| mp_consistency || 0 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_decals || 300 || a |||||| The maximum number of decals the server will render. This should never be higher than the value used for num_edicts, which is typically &amp;lt;code&amp;gt;4096&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| mp_defaultteam || 0 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_autoclimb || 0 || ext, prot, nolog |||||| Deny players to use the auto-climb feature.&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_medkit_points || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_pcbalancing || 0 || ext, prot, nolog |||||| Disable skill auto-balancing.&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_player_rappel || 0 || ext, prot, nolog |||||| Deny players to use the Barnacle grapple on each other.&lt;br /&gt;
|-&lt;br /&gt;
| mp_disablegaussjump || 0 || ext, prot, nolog |||||| Disable vertical knock back caused by the gauss cannon&#039;s charge up shot. This can sometimes be used to exploit maps or get places players aren&#039;t meant to go. This is a direct copy of &amp;lt;code&amp;gt;mp_allowgaussjump&amp;lt;/code&amp;gt;, which for some reason was inverted in Sven Co-op 3.0 and previous versions.&lt;br /&gt;
|-&lt;br /&gt;
| mp_dropweapons || 1 || ext, prot, nolog |||||| Allow players to drop weapons and ammo. Miniguns and shock rifles can always be dropped.&lt;br /&gt;
|-&lt;br /&gt;
| mp_falldamage || 1 || ext, prot |||||| Use realistic fall damage. If disabled, when players get hurt from falling they will always lose 10 health points.&lt;br /&gt;
|-&lt;br /&gt;
| mp_flashlight || 1 || ext, prot |||||| Allow players to use their flashlight.&lt;br /&gt;
|-&lt;br /&gt;
| mp_footsteps || 1 || sv |||||| Players generate footstep sounds while running fast enough.&lt;br /&gt;
|-&lt;br /&gt;
| mp_forcerespawn || 0 || ext, prot |||||| Force players to respawn after they die. Disabling this allows players to respawn when they are ready to (recommended).&lt;br /&gt;
|-&lt;br /&gt;
| mp_fraglimit || 0 || ext, prot |||||| Map changes after someone obtains this many frags. Currently obsolete in Sven Co-op.&lt;br /&gt;
|-&lt;br /&gt;
| mp_fragsleft || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_friendlyfire || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_grapple_mode || 0 || ext, prot, nolog |||||| Players are pulled to monsters bigger than headcrabs when grappled rather than the monster being pulled to a player.&lt;br /&gt;
|-&lt;br /&gt;
| mp_hevsuit_voice || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_item_respawndelay || -2 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_kickbantime || 25 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_logecho || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_logfile || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_modelselection || 1 || ext, prot |||||| Players are able to change their model. Set to 0 to disallow players to change their model.&lt;br /&gt;
|-&lt;br /&gt;
| mp_monsterpoints || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_multiplespawn || 1 || ext, prot, nolog |||||| Allow players to use more than 1 spawn point. Disabling this would be epic fail on your behalf.&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_cmds || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_maxp || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_minp || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_rules || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_no_akimbo_uzis || 0 || ext, prot, nolog |||||| Deny players to have akimbo uzis. This may help balance power on some maps or large player capacities.&lt;br /&gt;
|-&lt;br /&gt;
| mp_noblastgibs || 0 || ext, prot, nolog |||||| Deny monsters to be gibed (ripped apart) when killed with explosives.&lt;br /&gt;
|-&lt;br /&gt;
| mp_nomedkit || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_notimelimit || 0 || sv, ext |||||| Disable a map&#039;s time limit (&amp;lt;code&amp;gt;mp_timelimit&amp;lt;/code&amp;gt;).&lt;br /&gt;
|-&lt;br /&gt;
| mp_npckill || 1 || ext, prot, nolog |||||| Set the behaviour of killing allied NPCs. This replaces the old killnpc setting.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Disallows allied NPCs to be killed.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Allows allied NPCs to be killed.&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: Allows allied NPCs to be killed by anything other than players, allied NPCs, and human passive class.&lt;br /&gt;
|-&lt;br /&gt;
| mp_observer_cyclic || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_observer_mode || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_pcbalancing_factorlist || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_playerinactive || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_playervotedelay || 120 || ext, prot |||||| The time (seconds) a player must wait before starting another poll.&lt;br /&gt;
|-&lt;br /&gt;
| mp_respawndelay || 5 || ext, prot, nolog |||||| The time (seconds) a player must wait before respawning. This is 6 seconds by default to help encourage use of the new reviving feature.&lt;br /&gt;
|-&lt;br /&gt;
| mp_startoffset || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_suitpower || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_minplayers || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_mode || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_nextmap || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_retries || 3 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_startdelay || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_starton || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_supported || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_voteallow || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_teamlist || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_teamoverride || 1 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_teamplay || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_telefrag || 1 || ext, prot |||||| Players will kill someone if they are teleported inside them. Disabling this will result in players piling up inside each other unable to move.&lt;br /&gt;
|-&lt;br /&gt;
| mp_timeleft || 5386 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_timeleft_empty || 600 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_timelimit || 90 || ext, prot |||||| Map changes after this amount of time (minutes) if the map hasn&#039;t been completed already. Time limit is infinite if set to 0, but &amp;lt;code&amp;gt;mp_timelimit_empty&amp;lt;/code&amp;gt; can prevent a map keeping your server empty forever..&lt;br /&gt;
|-&lt;br /&gt;
| mp_timelimit_empty || 10 || ext, prot |||||| Map changes after this amount of time (minutes) when the server is empty, regardless if the map&#039;s own time limit has been reached. Set to 0 to disable this feature.&lt;br /&gt;
|-&lt;br /&gt;
| mp_voteallow || 1 || ext, prot |||||| Allow players to use the built in voting system. Consider disabling this if you run plug-in packs such as AdminMod or AMX mod X.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votebanrequired || 76 || ext, prot |||||| Percentage of players that must say yes for a ban vote to succeed. Set to &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; to disable this type of vote. (We recommend leaving this off so bans are left up to the server administrators.)&lt;br /&gt;
|-&lt;br /&gt;
| mp_voteclassicmoderequired || 51 || ext, prot |||||| Percentage of players that must say yes for a Classic Mode vote to succeed. Set to &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; to disable this type of vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votekickrequired || 67 || ext, prot |||||| Percentage of players that must say yes for a kick vote to succeed. Set to -1 to disable this type of vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votekill_respawndelay || 30 || ext, prot |||||| The time (seconds) a player must wait before respawning after being successfully killed by a vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votekillrequired || 51 || ext, prot |||||| Percentage of players that must say yes for a kill (aka slay) vote to succeed. Set to &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; to disable this type of vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votemaprequired || 66 || ext, prot |||||| Percentage of players that must say yes for a map vote to succeed. Set to &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; to disable this type of vote.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votesurvivalmoderequired || 51 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_votetimebetween || 20 || ext, prot |||||| The time (seconds) a player other than the previous poll starter can start a new poll.&lt;br /&gt;
|-&lt;br /&gt;
| mp_votetimecheck || 10 || ext, prot |||||| The time (seconds) players have to cast their vote. Players who don&#039;t answer in time will be assumed as inactive and not included in the result.&lt;br /&gt;
|-&lt;br /&gt;
| mp_weapon_droprules || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weapon_respawndelay || -2 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weaponfadedelay || 60 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weaponstay || 1 || ext, prot |||||| Weapons can be picked up multiple times, with the exception of miniguns. Disabling this will result in a couple of players taking all the weapons leaving others with nothing.&lt;br /&gt;
|-&lt;br /&gt;
| name || 0 || a, user, print, strip ||||||&lt;br /&gt;
|-&lt;br /&gt;
| net_address || 192168208 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_chokeloop || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_drawslider || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_graph || 0 || a ||Engine||Netgraph||Shows network graph (various network-related statistics). Usage: &#039;&#039;&#039;net_graph &amp;lt;value&amp;gt;&#039;&#039;&#039; where &#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039; is:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; - hide network graph&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; - shows fps, ping, latency, in/out statistics, in/out rates (text) + latency and interpolation graphs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; - same as &#039;&#039;&#039;1&#039;&#039;&#039; + payload graph&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; - shows fps, ping, latency, in/out statistics, loss and choke (compact mode, text only)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039; - same as &#039;&#039;&#039;2&#039;&#039;&#039; + loss and choke&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| net_graphheight || 64 || a ||Engine||Netgraph||Set height of the area under the textual portion of the &#039;&#039;&#039;net_graph&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| net_graphpos || 1 || a ||Engine||Netgraph||Set horizontal position of the &#039;&#039;&#039;net_graph&#039;&#039;&#039;. Usage: &#039;&#039;&#039;net_graphpos &amp;lt;value&amp;gt;&#039;&#039;&#039; where &#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039; is:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; - bottom left corner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; - bottom right corner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; - bottom center&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;n &amp;gt; 2&#039;&#039;&#039; - n-pixels from the bottom left corner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;n &amp;lt; 0&#039;&#039;&#039; - n-pixels from the bottom right corner&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| net_graphwidth || 200 || a ||Engine||Netgraph||Set width of the &#039;&#039;&#039;net_graph&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| net_log || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_scale || 5 || a ||Engine||Netgraph||Set scale of the payload part of the &#039;&#039;&#039;net_graph&#039;&#039;&#039; (modes &#039;&#039;&#039;2&#039;&#039;&#039; and &#039;&#039;&#039;4&#039;&#039;&#039; only).&lt;br /&gt;
|-&lt;br /&gt;
| net_showdrop || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_showpackets || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| nosound || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| npc_dropweapons || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| password || 0 || user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| pausable || 0 || sv |||||| Determines whether the game on your server can be paused by anyone. This is never recommended on public servers.&lt;br /&gt;
|-&lt;br /&gt;
| plugin_list_file || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| port || 27015 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| psys_rendermode || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| psys_spritename || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_bmodelinterp || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_cachestudio || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_cullsequencebox || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_decals || 300 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_detailtextures || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_detailtexturessupported || 1 || sp ||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_drawentities || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_drawviewmodel || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_dynamic || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_fullbright || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_glowshellfreq || 2.200 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_lightmap || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_norefresh || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_novis || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_shadows || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_speeds || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_traceglow || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_wadtextures || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_wateralpha || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| rate || 50000 || user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| rcon_address || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| rcon_password || 0 |||||||| Password used for accessing the server console remotely. Use a &amp;lt;code&amp;gt;password strength meter&amp;lt;/code&amp;gt; to help you build a good password. Only your trusted server administrators should know this as it allows unlimited access to your game server. If you leave this blank, remote console access will not be available (don&#039;t worry -- it won&#039;t allow everyone to use RCON without a password).&lt;br /&gt;
|-&lt;br /&gt;
| rcon_port || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_delay || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_dlylp || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_feedback || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_left || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_lp || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_mod || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_off || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_refl || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_rvblp || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_size || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_type || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| s_force_dsound || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| s_mute_unfocused || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| s_show || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_centertime || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_connectmsg || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_connectmsg1 || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_connectmsg2 || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_ofsx || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_ofsy || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_ofsz || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_printspeed || 8 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sdl_double_click_size || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sdl_double_click_time || 400 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sensitivity || 3 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| servercfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| showpause || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| showtriggers || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sk_12mm_bullet || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_556_bullet || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_9mm_bullet || 9 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_9mmAR_bullet || 6 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_berserker_dmg_punch || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_dmg_punch || 20 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_health || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_melee_engage_distance || 256 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_apache_health || 500 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_dmg_fire || 2 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_dmg_slash || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_dmg_stomp || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_health || 600 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_barnacle_bite || 8 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_barnacle_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_barney_health || 65 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_battery || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_dmg_blast || 140 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_dmg_slash || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_health_factor || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_radius_blast || 260 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_blkopsosprey || 600 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_dmg_bite || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_dmg_spit || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_dmg_whip || 45 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_health || 110 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_dmgball || 4 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_dmgzap || 20 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_health || 90 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_speedball || 900 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_dmg_fire || 4 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_dmg_slash || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_dmg_stomp || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_health || 1000 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_dmg_guts || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_dmg_one_bite || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_dmg_one_slash || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_grunt_buckshot || 6 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hassassin_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_headcrab_dmg_bite || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_headcrab_health || 20 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_healthcharger || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_healthkit || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_gspeed || 500 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_health || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_kick || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_pellets || 7 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hornet_dmg || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hornet_pdmg || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_houndeye_dmg_blast || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_houndeye_health || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hwgrunt_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hwgrunt_minipellets || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_ichthyosaur_health || 350 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_ichthyosaur_shake || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_dmg_claw || 8 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_dmg_clawrake || 24 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_dmg_zap || 11 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_health || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_health || 450 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_lightning || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_melee || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_plasma_blast || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_tele_blast || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_telefrag || 500 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_leech_dmg_bite || 5 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_leech_health || 3 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_massassin_sniper || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_miniturret_health || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_arm || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_chest || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_head || 3 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_leg || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_stomach || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_nihilanth_health || 900 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_nihilanth_zap || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_osprey || 600 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_otis_bullet || 34 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_otis_health || 65 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_dmg_bite || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_dmg_spit || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_dmg_whip || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_health || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_arm || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_chest || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_head || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_leg || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_stomach || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_357_bullet || 66 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_762_bullet || 110 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_9mm_bullet || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_9mmAR_bullet || 8 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_9mmAR_grenade || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_buckshot || 9 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_crowbar || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_displacer_other || 250 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_displacer_radius || 300 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_egon_narrow || 0 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_egon_wide || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_gauss || 19 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_grapple || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_hand_grenade || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_HpMedic || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_rpg || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_satchel || 160 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_secondarygauss || 190 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_shockrifle || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_shockrifle_beam || 2 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_spore || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_tripmine || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_uzi || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_wrench || 22 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_xbow_bolt_client || 0 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_xbow_bolt_monster || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_rgrunt_explode || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_scientist_heal || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_scientist_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_sentry_health || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shockroach_dmg_xpl_splash || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shockroach_dmg_xpl_touch || 350 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shocktrooper_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shocktrooper_kick || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shocktrooper_maxcharge || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_snark_dmg_bite || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_snark_dmg_pop || 5 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_snark_health || 2 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_sqknest_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_stukabat || 123 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_stukabat_dmg_bite || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_suitcharger || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tentacle || 750 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_energybeam || 3 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_health || 800 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_punch || 55 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_sonicblast || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_turret_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_dmg_beam || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_dmg_explode || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_dmg_punch || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_health || 350 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_barney_dmg_both_slash || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_barney_dmg_one_slash || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_barney_health || 110 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_dmg_both_slash || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_dmg_one_slash || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_health || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_soldier_dmg_both_slash || 55 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_soldier_dmg_one_slash || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_soldier_health || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| skill || 1 ||||Server||Skill|| The default skill level your server will use. Maps can override this in their configuration.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Always let the map choose.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Easy, enemies are easy to kill, players are hard to kill.&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: Hard, enemies are hard to kill, players are easy to kill.&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;: Realistic, enemies are easy to kill, players are very easy to kill - enables realistic weapon damage.&lt;br /&gt;
Mappers are recommended not to use this setting, but still do.&lt;br /&gt;
|-&lt;br /&gt;
| skillcfgfile || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| skin || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| snd_noextraupdate || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| snd_show || 0 || sp ||||||&lt;br /&gt;
|-&lt;br /&gt;
| speak_enabled || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| suitvolume || 0.250 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_accelerate || 10 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_admin_icon || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_ai_enemy_detection_mode || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_aim || 0 || a, sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_airaccelerate || 10 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_allow_dlfile || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_allowdownload || 1 |||||||| Allow players to download custom content from your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_allowupload || 1 || sv |||||| Allow players to send custom sprays to your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_alltalk || 0 || sv, ext |||||| Voice communication is sent to all teams. Currently obsolete in Sven Co-op.&lt;br /&gt;
|-&lt;br /&gt;
| sv_bounce || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_cheats || 1 || sv |||||| Allow players to use cheat commands. If the server is for Internet use the player slots must be 3 or less for players (non-administrators) to use cheats.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Nobody can use cheats.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Everyone can use cheats.&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: Administrators can use cheats, players can&#039;t use cheats.&lt;br /&gt;
This is primarily intended for a map author to run a controlled test session. LAN servers are not subject to the player slots limit. [http://www.svencoop.com/manual/server-advanced.html#cheats More info]&lt;br /&gt;
|-&lt;br /&gt;
| sv_clienttrace || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_contact || 0 || sv |||||| The email address of the server manager, so players have someone to contact when there is a problem.&lt;br /&gt;
|-&lt;br /&gt;
| sv_disable_online_api || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_downloadurl || 0 || prot |||||| The HTTP address where your server&#039;s custom content can be found, so players can download it very fast. This is essential to get players onto your server while it&#039;s running non-standard maps. HTTPS is currently unsupported, but will be available in a future release.&lt;br /&gt;
|-&lt;br /&gt;
| sv_enableoldqueries || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_failuretime || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_filetransfercompression || 1 |||||||| Allow custom content to be compressed on the fly for faster delivery.&lt;br /&gt;
|-&lt;br /&gt;
| sv_filetransfermaxsize || 10485760 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_filterban || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_friction || 4 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_gravity || 800 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_instancedbaseline || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_lagcompensation || 5 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_lan || 0 |||||||| Server is only for a local area network. When enabled players authenticate with their IP address, and can only join if they are within the same subnet as the server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_lan_rate || 20000 |||||||| Rate (bytes/second) that the clients are forced to talk to the server at when in LAN mode. 100000 (100 kBtyes/sec) is more than enough for 32 players and sustainable on any modern LAN.&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_client_commands || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_daily || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_monster_damage || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_monster_deaths || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_monster_monster_kills || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_onefile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_player_deaths || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_player_frequency || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_singleplayer || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logbans || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logblocks || 0 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logrelay || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logsecret || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxrate || 0 || sv |||||| The maximum rate (bytes/second) that clients can talk to the server at when in Internet mode. 20,000 (20 kBytes/sec) is enough for 16 players, though intense maps with lots of server-to-client traffic will likely need to be raised up to the maximum of 100,000 (100 kBytes/sec).&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxspeed || 270 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxunlag || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxupdaterate || 30 |||||||| The maximum number of events/second the server can send to a client. 50 is enough for 16 players. If you&#039;re running a server on a home broadband connection, consider lowering this to 15 or 20.&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxvelocity || 4096 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_minrate || 0 || sv |||||| The minimum rate (bytes/second) that clients can talk to the server at when in Internet mode. Please do not change this so dial-up users can still enjoy your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_minupdaterate || 10 |||||||| The maximum number of events/second the server can send to a client. Please do not change this so dial-up users can still enjoy your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_newunit || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_notransition || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_outofdatetime || 1800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_password || 0 || sv, prot |||||| Password used for players to join your server. Leave blank if your server is public.&lt;br /&gt;
|-&lt;br /&gt;
| sv_proxies || 1 || sv |||||| Allow spectator proxies (HLTV) to connect to your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_banpenalty || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_maxfailures || 10 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_minfailures || 5 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_minfailuretime || 30 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_report_unknown_entities || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rollangle || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rollspeed || 200 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_send_logos || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_send_resources || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skycolor_b || 132 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skycolor_g || 132 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skycolor_r || 369 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyname || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyvec_x || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyvec_y || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyvec_z || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_stats || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_stepsize || 18 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_stopspeed || 100 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_timeout || 60 |||||||| The time (second) a client stops responding before the server considers the client to have completely lost connectivity.&lt;br /&gt;
|-&lt;br /&gt;
| sv_unlag || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_unlagpush || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_unlagsamples || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_uploadmax || 0.500 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_version || 501048.781 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_visiblemaxplayers || -1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_voiceenable || 1 || a, sv |||||| Allow players to use voice communication.&lt;br /&gt;
|-&lt;br /&gt;
| sv_wateraccelerate || 10 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_wateramp || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_waterfriction || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_zmax || 4096 || sp |||||| The radius based distance from players of which the sky map will be rendered at, causing anything further than this to not be drawn. (Only mappers should ever worry about this.)&lt;br /&gt;
|-&lt;br /&gt;
| sys_ticrate || 100 |||||||| The maximum number of frames/second your server will process.&lt;br /&gt;
Frame rates too high will (over 200) also have a negative effect on physics and NPC movement, and will cause many brush entities to cause crush damage when nothing is blocking them.&lt;br /&gt;
|-&lt;br /&gt;
| team || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| texgamma || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| topcolor || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| traceralpha || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerblue || 0.400 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracergreen || 0.800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerlength || 0.800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| traceroffset || 30 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerred || 0.800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerspeed || 6000 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| v_centermove || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| v_centerspeed || 500 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| v_dark || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_ablood || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_agibs || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_hblood || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_hgibs || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_avggain || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_clientdebug || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_enable || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_fadeouttime || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_forcemicrecord || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_inputfromfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_loopback || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_maxgain || 5 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_modenable || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_overdrive || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_overdrivefadetime || 0.400 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_profile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_recordtofile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_scale || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_serverdebug || 0 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_showchannels || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_showincoming || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| volume || 0.700 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| waterroom_type || 14 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_9mmhandgun || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_crossbow || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_displacer || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_eagle || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_mp5 || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_rpg || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_shotgun || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| zoom_sensitivity_ratio || 1.200 || cl ||||||&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| ambient_fade || 100 ||  ||Engine||Sound||Automatic ambient sounds: Rate of volume fading when moving from one environment to another.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| ambient_level || 0.300 ||  ||Engine||Sound||Automatic ambient sounds: Volume of ambient sounds (water and wind). &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| ati_npatch || 1.0 || a ||Engine||Rendering||Enables ATI TruForm/npatch tessellation for studio models.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. ATi drivers dropped support for TruForm long time ago.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| d_spriteskip || 0 ||  ||Engine||Rendering||? Software renderer only.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Software renderer is no longer present in Svengine.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_affinemodels || 0 ||  ||Engine||Rendering||Disables perspective-correct texturing for studio/alias models to improve performance. This is only a hint for the OpenGL driver (sets GL_PERSPECTIVE_CORRECTION_HINT to GL_FASTEST).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_dither || 1 || a ||Engine||Rendering||Enables texture dithering in 16-bit color depth modes to improve visuals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. 16-bit color depths are no longer supported.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_flipmatrix || 0 || a ||Engine||Rendering||Fixes world &amp;lt;-&amp;gt; screen transformations when using the 3DNow! 3Dfx MiniGL driver.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. 3Dfx hardware is no longer relevant/supported.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_palette_tex || 1 ||  ||Engine||Rendering||Enables use of paletted textures to conserve video memory.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Drivers dropped support for paletted textures long time ago.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_ztrick_old || 0 ||  ||Engine||Rendering||Enables the use of a trick that allows the renderer to avoid clearing the depth buffer every frame by splitting it in half. This provided a slight speed increase on early 3D accelerators, with a trade off for less depth precision. Was &#039;&#039;&#039;gl_ztrick&#039;&#039;&#039; in pre-Steampipe builds of the GoldSrc engine.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| graphheight || 64.0 ||  ||Engine||Netgraph||&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Renamed&#039;&#039;&#039;&amp;lt;/span&amp;gt; to &#039;&#039;&#039;net_graphheight&#039;&#039;&#039; in Sven Co-op 5.17 (for consistency with the other net_graph CVARs).&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| r_mirroralpha || 1 ||  ||Engine||Rendering||Sets transparency of the mirror texture.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Leftover from GLQuake, this feature never worked correctly in GoldSrc/Svengine.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| r_mmx || 0* ||  ||Engine||Rendering||Enables use of MMX extensions for surface rendering. Software renderer only. &#039;&#039;&#039;*&#039;&#039;&#039; Default value is determined on start up (1 for CPUs with MMX extensions, 0 otherwise).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Software renderer is no longer present in Svengine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
CVAR flags:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Flag&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|a||Archive&lt;br /&gt;
|-&lt;br /&gt;
|user||User Info&lt;br /&gt;
|-&lt;br /&gt;
|sv||Server&lt;br /&gt;
|-&lt;br /&gt;
|ext||External DLL&lt;br /&gt;
|-&lt;br /&gt;
|cl||Client DLL&lt;br /&gt;
|-&lt;br /&gt;
|prot||Protected&lt;br /&gt;
|-&lt;br /&gt;
|sp||Singleplayer only&lt;br /&gt;
|-&lt;br /&gt;
|print||Printable characters only&lt;br /&gt;
|-&lt;br /&gt;
|nolog||Unlogged&lt;br /&gt;
|-&lt;br /&gt;
|strip||Strip extra white characters&lt;br /&gt;
|-&lt;br /&gt;
|cheat||Cheat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Console]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Console/Variables&amp;diff=956</id>
		<title>Console/Variables</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Console/Variables&amp;diff=956"/>
		<updated>2023-06-17T15:18:50Z</updated>

		<summary type="html">&lt;p&gt;Erty: Copied over some descriptions from SC Server Config page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of all console variables (CVARs).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Default&lt;br /&gt;
!Flags&lt;br /&gt;
!Source&lt;br /&gt;
!Category&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| _snd_mixahead || 0.100 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| adminsfile || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| allow_spectators || 1 || sv, ext |||||| Allow players to spectate the game. Currently obsolete in Sven Co-op.&lt;br /&gt;
|-&lt;br /&gt;
| as_file_size_quota || 32 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| as_log_level || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| as_script_log_max || 8 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| bannedcfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| bgmvolume || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| bitmapfonts || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| bottomcolor || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| brightness || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_maxdistance || 200 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_maxpitch || 90 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_maxyaw || 135 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_mindistance || 30 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_minpitch || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| c_minyaw || -135 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_command || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_contain || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_followaim || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_idealdist || 64 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_idealpitch || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_idealyaw || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cam_snapto || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_active || 0 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_back || 100 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_right || 0 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| chase_up || 16 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_allowdownload || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_allowupload || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_anglespeedkey || 0.670 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_backspeed || 400 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_bob || 0.010 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_bobcycle || 0.800 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_bobup || 0.500 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_clockreset || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_cmdbackup || 2 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_cmdrate || 200 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_crosshair_color || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_crosshair_translucent || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_dlmax || 512 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_download_ingame || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_filterstuffcmd || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_fixtimerate || 7.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_forwardspeed || 400 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_fpscolor || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_fpspos || 2 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_gaitestimation || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_gg || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_gibcount || 10 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_hideadmin || 0 || a, user, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_hidextra || 0 || a, user, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_himodels || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_idealpitchscale || 0.800 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_lc || 1 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_logocolor || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_logofile || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_lw || 1 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_disabled || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_fps || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_halfframes || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mirror_quality || 100 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_disabled || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_fps || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_halfframes || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_monitor_quality || 100 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_mousegrab || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_movespeedkey || 0.300 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_needinstanced || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_nosmooth || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_outline_sounds || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_particles_max || 800 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_pitchdown || 89 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_pitchspeed || 225 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_pitchup || 89 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_disable_shaders || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_disabled || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_fps || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_halfframes || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_portal_quality || 100 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_resend || 6 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_rollangle || 2 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_rollspeed || 200 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_scaleenginefont || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showerror || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showevents || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showfps || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showmessages || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_shownet || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_showstats || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_sidespeed || 400 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_slist || 10 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_smoothtime || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_solid_players || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_spectrum_debug || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_texture_lod || -0.600 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_timeout || 60 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_updaterate || 60 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_upspeed || 320 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_vr || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_vr_inverted || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_vsmoothing || 0.050 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_waterdist || 4 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_weaponlistfix || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| cl_yawspeed || 210 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| clientport || 27005 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| clockwindow || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_color || 180 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_fastmode || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_mono || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_notifytime || 4 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| con_shifttoggleconsole || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| console || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| coop || 0 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| crosshair || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| deathmatch || 1 || sv |||||| This is essential for the intended game play of Sven Co-op. Do not change this, and do not use the coop setting.&lt;br /&gt;
|-&lt;br /&gt;
| decalfrequency || 30 || ext, prot |||||| The time (seconds) a player must wait before making their spray again. &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; will remove this delay, but is not recommended.&lt;br /&gt;
|-&lt;br /&gt;
| default_fov || 70 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| dev_overview || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| developer || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| direct || 0.900 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| displaysoundlist || 0 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| edgefriction || 2 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| ex_interp || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fakelag || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fakeloss || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fps_max || 100 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| fps_override || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_lazy_precache || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_perf_warnings || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_precache_timings || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| fs_startup_timings || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| g_ai_drawpath || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| g_pathfinding || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| g_runai || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gamebuild || 6142 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gamename || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gameversion || 5.170 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gameversionnum || 5.170 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gamma || 2.500 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_alphamin || 0.250 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_ansio || 16 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_clear || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_clearcolor || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_cull || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_envmapsize || 256 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_fog || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_keeptjunctions || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_lightholes || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_max_size || 1024 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_npot || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_overbright || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_picmip || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_polyoffset || 4 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_round_down || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_spriteblend || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_vsync || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_wateramp || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_wireframe || 0 || sp, cheat ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_wireframecolor || 255 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| gl_zmax || 4096 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| hisound || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_framerate || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_killtime || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_limitlocal || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_profile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| host_speeds || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| HostMap || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| hostname || 0 |||||||| The name of your server as players see it. This line comes first to minimize the chance of your server appearing as the default name &amp;lt;code&amp;gt;Sven Co-op&amp;lt;/code&amp;gt;. Try to limit yourself to 40 characters on this.&lt;br /&gt;
|-&lt;br /&gt;
| hostport || 27015 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| hpk_maxsize || 4 || a |||||| The size limit (megabytes) of the file that stores uploaded sprays. The oldest sprays are removed to make way for new sprays.&lt;br /&gt;
|-&lt;br /&gt;
| hud_alpha_default || 160 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_alpha_max || 255 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_bordersize || 16 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_capturemouse || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_debug || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_draw || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_drawhistory_time || 5 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_fastswitch || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_hidecustom || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_saytext || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_saytext_lines || 6 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_saytext_time || 5 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_selection_fadeout || 0.500 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_selection_timeout || 1.500 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_takesshots || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| hud_weaponautoswitch || 1 || a, user, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_1 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_2 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_3 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| index_4 || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| ip || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ip_clientport || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| ip_hostport || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvanced || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisr || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisu || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisv || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisx || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisy || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyadvaxisz || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyaxisoffset || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joybindthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyforwardsensitivity || -1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyforwardthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyname || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joypitchsensitivity || 1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joypitchthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joysidesensitivity || -1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joysidethreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joystick || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joywwhack1 || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joywwhack2 || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyyawsensitivity || -1 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| joyyawthreshold || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| lambert || 1.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| lightgamma || 2.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| listipcfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| loadas8bit || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| logsdir || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| lookspring || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| lookstrafe || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| lservercfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel_exponent || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel_max || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_customaccel_scale || 0.040 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_filter || 0 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_forward || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_mousethread_sleep || 10 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_pitch || 0.022 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_rawinput || 0 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_side || 0.800 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| m_yaw || 0.022 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mapchangecfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mapcyclefile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mapvotecfgfile || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| max_queries_sec || 3 || sv, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| max_queries_sec_global || 30 || sv, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| max_queries_window || 60 || sv, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| model || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| motdfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| MP3FadeTime || 2 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| MP3Volume || 0.800 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_allowmonsterinfo || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_allowmonsters || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_ammo_droprules || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_ammo_respawndelay || -2 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_autocrosshair || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_banana || 1 || sv, ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_bantime || 1440 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_barnacle_paralyze || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_chattime || 6 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_classic_mode || -1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_consistency || 0 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_decals || 300 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_defaultteam || 0 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_autoclimb || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_medkit_points || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_pcbalancing || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_disable_player_rappel || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_disablegaussjump || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_dropweapons || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_falldamage || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_flashlight || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_footsteps || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_forcerespawn || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_fraglimit || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_fragsleft || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_friendlyfire || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_grapple_mode || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_hevsuit_voice || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_item_respawndelay || -2 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_kickbantime || 25 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_logecho || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_logfile || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_modelselection || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_monsterpoints || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_multiplespawn || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_cmds || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_maxp || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_minp || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nextmap_cycle_rules || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_no_akimbo_uzis || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_noblastgibs || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_nomedkit || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_notimelimit || 0 || sv, ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_npckill || 1 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_observer_cyclic || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_observer_mode || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_pcbalancing_factorlist || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_playerinactive || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_playervotedelay || 120 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_respawndelay || 5 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_startoffset || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_suitpower || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_minplayers || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_mode || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_nextmap || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_retries || 3 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_startdelay || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_starton || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_supported || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_survival_voteallow || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_teamlist || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_teamoverride || 1 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_teamplay || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_telefrag || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_timeleft || 5386 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_timeleft_empty || 600 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_timelimit || 90 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_timelimit_empty || 10 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_voteallow || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_votebanrequired || 76 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_voteclassicmoderequired || 51 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_votekickrequired || 67 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_votekill_respawndelay || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_votekillrequired || 51 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_votemaprequired || 66 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_votesurvivalmoderequired || 51 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_votetimebetween || 20 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_votetimecheck || 10 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weapon_droprules || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weapon_respawndelay || -2 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weaponfadedelay || 60 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| mp_weaponstay || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| name || 0 || a, user, print, strip ||||||&lt;br /&gt;
|-&lt;br /&gt;
| net_address || 192168208 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_chokeloop || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_drawslider || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_graph || 0 || a ||Engine||Netgraph||Shows network graph (various network-related statistics). Usage: &#039;&#039;&#039;net_graph &amp;lt;value&amp;gt;&#039;&#039;&#039; where &#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039; is:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; - hide network graph&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; - shows fps, ping, latency, in/out statistics, in/out rates (text) + latency and interpolation graphs&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; - same as &#039;&#039;&#039;1&#039;&#039;&#039; + payload graph&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; - shows fps, ping, latency, in/out statistics, loss and choke (compact mode, text only)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039; - same as &#039;&#039;&#039;2&#039;&#039;&#039; + loss and choke&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| net_graphheight || 64 || a ||Engine||Netgraph||Set height of the area under the textual portion of the &#039;&#039;&#039;net_graph&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| net_graphpos || 1 || a ||Engine||Netgraph||Set horizontal position of the &#039;&#039;&#039;net_graph&#039;&#039;&#039;. Usage: &#039;&#039;&#039;net_graphpos &amp;lt;value&amp;gt;&#039;&#039;&#039; where &#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039; is:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039; - bottom left corner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; - bottom right corner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; - bottom center&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;n &amp;gt; 2&#039;&#039;&#039; - n-pixels from the bottom left corner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;n &amp;lt; 0&#039;&#039;&#039; - n-pixels from the bottom right corner&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| net_graphwidth || 200 || a ||Engine||Netgraph||Set width of the &#039;&#039;&#039;net_graph&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| net_log || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_scale || 5 || a ||Engine||Netgraph||Set scale of the payload part of the &#039;&#039;&#039;net_graph&#039;&#039;&#039; (modes &#039;&#039;&#039;2&#039;&#039;&#039; and &#039;&#039;&#039;4&#039;&#039;&#039; only).&lt;br /&gt;
|-&lt;br /&gt;
| net_showdrop || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| net_showpackets || 0 ||||Engine||Networking||&lt;br /&gt;
|-&lt;br /&gt;
| nosound || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| npc_dropweapons || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| password || 0 || user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| pausable || 0 || sv |||||| Determines whether the game on your server can be paused by anyone. This is never recommended on public servers.&lt;br /&gt;
|-&lt;br /&gt;
| plugin_list_file || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| port || 27015 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| psys_rendermode || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| psys_spritename || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_bmodelinterp || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_cachestudio || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_cullsequencebox || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_decals || 300 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_detailtextures || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_detailtexturessupported || 1 || sp ||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_drawentities || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_drawviewmodel || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_dynamic || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_fullbright || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_glowshellfreq || 2.200 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_lightmap || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_norefresh || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_novis || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_shadows || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_speeds || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_traceglow || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_wadtextures || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| r_wateralpha || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| rate || 50000 || user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| rcon_address || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| rcon_password || 0 |||||||| Password used for accessing the server console remotely. Use a &amp;lt;code&amp;gt;password strength meter&amp;lt;/code&amp;gt; to help you build a good password. Only your trusted server administrators should know this as it allows unlimited access to your game server. If you leave this blank, remote console access will not be available (don&#039;t worry -- it won&#039;t allow everyone to use RCON without a password).&lt;br /&gt;
|-&lt;br /&gt;
| rcon_port || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_delay || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_dlylp || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_feedback || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_left || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_lp || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_mod || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_off || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_refl || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_rvblp || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_size || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| room_type || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| s_force_dsound || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| s_mute_unfocused || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| s_show || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_centertime || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_connectmsg || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_connectmsg1 || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_connectmsg2 || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_ofsx || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_ofsy || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_ofsz || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| scr_printspeed || 8 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sdl_double_click_size || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sdl_double_click_time || 400 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sensitivity || 3 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| servercfgfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| showpause || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| showtriggers || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sk_12mm_bullet || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_556_bullet || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_9mm_bullet || 9 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_9mmAR_bullet || 6 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_berserker_dmg_punch || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_dmg_punch || 20 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_health || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_agrunt_melee_engage_distance || 256 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_apache_health || 500 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_dmg_fire || 2 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_dmg_slash || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_dmg_stomp || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_babygargantua_health || 600 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_barnacle_bite || 8 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_barnacle_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_barney_health || 65 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_battery || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_dmg_blast || 140 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_dmg_slash || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_health_factor || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bigmomma_radius_blast || 260 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_blkopsosprey || 600 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_dmg_bite || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_dmg_spit || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_dmg_whip || 45 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_bullsquid_health || 110 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_dmgball || 4 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_dmgzap || 20 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_health || 90 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_controller_speedball || 900 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_dmg_fire || 4 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_dmg_slash || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_dmg_stomp || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gargantua_health || 1000 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_dmg_guts || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_dmg_one_bite || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_dmg_one_slash || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_gonome_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_grunt_buckshot || 6 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hassassin_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_headcrab_dmg_bite || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_headcrab_health || 20 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_healthcharger || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_healthkit || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_gspeed || 500 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_health || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_kick || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hgrunt_pellets || 7 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hornet_dmg || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hornet_pdmg || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_houndeye_dmg_blast || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_houndeye_health || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hwgrunt_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_hwgrunt_minipellets || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_ichthyosaur_health || 350 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_ichthyosaur_shake || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_dmg_claw || 8 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_dmg_clawrake || 24 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_dmg_zap || 11 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_islave_health || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_health || 450 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_lightning || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_melee || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_plasma_blast || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_tele_blast || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_kingpin_telefrag || 500 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_leech_dmg_bite || 5 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_leech_health || 3 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_massassin_sniper || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_miniturret_health || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_arm || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_chest || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_head || 3 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_leg || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_monster_stomach || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_nihilanth_health || 900 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_nihilanth_zap || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_osprey || 600 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_otis_bullet || 34 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_otis_health || 65 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_dmg_bite || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_dmg_spit || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_dmg_whip || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_pitdrone_health || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_arm || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_chest || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_head || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_leg || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_player_stomach || 1 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_357_bullet || 66 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_762_bullet || 110 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_9mm_bullet || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_9mmAR_bullet || 8 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_9mmAR_grenade || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_buckshot || 9 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_crowbar || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_displacer_other || 250 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_displacer_radius || 300 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_egon_narrow || 0 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_egon_wide || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_gauss || 19 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_grapple || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_hand_grenade || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_HpMedic || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_rpg || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_satchel || 160 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_secondarygauss || 190 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_shockrifle || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_shockrifle_beam || 2 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_spore || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_tripmine || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_uzi || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_wrench || 22 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_xbow_bolt_client || 0 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_plr_xbow_bolt_monster || 60 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_rgrunt_explode || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_scientist_heal || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_scientist_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_sentry_health || 80 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shockroach_dmg_xpl_splash || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shockroach_dmg_xpl_touch || 350 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shocktrooper_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shocktrooper_kick || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_shocktrooper_maxcharge || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_snark_dmg_bite || 10 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_snark_dmg_pop || 5 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_snark_health || 2 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_sqknest_health || 50 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_stukabat || 123 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_stukabat_dmg_bite || 12 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_suitcharger || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tentacle || 750 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_energybeam || 3 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_health || 800 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_punch || 55 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_tor_sonicblast || 15 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_turret_health || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_dmg_beam || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_dmg_explode || 200 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_dmg_punch || 30 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_voltigore_health || 350 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_barney_dmg_both_slash || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_barney_dmg_one_slash || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_barney_health || 110 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_dmg_both_slash || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_dmg_one_slash || 25 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_health || 100 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_soldier_dmg_both_slash || 55 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_soldier_dmg_one_slash || 40 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| sk_zombie_soldier_health || 150 || ext, prot ||Server||Skill||&lt;br /&gt;
|-&lt;br /&gt;
| skill || 1 ||||Server||Skill|| The default skill level your server will use. Maps can override this in their configuration.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Always let the map choose.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Easy, enemies are easy to kill, players are hard to kill.&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: Hard, enemies are hard to kill, players are easy to kill.&lt;br /&gt;
* &amp;lt;code&amp;gt;3&amp;lt;/code&amp;gt;: Realistic, enemies are easy to kill, players are very easy to kill - enables realistic weapon damage.&lt;br /&gt;
Mappers are recommended not to use this setting, but still do.&lt;br /&gt;
|-&lt;br /&gt;
| skillcfgfile || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| skin || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| snd_noextraupdate || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| snd_show || 0 || sp ||||||&lt;br /&gt;
|-&lt;br /&gt;
| speak_enabled || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| suitvolume || 0.250 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_accelerate || 10 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_admin_icon || 0 || sv, ext, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_ai_enemy_detection_mode || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_aim || 0 || a, sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_airaccelerate || 10 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_allow_dlfile || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_allowdownload || 1 |||||||| Allow players to download custom content from your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_allowupload || 1 || sv |||||| Allow players to send custom sprays to your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_alltalk || 0 || sv, ext |||||| Voice communication is sent to all teams. Currently obsolete in Sven Co-op.&lt;br /&gt;
|-&lt;br /&gt;
| sv_bounce || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_cheats || 1 || sv |||||| Allow players to use cheat commands. If the server is for Internet use the player slots must be 3 or less for players (non-administrators) to use cheats.&lt;br /&gt;
* &amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt;: Nobody can use cheats.&lt;br /&gt;
* &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;: Everyone can use cheats.&lt;br /&gt;
* &amp;lt;code&amp;gt;2&amp;lt;/code&amp;gt;: Administrators can use cheats, players can&#039;t use cheats.&lt;br /&gt;
This is primarily intended for a map author to run a controlled test session. LAN servers are not subject to the player slots limit. [http://www.svencoop.com/manual/server-advanced.html#cheats More info]&lt;br /&gt;
|-&lt;br /&gt;
| sv_clienttrace || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_contact || 0 || sv |||||| The email address of the server manager, so players have someone to contact when there is a problem.&lt;br /&gt;
|-&lt;br /&gt;
| sv_disable_online_api || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_downloadurl || 0 || prot |||||| The HTTP address where your server&#039;s custom content can be found, so players can download it very fast. This is essential to get players onto your server while it&#039;s running non-standard maps. HTTPS is currently unsupported, but will be available in a future release.&lt;br /&gt;
|-&lt;br /&gt;
| sv_enableoldqueries || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_failuretime || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_filetransfercompression || 1 |||||||| Allow custom content to be compressed on the fly for faster delivery.&lt;br /&gt;
|-&lt;br /&gt;
| sv_filetransfermaxsize || 10485760 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_filterban || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_friction || 4 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_gravity || 800 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_instancedbaseline || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_lagcompensation || 5 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_lan || 0 |||||||| Server is only for a local area network. When enabled players authenticate with their IP address, and can only join if they are within the same subnet as the server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_lan_rate || 20000 |||||||| Rate (bytes/second) that the clients are forced to talk to the server at when in LAN mode. 100000 (100 kBtyes/sec) is more than enough for 32 players and sustainable on any modern LAN.&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_client_commands || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_daily || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_monster_damage || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_monster_deaths || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_monster_monster_kills || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_onefile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_player_deaths || 1 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_player_frequency || 30 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_log_singleplayer || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logbans || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logblocks || 0 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logrelay || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_logsecret || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxrate || 0 || sv |||||| The maximum rate (bytes/second) that clients can talk to the server at when in Internet mode. 20,000 (20 kBytes/sec) is enough for 16 players, though intense maps with lots of server-to-client traffic will likely need to be raised up to the maximum of 100,000 (100 kBytes/sec).&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxspeed || 270 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxunlag || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxupdaterate || 30 |||||||| The maximum number of events/second the server can send to a client. 50 is enough for 16 players. If you&#039;re running a server on a home broadband connection, consider lowering this to 15 or 20.&lt;br /&gt;
|-&lt;br /&gt;
| sv_maxvelocity || 4096 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_minrate || 0 || sv |||||| The minimum rate (bytes/second) that clients can talk to the server at when in Internet mode. Please do not change this so dial-up users can still enjoy your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_minupdaterate || 10 |||||||| The maximum number of events/second the server can send to a client. Please do not change this so dial-up users can still enjoy your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_newunit || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_notransition || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_outofdatetime || 1800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_password || 0 || sv, prot |||||| Password used for players to join your server. Leave blank if your server is public.&lt;br /&gt;
|-&lt;br /&gt;
| sv_proxies || 1 || sv |||||| Allow spectator proxies (HLTV) to connect to your server.&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_banpenalty || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_maxfailures || 10 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_minfailures || 5 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rcon_minfailuretime || 30 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_report_unknown_entities || 0 || ext, prot, nolog ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rollangle || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_rollspeed || 200 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_send_logos || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_send_resources || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skycolor_b || 132 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skycolor_g || 132 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skycolor_r || 369 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyname || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyvec_x || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyvec_y || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_skyvec_z || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_stats || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_stepsize || 18 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_stopspeed || 100 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_timeout || 60 |||||||| The time (second) a client stops responding before the server considers the client to have completely lost connectivity.&lt;br /&gt;
|-&lt;br /&gt;
| sv_unlag || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_unlagpush || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_unlagsamples || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_uploadmax || 0.500 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_version || 501048.781 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_visiblemaxplayers || -1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_voiceenable || 1 || a, sv |||||| Allow players to use voice communication.&lt;br /&gt;
|-&lt;br /&gt;
| sv_wateraccelerate || 10 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_wateramp || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_waterfriction || 1 || sv ||||||&lt;br /&gt;
|-&lt;br /&gt;
| sv_zmax || 4096 || sp |||||| The radius based distance from players of which the sky map will be rendered at, causing anything further than this to not be drawn. (Only mappers should ever worry about this.)&lt;br /&gt;
|-&lt;br /&gt;
| sys_ticrate || 100 |||||||| The maximum number of frames/second your server will process.&lt;br /&gt;
Frame rates too high will (over 200) also have a negative effect on physics and NPC movement, and will cause many brush entities to cause crush damage when nothing is blocking them.&lt;br /&gt;
|-&lt;br /&gt;
| team || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| texgamma || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| topcolor || 0 || a, user ||||||&lt;br /&gt;
|-&lt;br /&gt;
| traceralpha || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerblue || 0.400 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracergreen || 0.800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerlength || 0.800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| traceroffset || 30 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerred || 0.800 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| tracerspeed || 6000 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| v_centermove || 0.150 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| v_centerspeed || 500 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| v_dark || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_ablood || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_agibs || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_hblood || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| violence_hgibs || 1 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_avggain || 0.500 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_clientdebug || 0 || cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_enable || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_fadeouttime || 0.100 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_forcemicrecord || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_inputfromfile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_loopback || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_maxgain || 5 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_modenable || 1 || a, cl ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_overdrive || 2 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_overdrivefadetime || 0.400 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_profile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_recordtofile || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_scale || 1 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_serverdebug || 0 || ext ||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_showchannels || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| voice_showincoming || 0 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| volume || 0.700 || a ||||||&lt;br /&gt;
|-&lt;br /&gt;
| waterroom_type || 14 ||||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_9mmhandgun || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_crossbow || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_displacer || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_eagle || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_mp5 || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_rpg || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| weaponmode_shotgun || 0 || ext, prot ||||||&lt;br /&gt;
|-&lt;br /&gt;
| zoom_sensitivity_ratio || 1.200 || cl ||||||&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| ambient_fade || 100 ||  ||Engine||Sound||Automatic ambient sounds: Rate of volume fading when moving from one environment to another.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| ambient_level || 0.300 ||  ||Engine||Sound||Automatic ambient sounds: Volume of ambient sounds (water and wind). &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.18. Quake feature, broken and unused in GoldSrc.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| ati_npatch || 1.0 || a ||Engine||Rendering||Enables ATI TruForm/npatch tessellation for studio models.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. ATi drivers dropped support for TruForm long time ago.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| d_spriteskip || 0 ||  ||Engine||Rendering||? Software renderer only.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Software renderer is no longer present in Svengine.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_affinemodels || 0 ||  ||Engine||Rendering||Disables perspective-correct texturing for studio/alias models to improve performance. This is only a hint for the OpenGL driver (sets GL_PERSPECTIVE_CORRECTION_HINT to GL_FASTEST).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_dither || 1 || a ||Engine||Rendering||Enables texture dithering in 16-bit color depth modes to improve visuals.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. 16-bit color depths are no longer supported.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_flipmatrix || 0 || a ||Engine||Rendering||Fixes world &amp;lt;-&amp;gt; screen transformations when using the 3DNow! 3Dfx MiniGL driver.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. 3Dfx hardware is no longer relevant/supported.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_palette_tex || 1 ||  ||Engine||Rendering||Enables use of paletted textures to conserve video memory.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Drivers dropped support for paletted textures long time ago.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| gl_ztrick_old || 0 ||  ||Engine||Rendering||Enables the use of a trick that allows the renderer to avoid clearing the depth buffer every frame by splitting it in half. This provided a slight speed increase on early 3D accelerators, with a trade off for less depth precision. Was &#039;&#039;&#039;gl_ztrick&#039;&#039;&#039; in pre-Steampipe builds of the GoldSrc engine.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| graphheight || 64.0 ||  ||Engine||Netgraph||&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Renamed&#039;&#039;&#039;&amp;lt;/span&amp;gt; to &#039;&#039;&#039;net_graphheight&#039;&#039;&#039; in Sven Co-op 5.17 (for consistency with the other net_graph CVARs).&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| r_mirroralpha || 1 ||  ||Engine||Rendering||Sets transparency of the mirror texture.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Leftover from GLQuake, this feature never worked correctly in GoldSrc/Svengine.&lt;br /&gt;
|- style=&amp;quot;background-color:#dddddd;&amp;quot;&lt;br /&gt;
| r_mmx || 0* ||  ||Engine||Rendering||Enables use of MMX extensions for surface rendering. Software renderer only. &#039;&#039;&#039;*&#039;&#039;&#039; Default value is determined on start up (1 for CPUs with MMX extensions, 0 otherwise).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;&#039;&#039;&#039;Removed&#039;&#039;&#039;&amp;lt;/span&amp;gt; in Sven Co-op 5.17. Software renderer is no longer present in Svengine.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
CVAR flags:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Flag&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|a||Archive&lt;br /&gt;
|-&lt;br /&gt;
|user||User Info&lt;br /&gt;
|-&lt;br /&gt;
|sv||Server&lt;br /&gt;
|-&lt;br /&gt;
|ext||External DLL&lt;br /&gt;
|-&lt;br /&gt;
|cl||Client DLL&lt;br /&gt;
|-&lt;br /&gt;
|prot||Protected&lt;br /&gt;
|-&lt;br /&gt;
|sp||Singleplayer only&lt;br /&gt;
|-&lt;br /&gt;
|print||Printable characters only&lt;br /&gt;
|-&lt;br /&gt;
|nolog||Unlogged&lt;br /&gt;
|-&lt;br /&gt;
|strip||Strip extra white characters&lt;br /&gt;
|-&lt;br /&gt;
|cheat||Cheat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Console]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Func_detail&amp;diff=948</id>
		<title>Func detail</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Func_detail&amp;diff=948"/>
		<updated>2023-05-24T13:52:30Z</updated>

		<summary type="html">&lt;p&gt;Erty: Corrected description for coplanar priority (thanks Loulimi!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
| type=b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Func_detail is useful brush entity, similar to [[func_wall]] except it doesn&#039;t support Render Modes. Detailed brushes like tables, computers, pipes, cars etc. should be turned into func_detail instead of func_wall. Brushes tied into func_detail are Detail Brushes. Detail brushes don&#039;t block vis, nor slowing vis processing down. It won&#039;t chop other brushes, helps to avoid many compiling warnings. The one of most important feature of func_detail is that detail brushes won&#039;t count into models limit (just like func_walls) which is very easy to exceed in Sven Co-op. You can customize detail level (description below), and passability of [[func_brush]] (it&#039;s better than [[func_illusionary]] because of better lightning receiving and in-game decals support). Using this brush in replace of func_wall is highly recommended. Every keyvalue is optional, it&#039;s recommended to leave them as they are (instead of &#039;Passable&#039; key) for beginner mappers.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Detail level|zhlt_detaillevel|The brush&#039;s detail level. Each level will be chopped by brushes of equal or lower detail level, and always be chopped by world brushes, and only chop brushes of equal or greater level. Use higher amount for smaller details. Try to avoid too many detail levels in the map (it&#039;s increasing .bsp file size)}}&lt;br /&gt;
{{Entity_keyvalue|Lower it&#039;s level to chop others|zhlt_chopdown|If you set this value to no lower than detail level, this brush can chop world brushes (if &#039;detail level&#039; minus &#039;lower it&#039;s level to chop others&#039; is equal to 0) and brushes from lower detail levels.}}&lt;br /&gt;
{{Entity_keyvalue|Raise it&#039;s level to get chopped|zhlt_chopup|Specify to chop brushes from higher detail levels that this func_detail.}}&lt;br /&gt;
{{Entity_keyvalue|Priority when faces overlap|zhlt_coplanarpriority|Helps prevent z-fighting between two or more overlapping detail brush faces by giving each detail its own priority. The two brushes must be on the same detail level to make use of this priority (use detail level 0 to work with world brushes).}}&lt;br /&gt;
{{Entity_keyvalue|Detail level of cliphull|zhlt_clipnodedetaillevel|Should always be &#039;0&#039; or &#039;1&#039; unless you are grappling with cliphull errors.}}&lt;br /&gt;
{{Entity_keyvalue|Passable|zhlt_noclip|Specify whenever func_detail can be walked through (&#039;Yes&#039;) or have full collision (&#039;No&#039;). Note that bullets will still hit this entity when it&#039;s passable.}}&lt;br /&gt;
&lt;br /&gt;
== Detail level ==&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: This is the same level as ordinary world brushes. Behaves just as world brushes when it comes to face chopping. Will block VIS.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: The default detail level. Will be chopped by world brushes and level 0 details, but won&#039;t chop level 2 and up. Is ignored by VIS.&lt;br /&gt;
&lt;br /&gt;
All levels from 2 and up behaves just as level 1, but will be chopped by any level equal or less than its own detail level, and chop any details of a greater level.&lt;br /&gt;
This continues ad infinitum. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Detail layers uses an advanced method to decide leafnode content, so they won&#039;t cause &amp;quot;Ambiguous leafnode contents&amp;quot; compile warning.&lt;br /&gt;
* Despite becoming an ordinary world brush during compilation, it cannot be used to seal the map. It is kept separate from ordinary world brushes during processing of Hull 0 and as such cannot be used to prevent leaks. Only ordinary world brushes should be used to close up a map.&lt;br /&gt;
* Even if Passable is set to Yes (zhlt_noclip 1) it will still be affected by decals such as sprays and bullet holes.&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Brush entities]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Info_hullshape&amp;diff=906</id>
		<title>Info hullshape</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Info_hullshape&amp;diff=906"/>
		<updated>2023-03-27T09:38:39Z</updated>

		<summary type="html">&lt;p&gt;Erty: Added note about minimum path width, hull3 18 z-units requirement in description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
| type=b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A brush entity that allows the mapper to set a custom shape for the different collision hulls. The shape must be made of a single brush and must be tied with an origin brush to define the shape&#039;s center. For hull3 (crouching) the origin &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be 18 units up from the bottom of the shape otherwise a crouching player may clip into the floor.&lt;br /&gt;
&lt;br /&gt;
To use this you may either add &amp;lt;code&amp;gt;zhlt_hull1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;zhlt_hull2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;zhlt_hull3&amp;lt;/code&amp;gt; keys whose values are the names of an info_hullshape for &#039;&#039;standing&#039;&#039;, &#039;&#039;big monster&#039;&#039; and &#039;&#039;crouching&#039;&#039; shapes respectively to any solid brush entity or [[func_detail]], or set the &amp;lt;code&amp;gt;defaulthulls&amp;lt;/code&amp;gt; key of the info_hullshapes accordingly to apply to all geometry by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Name|targetname|Property used to identify entities.}}&lt;br /&gt;
{{Entity_keyvalue|Set as default shape|defaulthulls|Whether to use this shape as the default for hull calculations. The available options are:}}&lt;br /&gt;
::*  = No&lt;br /&gt;
::* 2 = for hull 1 (standing player)&lt;br /&gt;
::* 4 = for hull 2 (big monster, e.g. gargantua)&lt;br /&gt;
::* 8 = for hull 3 (crouching player)&lt;br /&gt;
{{Entity_keyvalue|Disable this entity|disabled|Disable this entity.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* For reference, default hulls are cuboids of size &amp;lt;code&amp;gt;32x32x72&amp;lt;/code&amp;gt; units (hull1, standing), &amp;lt;code&amp;gt;64x64x64&amp;lt;/code&amp;gt; units (hull2, big monster) and &amp;lt;code&amp;gt;32x32x36&amp;lt;/code&amp;gt; units (hull3, crouching) with origin in the center.&lt;br /&gt;
* Most of the time you will only need hull1 and hull3 as these are the collision hulls used by players (standing and crouching hulls respectively).&lt;br /&gt;
* The minimum path width is &amp;lt;code&amp;gt;hull width + 1&amp;lt;/code&amp;gt;. So, for example, if you want a player to be able to fit within a 24 unit wide hallway the hullshape must be a maximum of &amp;lt;code&amp;gt;24 - 1 = 23&amp;lt;/code&amp;gt; units wide.&lt;br /&gt;
* This entity can be used to prevent the player from standing on top of slopes by giving the player a hull shape that is tapered or rounded at the bottom.&lt;br /&gt;
* The shape should be kept simple as complex shapes may drastically increase clipnodes used in the map.&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Brush entities]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Mapping/VHLT_command_reference&amp;diff=885</id>
		<title>Mapping/VHLT command reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Mapping/VHLT_command_reference&amp;diff=885"/>
		<updated>2023-03-18T02:21:55Z</updated>

		<summary type="html">&lt;p&gt;Erty: Created compiler command reference page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background:mistyrose;color:red;border-radius:5px;border:1px red solid;padding:0.5em 1em;width:67%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;!Review required!&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Information on this page is a copy of the ZHLT command reference and must be updated to accurately reflect the functionality and features of the Sven Co-op compiler tools.&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Shared options ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-chart&amp;lt;/code&amp;gt; || Display bsp statitics.&lt;br /&gt;
This option will cause the program to print out the bsp statistics right before it writes out the bsp. It is most handy to do -chart with HLRAD and HLVIS at the end of the compiles. The ripent program will alway display the chart.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-dev #&amp;lt;/code&amp;gt; || Compile with developer message.&lt;br /&gt;
Internal ZHLT debugging messages have been slowly added to the tools. This variable sets the &#039;level&#039; to display. In order (starting with 0 and going up) : Off, Error, Warning, Info, Fluff, Spam, MegaSpam. Generally this option should never be used except at request, to diagnose a compile problem on an end-users machine.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-estimate&amp;lt;/code&amp;gt; || Display estimated time during compile.&lt;br /&gt;
This option replaces the 10...20... style progress indicators with a estimate bar with some estimated completion times, as well as the exact number of the current job and how many jobs there are to do. The three different times remaining factor in varying amounts of historical data to guess how much longer it will take to run. It is good for a ballpark figure, but frequently not much more accurate than that.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-lightdata #&amp;lt;/code&amp;gt; || Set custom lightdata maximum (MB).&lt;br /&gt;
Higher values than the default (6MB) can cause performance issues. You should perform compatability testing before releasing maps if they&#039;re over the preset limit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-low | -high&amp;lt;/code&amp;gt; || Run program an altered priority level.&lt;br /&gt;
Setting the priority of the compile tools to -low is very handy, as you can multitask and do other things without really feeling the drain of the compile programs on the system, provided there is enough memory for the tools and the other programs you use.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-noinfo&amp;lt;/code&amp;gt; || Do not show tool configuration information.&lt;br /&gt;
ZHLT 2.1 added a configuration display for each of the tools as they run, to display the current settings for all configurable options as well as their defaults. This sometimes causes problems with other programs, most notably when compiling within Worldcraft, it likes to crash when too much stuff scrolls into its compile process window.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-nolog&amp;lt;/code&amp;gt; || Don&#039;t generate the compile logfiles.&lt;br /&gt;
This option just disables the generation of the .log and .err files which are normally generated whenever the compile tools run.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-texdata #&amp;lt;/code&amp;gt; || Alter maximum texture memory limit (in KB).&lt;br /&gt;
Half-Life was built with a 2MB texture limit, as was Opposing Force. The ZHLT default limit is 4MB. Even 4MB can be a bit much, when combined with model textures, skies, hud graphics, and more. This is especially true of people with older cards (Voodoo 1 and 2&#039;s, etc).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-threads #&amp;lt;/code&amp;gt; || Manually specify the number of threads to run.&lt;br /&gt;
This option is generally only necessary on the non-windows versions of the tools, where there is not a standard way to detect the number of processors in the system and auto-set the value. It can be manually set on windows machines, primarily if you wish to use fewer threads than processors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-verbose&amp;lt;/code&amp;gt; || Compile with verbose messages.&lt;br /&gt;
Many of the tools have &#039;minor warnings&#039; and informative messages which are displayed when verbose mode is set. As the ZHLT 2.x series developed, many of the developer specific settings have been moved to developer messages, while the mapper-related messages remain as verbose messages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SC-CSG ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-brushunion #&amp;lt;/code&amp;gt; || Threshold to warn about overlapping brushes.&lt;br /&gt;
This option is a mapper debugging feature. The value passed in is a percentage (0 to 100) of overlap of two brushes before a warning is printed. Starting with a high value (95+) is a good idea, as going too low to start can print hundreds or thousands of messages. The brush numbers of the intersecting brushes and the percentage in which they intersect each other is displayed for each occurence. This option is off by default as it dramatically slows down HLCSG to do these calculations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-cliptype value&amp;lt;/code&amp;gt; || Select the clip hull generation method. Choices are smallest, normalized, simple, precise or legacy (default).&lt;br /&gt;
The ExpandBrush function of HLCSG has been reworked to fix 2 bad assumptions that led to &amp;quot;sticky&amp;quot; exterior corners in Half-Life maps.&lt;br /&gt;
To use the new clip hull feature, use &amp;quot;-cliptype precise&amp;quot;. If you want to same some clipnodes, you can use &amp;quot;-cliptype simple&amp;quot; which will shift player models a few units upward on sloped floors. If you want to use the new HLCSG for the speed improvement but want the old style clipping, use &amp;quot;-cliptype legacy&amp;quot;. If you want to have the smallest possible number of clipnodes and don&#039;t mind some stickyness (not recommended), use &amp;quot;-cliptype smallest&amp;quot;. &amp;quot;-cliptype normalized&amp;quot; uses bugfix 1 and skips bugfix 2 for people who don&#039;t want denormalized brushes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-hullfile file&amp;lt;/code&amp;gt; || Load a custom hullfile.&lt;br /&gt;
Loads a custom set of hulls for the collision hull generation. The file is composed of 3 lines of 3 whitespace delimited numbers. Each line is an X Y Z size of the bounding box it is for. Only specific mod authors and their mapping teams should ever worry about this feature.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-noclip&amp;lt;/code&amp;gt; || Don&#039;t create clipping hull.&lt;br /&gt;
Half-Life, like Quake1, has 4 hulls: 1 visual hull and 3 collision hulls. This option disables generation of the collision hulls for a small savings in compile time. Note that the world will not be solid at all (everything will fall into the void) with this option set.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-noclipeconomy&amp;lt;/code&amp;gt; || Disables redundant clipnode stripping.&lt;br /&gt;
Clipnodes are &#039;planes&#039; that restrict the player movement. They are placed along the walls and floors of your level, so that they player cannot pass though them. However, like everything else in the Half-Life universe, they are limited, and will max out with compile errors if you end up using too many of them.&lt;br /&gt;
HLCSG will analyse how the clipnodes are being used in your map. If it thinks that it can get away with not using clipnodes in any particular situation (such as in func_illusionaries which don&#039;t need clipnodes), then HLCSG will strip them away from the level. This means that by default, your clipnode counts will be lower than normal. This doesn&#039;t mean that you will never see another MAX_MAP_CLIPNODES error, it just means it&#039;s less likely to happen in the first place.&lt;br /&gt;
Use this switch to turn of clipnode economy mode if you believe that it is causing problems.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-nonulltex&amp;lt;/code&amp;gt; || Disables [[NULL texture]] stripping.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-noskyclip&amp;lt;/code&amp;gt; || Disable automatic clipping of SKY brushes.&lt;br /&gt;
By default HLCSG will CLIP all SKY brushes, as well as remove all non-sky faces on the &#039;inside&#039; of a sky brush (which eases up vis time, and improves some time and memory usage in rad as well).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-nowadtextures&amp;lt;/code&amp;gt; || Include all used textures into bsp.&lt;br /&gt;
This option is obsoleted by -wadinclude and is only left in to retain some backwards compatibility.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-nullfile file&amp;lt;/code&amp;gt; || Specify a file containing a list of entities to retexture with the [[NULL texture]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-onlyents&amp;lt;/code&amp;gt; || Do an entity update from .map to .bsp&lt;br /&gt;
This option will take the entities from the .map file and update them into the .bsp file. For the most part, entities can only be edited. Adding or removing any can reorder the other entities which frequently breaks brush based entities, especially triggers.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-tiny #&amp;lt;/code&amp;gt; || Minimum brush face surface area before it is discarded.&lt;br /&gt;
Tiny brush faces are outright removed. The current cut-off is 0.5 square units. It is dangerous to drop faces in this manner, as the BSP tree for the world can be unusable, or generate leaf portal errors or hall-of-mirrors vis errors.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-wadautodetect&amp;lt;/code&amp;gt; || Enable automatic wad detection.&lt;br /&gt;
Automatic wad detection is a simple utility that will exclude any wadfiles from the bsp that aren&#039;t in use by the map. This enables you to add any assortment of wadfiles you wish, and yet only have those that are actually used by the map included in the .bsp file.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-wadcfgfile path&amp;lt;/code&amp;gt; || Manually specifies the path to the wad.cfg file. By default, the tools will look in the same directory and the Half-Life directory.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-wadconfig name&amp;lt;/code&amp;gt; || Use a custom wad configuration in the wad.cfg custom wad configuration file.&lt;br /&gt;
Custom wad configurations are used to enable you to choose which .wad files you want written into the the .bsp file, regardless of what happens to be in your editor, for any given game configuration. So, now, HLCSG will ignore the wads that you have configured in your editor, and instead only write in the ones you specify.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-wadinclude file&amp;lt;/code&amp;gt; || Place textures used from wad specified into bsp.&lt;br /&gt;
This option will cause csg to include used textures from the named wadfile into the bsp. It does partial name matching, is not case sensitive, and can also match directory names. If multiple includes need to be done, -wadinclude must be specified multiple times, once for each include. Only textures actually used in the map are included into the bsp.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SC-BSP ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-leakonly&amp;lt;/code&amp;gt; || Run BSP only enough to check for LEAKs.&lt;br /&gt;
If you already know a map has a leak, this is a good option to just save some time in HLBSP and just generate the pts file.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-noopt&amp;lt;/code&amp;gt; || Skip plane optimization on output.&lt;br /&gt;
HLBSP version p14 and later automatically removes unused planes when writing the output BSP. This switch turns off that behavior.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-maxnodesize #&amp;lt;/code&amp;gt; || Sets the maximum portal node size.&lt;br /&gt;
This option tweaks the maximum size of a portal node. Setting it smaller will bsp the world into smaller chunks at the cost of higher r_speed values, but it can pay itself back in many cases with making vis either faster, or more accurate, or both.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-noclip&amp;lt;/code&amp;gt; || Don&#039;t process the clipping hull (not for final runs).&lt;br /&gt;
This is a continuation of the -noclip option in HLCSG. In this case it tells HLBSP that HLCSG was compiled with -noclip and to not attempt to BSP the collision hulls as they are not present in the bsp.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-nofill&amp;lt;/code&amp;gt; || Don&#039;t fill outside (will mask LEAKs) (not for final runs).&lt;br /&gt;
This step causes filling to not be performed, which will cause all the faces on the outside of the map to not be discarded. It is probably a bad idea to rad a map that has been compiled this way, though vis should run normally.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-nonulltex&amp;lt;/code&amp;gt; || Disables [[NULL texture]] stripping.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-notjunc&amp;lt;/code&amp;gt; || Don&#039;t break edges on t-junctions (not for final runs).&lt;br /&gt;
This is a development/debugging option that should not be set in normal use.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-subdivide #&amp;lt;/code&amp;gt; || Sets the face subdivide size.&lt;br /&gt;
Faces in Half-Life are subdivided by this value (in units). The default is 240, and it should never need to be set lower (as it just increases r_speed values). Setting the value higher may cause problems in software mode. If in doubt, leave at the failsafe default value of 240.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SC-VIS ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-fast&amp;lt;/code&amp;gt; || Fast vis (NOT FOR FINAL COMPILES).&lt;br /&gt;
A fast vis is handy for running around in a developed map without dropping polygons. However r_speed values will usually be pretty bad, as well as epoly counts. The map can still be lit with HLRAD, however its quality and compile time will both suffer as a result. Maps should regularly be compiled without fast vis, as fast vis can mask a sudden increase in normal vis compile time.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-full&amp;lt;/code&amp;gt; || Full vis.&lt;br /&gt;
This option enables extra calculations during vis, which help reduce the number of vis errors in a map over a normal vis. The speed hit is approximately 30% over a normal vis. r_speed values will generally be the same, though lower in some areas, and higher in others (primarily due to vis errors being fixed).&lt;br /&gt;
This switch should be used when running final map compiles.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-maxdistance #&amp;lt;/code&amp;gt; || Set the maximum visibility distance (in units).&lt;br /&gt;
Maximum Distance Visibility (MDV) is a feature that prevents leafs beyond a certain distance from being rendered (or even sent to the renderer at all). In conjunction with fog, it can become the ultimate catalyst when building and compiling large maps, especially those with open areas. However, due to the nature of the calculations, not all leaves beyond a certain distance are guaranteed to be prevented from being rendered; but those that are within the maximum distance are guaranteed to be rendered.&lt;br /&gt;
There is a small side effect when using the Maximum Distance feature, because HLRAD relies heavily on the visibility matrix to speed up lighting operations. As such, a normal rad of the map will result in ackward, &amp;quot;cut off&amp;quot; lighting. This means that a special version of HLRAD is required (all compile tools in this series since MHLT 1.6), which accomodates for the MDV lighting problem. When you use this parameter, an extra file named &amp;lt;mapname&amp;gt;.vdt that contains the real visibility matrix (i.e without any MDV performed) will be created, which will be used to correctly light the map.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SC-RAD ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-ambient r g b&amp;lt;/code&amp;gt; || Set ambient world light (0.0 to 1.0, r g b).&lt;br /&gt;
This option sets a minimum light value to every face so that nothing comes out pitch black. The values are red green blue, scaled from 0.0 to 1.0&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-bounce #&amp;lt;/code&amp;gt; || Set number of radiosity bounces.&lt;br /&gt;
This option sets the number of times light bounces in the radiosity pass. By the time the code gets to this point, all the data is precomputed, and extra bounces are very fast. It will make the shadows less harsh using more bounces, but can help light up dark areas much more naturally.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-chop #&amp;lt;/code&amp;gt; || Set radiosity patch size for normal textures.&lt;br /&gt;
Each face in the world has a grid projected onto it, and chopped up into a rather coarse set of sample points. These points are patches, and are what HLRAD uses to do the bounced lighting calculations. A higher chop sacrifices quality for both speed and memory consumption of HLRAD. A lower chop increases the quality at the expense of speed and memory usage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-circus&amp;lt;/code&amp;gt; || Enable &#039;circus&#039; mode for locating unlit lightmaps.&lt;br /&gt;
This is a debugging option, which will cause all black pixels in any lightmap to be set to a random fullbright color. It only looks at the direct lighting to make this determination, and ignores any bounced radiosity data for making this determination.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-colourgamma r g b&amp;lt;/code&amp;gt; || Sets different gamma values for r, g, b.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-colourjitter r g b&amp;lt;/code&amp;gt; || Adds noise, independent colours, for dithering.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-colourscale r g b&amp;lt;/code&amp;gt; || Sets different lightscale values for r, g ,b.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-coring #&amp;lt;/code&amp;gt; || Set lighting threshold before blackness.&lt;br /&gt;
This value controls how much light it takes before a surface will be lit with a non-black value.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-customshadowwithbounce&amp;lt;/code&amp;gt; || Enable custom shadows for bounced light.&lt;br /&gt;
By default, the zhlt_customshadowflag does not affect bounced light. Using this switch will enable custom shadows for bounced light.&lt;br /&gt;
This will only work with greyscale custom shadows. To enable color for the bounced light of custom shadows, use the -rgbtransfers parameter as well.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-dlight #&amp;lt;/code&amp;gt; || Set direct lighting threshold.&lt;br /&gt;
This option is similar to -maxlight, except that it re-normalizes the direct lighting values instead of clipping them if they are too high.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-dscale #&amp;lt;/code&amp;gt; || Set direct lighting scale.&lt;br /&gt;
Due to a bug in the original version of qrad, the direct lighting layer was added into the final lighting twice. The correct thing to do is only have it in there once, but at the time too many maps had been created with this assumption and it was left in there. This has been corrected as a command line switch, to scale the direct lighting by.&lt;br /&gt;
Using the value of &#039;1&#039; would generate the most correct looking maps. However, since this is configurable it has a few other uses. Using a value of &#039;0&#039; will remove the direct lighting completely from a map and it will only be lit with radiosity lighting. This ends up &#039;opposite&#039; of -bounce 0, and can be used to check the radiosity lighting for glitches. Using larger values, like 3 or 4, cause extremely harsh direct lighting relation to the shadows and might be of use in desert or arctic maps.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-dump&amp;lt;/code&amp;gt; || Dumps light patches to a file for HLRAD debugging info.&lt;br /&gt;
This is a developer option for ZHLT, to dump out the patch data generated by the chopping/subdividing and make sure it looks alright.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-extra&amp;lt;/code&amp;gt; || Turns on 9 point oversampling for lighting, making it look much better.&lt;br /&gt;
This switch should be used when running final map compiles.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-fade #&amp;lt;/code&amp;gt; || Set global fade (larger values = shorter lights).&lt;br /&gt;
This value adds in an artificial factor into the normal (1 / dist * dist) inverse square falloff calculations, by multiplying the denominator of the scale by the fade value. Point lights can set their own individual fade and falloff values, which override any global setting on the command line. These calculations only affect the direct lighting layer, as the radiosity pass always uses plain inverse square falloff.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-falloff #&amp;lt;/code&amp;gt; || Set global falloff mode (1 = inv linear, 2 = inv square).&lt;br /&gt;
This option can change the normal inverse square falloff of lighting in the direct lighting layer with inverse falloff.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-gamma #&amp;lt;/code&amp;gt; || Set global gamma value.&lt;br /&gt;
This option also occurs after the direct and radiosity layers are added together, and a global gamma correction is calculated and applied to the lighting before it is finalized.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-incremental&amp;lt;/code&amp;gt; || Use or create an incremental transfer list file.&lt;br /&gt;
This is a handy option for tweaking lighting, especially on slow or lower memory machines. BuildVisLeafs, MakeScales, and SwapTransfers can be skipped entirely on subsequent runs of HLRAD. Note that geometry must not change, but lighting can. Using the incremental file requires a simple but important procedure:&lt;br /&gt;
* First HLRAD is run normally with -incremental. In addition to the map being lit normally, it will generate an incremental file, which is essentially the transfer lists dumped to disk.&lt;br /&gt;
* Lights can be changed in any way (moved, brightness changed, color changed, etc).&lt;br /&gt;
* Update the entities in the bsp with an HLCSG -onlyents compile.&lt;br /&gt;
* Re-run rad normally again with the -incremental switch. The exact same options for -extra, -chop, -texchop, -notexscale must be used on all the runs of HLRAD. All the other values may be tweaked.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-jitter r g b&amp;lt;/code&amp;gt; || Adds noise, monochromatic, for dithering.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-lights file&amp;lt;/code&amp;gt; || Manually specify a lights.rad file to use.&lt;br /&gt;
A single .rad file can be added to the compile manually, in addition to the defaults of lights.rad and mapname.rad&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-maxlight #&amp;lt;/code&amp;gt; || Set maximum light intensity value.&lt;br /&gt;
This option can be used to cap the bright spots, if you want a map to come out darker overall.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-nodiffuse&amp;lt;/code&amp;gt; || Disables light_environment diffuse hack.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-nodynbounce&amp;lt;/code&amp;gt; || Turn off bounces for dyanmic lights (overrides -bounce).&lt;br /&gt;
Prior to ZHLT 1.7, only the static light type (constant brightness, no switching) was used in bounce calculations. This switch activates that older behavior. Benefits include smaller lightdata sizes and a lower probability of a &amp;quot;too many lightstyles&amp;quot; error.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-nolerp&amp;lt;/code&amp;gt; || Disable three multi-point interpolation for radiosity patch blending, use nearest point sample instead.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-nomatrix&amp;lt;/code&amp;gt; || Disable usage of vismatrix entirely.&lt;br /&gt;
As the sparse code does some compression, it requires a lot of thread synchronization and does not scale well past 2 CPU&#039;s. The -nomatrix switch was added to address this. However the addition of &#039;opaque brush entities&#039; starting with ZHLT 2.2 hurts the -nomatrix method&#039;s performance quite a bit. There is no vismatrix in this method at all, so it essentially reduces the memory requirements to zero for that structure.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-nopaque&amp;lt;/code&amp;gt; || Disable all entities using zhlt_lightflags 2 to block light. Using opaque entities slows rad down, and using this option is useful for doing quicker non-final lighting compiles.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-noskyfix&amp;lt;/code&amp;gt; || Disable light_environment being global.&lt;br /&gt;
ZHLT 2.1 added a simpler more manageable system for light_environment&#039;s. The new behavior is that a map only needs a single light_environment entity to light up all sky everywhere. The placement of the entity no longer matters. The -noskyfix option turns this feature off and enables the original code which require multiple light_environment&#039;s to properly light up an outdoor area.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-nospotpoints&amp;lt;/code&amp;gt; || Disables light_spot spherical point sources.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-notexscale #&amp;lt;/code&amp;gt; || Do not scale radiosity patches with texture scale.&lt;br /&gt;
By default, HLRAD will take the texture scale and apply it to the chopping grid which is projected onto it. This option turns that off, and almost always increases the number of patches in a map as most maps have many walls scaled up to 2 and 3.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-rgbtransfers&amp;lt;/code&amp;gt; || Enables RGB Transfers (for custom shadows).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-scale #&amp;lt;/code&amp;gt; || Set global light scaling value.&lt;br /&gt;
This option scales the final light values right after the direct lighting layer is added to the radiosity bounced lighting layer. Low values make the world darker, higher values make it brighter.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-sky #&amp;lt;/code&amp;gt; || Set ambient sunlight contribution in the shade outside.&lt;br /&gt;
Many faces have line of sight to sky, but fall in the shadow of some other object. This option affects how much of the normal sky lighting is put into the shadows.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-smooth #&amp;lt;/code&amp;gt; || Set smoothing threshold for blending (in degrees).&lt;br /&gt;
By default HLRAD uses Phong shading on all faces. If the angle between two edges is less than this value, it will be shaded with the Phong smoothing code, otherwise it won&#039;t.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-softlight r g b d&amp;lt;/code&amp;gt; || Scaling values for backwards-light hack.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-sparse&amp;lt;/code&amp;gt; || Enable low memory vismatrix algorithm.&lt;br /&gt;
The original vismatrix algorithm was limited to 65535 patches due to its design. Its memory usage also grew polynomially with the number of patches (patches * patches / 16 bytes). This option enables a compressed vismatrix, which at the cost of extra CPU time, breaks the 65535 limit, and also uses about 10% of the memory the vismatrix would.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;-texchop #&amp;lt;/code&amp;gt; || Set radiosity patch size for texture light faces.&lt;br /&gt;
Texture light faces are chopped with a different granularity than the normal faces, primarily so that the lighting looks good. Generally it should be half of the chop value. Adding -extra to HLRAD will automatically divide this value by 2 at runtime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=I/O_Reaction_Reference&amp;diff=875</id>
		<title>I/O Reaction Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=I/O_Reaction_Reference&amp;diff=875"/>
		<updated>2023-03-17T16:00:45Z</updated>

		<summary type="html">&lt;p&gt;Erty: Erty moved page I/O Reaction Reference to Mapping/I/O Reaction Reference: Moved to Mapping section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mapping/I/O Reaction Reference]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Mapping/I/O_Reaction_Reference&amp;diff=874</id>
		<title>Mapping/I/O Reaction Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Mapping/I/O_Reaction_Reference&amp;diff=874"/>
		<updated>2023-03-17T16:00:44Z</updated>

		<summary type="html">&lt;p&gt;Erty: Erty moved page I/O Reaction Reference to Mapping/I/O Reaction Reference: Moved to Mapping section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Entity name !! On Receive Inputs !! Sending Outputs&lt;br /&gt;
|-&lt;br /&gt;
|[[aiscripted_sequence ]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play animation&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (but animation continues) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnAnimationEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[ambient_generic]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play sound- works only when there was any other input&amp;lt;br /&amp;gt;last time.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play/stop sound&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop sound&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (stop the sound if it&#039;s playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[ambient_music]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play/stop music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (stop the music if it&#039;s playing)  || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all ammo_  || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove ammo, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[cycler]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Cycle animation&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[cycler_wreckage]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove emitter and fog) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_beam]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/disable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_beverage]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn model (if no model already spawned)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (spawned models are not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_blood]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit blood&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (spawned blood streams are not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_explosion]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit explosion&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (explosion effect is not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_fade]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start fade (override previous fading)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove entity but leave the fade effect) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_fog]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove fog as well) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_funnel]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit funnel&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (funnel is not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_global]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set global variable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only entity is removed) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Global State to Set&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;SetGlobalVariable&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[env_glow]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_laser]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/disable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_render]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (render mode is still applied) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_render_individual]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Revert render mode changes&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (revert render mode changes if active) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_sentence]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play sentence (overlap if mutli-triggered)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, announce end itself) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSentenceStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[env_shake]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Shake (override current shake)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, shake is still active) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_shooter]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn models (not while spawning)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, gibs still exist) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_sound]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Search inside radius to apply sound effects (only when use only and radius are specified)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, effect still remain) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_spark]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle/Turn on sparks&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_sprite]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_spritetrain]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/stop train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train gets destroyed, but sprite remains) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_xenmaker]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn monster (if space available)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (monster in queue won&#039;t spawn) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[game_counter]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Increase counter by 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Decrease counter by 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (entity and data) || Target -&amp;gt; OnHitMax/OnOverMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax/OnOverMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[game_counter_set]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set the counter to a new value&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnValueSet (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnValueSet (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[game_end]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; End the map&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[game_player_counter]] || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Min&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMin (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Max&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[game_player_equip]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Modify Inventory&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only entity, not given items) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEquipModify (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[game_player_hurt]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply damage&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamageDeal (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamageDeal (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[game_score]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply points&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[game_slot_counter]] || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;Not Tested&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;Not Tested&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[game_text]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Show text (override previous text on the same channel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove entity but leave the text effect) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDisplayText (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDisplayText (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[gibshooter]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn gibs (not while spawning)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, gibs still exist) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[info_bigmomma]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy node || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire on Approach&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnReachNode (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[info_null]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy node || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[info_player_deathmatch]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Disable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (players can&#039;t spawn here anymore) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawned (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;only if &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger on Spawn&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[info_target]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy, may cause crash (entities targetting it won&#039;t lose this point as a target) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[info_teleport_destination]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy destination || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawned (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;only if &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger on Arrival&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all items_&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;except following: || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove item, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[item_airtank]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy item || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouched (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;                OnAirEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouched (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[item_generic]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off, Kill -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[item_inventory]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Pick up/drop item&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Force Drop Item&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove from inventory if equipped) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;All Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Different &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fields (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[light]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing, makes light untoggleable&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[light_environment]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[light_spot]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all monsters_&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;except following: || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable/Enable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|all _repelling monsters || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Repelling&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[monster_satchel]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Detonate&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t explode, laser stays- it&#039;s a bug) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[monstermaker]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner on/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle spawner/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner off/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnMonster (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[multi_manager]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Run&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (also terminate all running actions) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value with &#039;#0&#039; ending&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value with &#039;#1&#039; ending&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value with &#039;#2&#039; ending&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[multisource]] || All &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; but only &amp;quot;target&amp;quot; inputs -&amp;gt; Trigger/Unlock&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (don&#039;t use it on multisource)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;Reset&#039;&#039;&#039;&amp;lt;/span&amp;gt; (func_button only) -&amp;gt; Lock || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEveryInputReceived (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;@Slave*&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEveryInputReceived (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Unlock&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;@Slave*&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnAnyInputMissing (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Lock&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[op4mortar]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;-&amp;gt; Shot the mortar&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[path_corner]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (object stops if heading this path_corner) || Fire On Arrive -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;@Wait For Retrigger&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[path_track]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable path (revert &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt; if already opened)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Disable path (use/revert &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable path (use &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt; if specified)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train behave like it was moved to map center) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Pass&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPassThrough (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Dead End&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDeadEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[player_weaponstrip]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; StripWeapons&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[scripted_sentence]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; SpeakSentence&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[scripted_sequence]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start action animation (also toggle idle)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (also stop idle/action animation) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndAnimation (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnEndAnimation (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[speaker]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable/Enable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (sound already played won&#039;t be removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[squadmaker]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner on/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle spawner/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner off/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnMonster (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[target_cdaudio]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play track&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (music still playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_auto]] || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnMapStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnMapStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_camera]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (camera view still remains and never expires) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnCameraFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;), &amp;lt;br /&amp;gt;used also for targeting view.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnCameraFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_change_class]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change classification&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_changemaxammo]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Modify ammo limits&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_changemodel]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change model&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_changetarget]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_changevalue]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change value&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger after action&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_condition]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Compare once/turn constant comparator on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Compare once/turn constant comparator on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn constant comparator off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target for &#039;true&#039;-case&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrue (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                      -&amp;gt; OnEveryTickIsTrue** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target for &#039;false&#039;-case&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFalse (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                      -&amp;gt; OnEveryTickIsFalse** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_copyvalue]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger after action&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                       -&amp;gt; OnEveryTick** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_createentity]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn entity&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnEntity (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnChildActivated (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_cyclicobserver]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply settings&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEntityTriggered (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_entity_iterator]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Reset/Start iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Entity&#039;s Trigger&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; ForceTrigger- BySpecifiedCaller (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger at end of each Run&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnIterationFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_hurt_remote]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Hurt once/turn &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Constant&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Hurt once/toggle &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Constant&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Constant&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_numericdisplay]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)/turn on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)/turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy counter (last registered numbers stay displayed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_random]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Pick target/toggle timer (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Timed&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Target (picked 1-16) -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_relay]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_renameplayer]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Rename &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_respawn]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Respawn players&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_setcvar]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Execute command&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnExecute (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_setorigin]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set origin/turn constant origin set on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn constant origin set off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (constantly positioned entities are dropped) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_track_goal]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Call train to specified location&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train still moves to demanded path) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_vote]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start Vote&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;No&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;No Vote&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|all weapon_ || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove item, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[weaponbox]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy item || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all xen_ || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[button_target]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press off (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamagedPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On/Off Switch&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;(On, then Off, then On, then Off e.t.c.&amp;lt;br /&amp;gt;reserved when &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Start On&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[env_bubbles]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn on/reset&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_breakable]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Break&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_button]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_clip]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_conveyor]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Revert conveyor&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_door]]&amp;lt;br /&amp;gt;[[func_door_rotating]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt; (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue (Toggle enabled):&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On only opens and Off only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Break&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|[[func_friction]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_guntarget]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Fire on damage -&amp;gt; OnAllDamageTake (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_healthcharger]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Heal by one (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Empty&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEmpty (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Recharged&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnRecharged (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_illusionary]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_ladder]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_mirror]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_monitor]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable monitor&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle monitor (brush still renders when turned off)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable monitor (brush still renders)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (brush is removed completely)  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else) &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_monsterclip]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_mortar_field]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Call mortar strike&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_op4mortarcontroller]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_pendulum]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle swing&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_plat]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move forward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move backward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;N/A&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&lt;br /&gt;
|-&lt;br /&gt;
|[[func_platrot]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move forward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move backward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;N/A&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&lt;br /&gt;
|-&lt;br /&gt;
|[[func_portal]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_pushable]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Synchronized push&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;***&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_recharge]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Charge by one (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Empty&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEmpty (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Recharged&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnRecharged (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_rot_button]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_rotating]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue:&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On starts and Off only stops the rotating || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_tank]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_tankcontrols]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_tanklaser]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_tankmortar]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_tankrocket]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_trackautochange]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy platform (train won&#039;t travel further)&amp;lt;br /&amp;gt;Triggering platform won&#039;t move platform itself, also strange behavior may occur when triggering func_trackautochange. || &amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|[[func_trackchange]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Move platform up/down&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;If tracktrain is on platform it will travel with it as well. || &amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|[[func_tracktrain]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_train]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue:&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On starts and Off only stops the train || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_traincontrols]] || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_wall]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Animated texture off (+&#039;NUM&#039; to +A state)&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving (toggle +&#039;NUM&#039;/+A state)&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Animated texture on (+A to +&#039;NUM&#039; state)&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_wall_toggle]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_water]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt; (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue (Toggle enabled):&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On only opens and Off only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Break&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|[[game_zone_player]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;Entity passes those input to targets, sets players to &#039;!activator&#039; || Target for IN players -&amp;gt; &amp;lt;br /&amp;gt;OnTriggerPlayersInside (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target for OUT players&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;OnTriggerPlayersOutside (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[momentary_door]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt; (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue (Toggle enabled):&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On only opens and Off only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Break&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|[[momentary_rot_button]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press once&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Used for something else, however triggers target repeatedly on turning (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[player_respawn_zone]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Respawn&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_cameratarget]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn clickability on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle clickability&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn clickability off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Click&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; (left/right/third) -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Click Action&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_cdaudio]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play track&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (music still playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_changelevel]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change level&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_gravity]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (changed gravity won&#039;t be reset) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_hurt]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle trigger&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDealDamage (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not listed) -&amp;gt; OnDealDamage (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_monsterjump]] || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_multiple]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch/OnEnter/OnExit (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_once]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch/OnEnter/OnExit (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_push]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_teleport]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn teleport on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle teleport&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn teleport off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@ - prefix that marks entities that are reffering to this entity by this key/flag, but this entity is not reffering to them directly.&lt;br /&gt;
*Slave - the entities which have this multisource as a &amp;quot;master&amp;quot;. The &amp;quot;slave&amp;quot; term is not common, and has been used for formal purposes.&lt;br /&gt;
** - on every time interval tick of entity, not the server frame.&lt;br /&gt;
*** - pushable have strange behavior when setting up entity which trigger it like button- trying to walk then use (while still walking) that button moves pushable.&lt;br /&gt;
**** - if func_wall have animated or toggleable textures, and gets triggered, animated texture changes into +A(Off) variant of this texture (if this variant exists).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Mapping/I/O_Reaction_Reference&amp;diff=872</id>
		<title>Mapping/I/O Reaction Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Mapping/I/O_Reaction_Reference&amp;diff=872"/>
		<updated>2023-03-15T17:14:32Z</updated>

		<summary type="html">&lt;p&gt;Erty: Added links to entity pages in entity name column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Entity name !! On Receive Inputs !! Sending Outputs&lt;br /&gt;
|-&lt;br /&gt;
|[[aiscripted_sequence ]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play animation&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (but animation continues) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnAnimationEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[ambient_generic]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play sound- works only when there was any other input&amp;lt;br /&amp;gt;last time.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play/stop sound&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop sound&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (stop the sound if it&#039;s playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[ambient_music]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play/stop music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (stop the music if it&#039;s playing)  || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all ammo_  || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove ammo, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[cycler]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Cycle animation&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[cycler_wreckage]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove emitter and fog) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_beam]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/disable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_beverage]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn model (if no model already spawned)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (spawned models are not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_blood]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit blood&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (spawned blood streams are not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_explosion]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit explosion&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (explosion effect is not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_fade]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start fade (override previous fading)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove entity but leave the fade effect) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_fog]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove fog as well) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_funnel]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit funnel&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (funnel is not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_global]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set global variable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only entity is removed) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Global State to Set&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;SetGlobalVariable&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[env_glow]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_laser]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/disable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_render]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (render mode is still applied) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_render_individual]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Revert render mode changes&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (revert render mode changes if active) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_sentence]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play sentence (overlap if mutli-triggered)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, announce end itself) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSentenceStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[env_shake]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Shake (override current shake)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, shake is still active) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_shooter]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn models (not while spawning)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, gibs still exist) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_sound]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Search inside radius to apply sound effects (only when use only and radius are specified)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, effect still remain) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_spark]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle/Turn on sparks&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_sprite]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_spritetrain]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/stop train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train gets destroyed, but sprite remains) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[env_xenmaker]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn monster (if space available)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (monster in queue won&#039;t spawn) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[game_counter]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Increase counter by 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Decrease counter by 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (entity and data) || Target -&amp;gt; OnHitMax/OnOverMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax/OnOverMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[game_counter_set]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set the counter to a new value&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnValueSet (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnValueSet (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[game_end]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; End the map&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[game_player_counter]] || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Min&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMin (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Max&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[game_player_equip]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Modify Inventory&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only entity, not given items) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEquipModify (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[game_player_hurt]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply damage&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamageDeal (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamageDeal (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[game_score]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply points&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[game_slot_counter]] || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;Not Tested&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;Not Tested&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[game_text]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Show text (override previous text on the same channel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove entity but leave the text effect) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDisplayText (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDisplayText (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[gibshooter]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn gibs (not while spawning)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, gibs still exist) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[info_bigmomma]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy node || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire on Approach&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnReachNode (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[info_null]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy node || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[info_player_deathmatch]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Disable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (players can&#039;t spawn here anymore) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawned (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;only if &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger on Spawn&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[info_target]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy, may cause crash (entities targetting it won&#039;t lose this point as a target) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[info_teleport_destination]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy destination || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawned (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;only if &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger on Arrival&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all items_&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;except following: || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove item, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[item_airtank]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy item || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouched (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;                OnAirEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouched (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[item_generic]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off, Kill -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[item_inventory]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Pick up/drop item&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Force Drop Item&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove from inventory if equipped) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;All Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Different &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fields (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[light]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing, makes light untoggleable&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[light_environment]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[light_spot]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all monsters_&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;except following: || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable/Enable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|all _repelling monsters || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Repelling&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[monster_satchel]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Detonate&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t explode, laser stays- it&#039;s a bug) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[monstermaker]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner on/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle spawner/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner off/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnMonster (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[multi_manager]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Run&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (also terminate all running actions) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value with &#039;#0&#039; ending&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value with &#039;#1&#039; ending&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value with &#039;#2&#039; ending&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[multisource]] || All &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; but only &amp;quot;target&amp;quot; inputs -&amp;gt; Trigger/Unlock&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (don&#039;t use it on multisource)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;Reset&#039;&#039;&#039;&amp;lt;/span&amp;gt; (func_button only) -&amp;gt; Lock || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEveryInputReceived (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;@Slave*&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEveryInputReceived (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Unlock&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;@Slave*&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnAnyInputMissing (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Lock&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[op4mortar]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;-&amp;gt; Shot the mortar&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[path_corner]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (object stops if heading this path_corner) || Fire On Arrive -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;@Wait For Retrigger&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[path_track]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable path (revert &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt; if already opened)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Disable path (use/revert &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable path (use &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt; if specified)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train behave like it was moved to map center) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Pass&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPassThrough (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Dead End&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDeadEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[player_weaponstrip]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; StripWeapons&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[scripted_sentence]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; SpeakSentence&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[scripted_sequence]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start action animation (also toggle idle)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (also stop idle/action animation) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndAnimation (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnEndAnimation (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[speaker]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable/Enable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (sound already played won&#039;t be removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[squadmaker]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner on/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle spawner/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner off/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnMonster (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[target_cdaudio]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play track&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (music still playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_auto]] || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnMapStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnMapStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_camera]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (camera view still remains and never expires) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnCameraFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;), &amp;lt;br /&amp;gt;used also for targeting view.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnCameraFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_change_class]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change classification&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_changemaxammo]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Modify ammo limits&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_changemodel]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change model&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_changetarget]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_changevalue]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change value&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger after action&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_condition]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Compare once/turn constant comparator on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Compare once/turn constant comparator on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn constant comparator off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target for &#039;true&#039;-case&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrue (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                      -&amp;gt; OnEveryTickIsTrue** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target for &#039;false&#039;-case&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFalse (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                      -&amp;gt; OnEveryTickIsFalse** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_copyvalue]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger after action&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                       -&amp;gt; OnEveryTick** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_createentity]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn entity&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnEntity (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnChildActivated (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_cyclicobserver]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply settings&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEntityTriggered (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_entity_iterator]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Reset/Start iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Entity&#039;s Trigger&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; ForceTrigger- BySpecifiedCaller (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger at end of each Run&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnIterationFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_hurt_remote]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Hurt once/turn &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Constant&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Hurt once/toggle &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Constant&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Constant&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_numericdisplay]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)/turn on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)/turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy counter (last registered numbers stay displayed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_random]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Pick target/toggle timer (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Timed&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Target (picked 1-16) -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_relay]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_renameplayer]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Rename &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_respawn]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Respawn players&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_setcvar]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Execute command&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnExecute (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_setorigin]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set origin/turn constant origin set on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn constant origin set off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (constantly positioned entities are dropped) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_track_goal]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Call train to specified location&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train still moves to demanded path) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_vote]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start Vote&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;No&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;No Vote&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|all weapon_ || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove item, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[weaponbox]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy item || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all xen_ || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[button_target]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press off (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamagedPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On/Off Switch&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;(On, then Off, then On, then Off e.t.c.&amp;lt;br /&amp;gt;reserved when &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Start On&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected)&lt;br /&gt;
|-&lt;br /&gt;
|[[env_bubbles]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn on/reset&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_breakable]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Break&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_button]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_clip]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_conveyor]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Revert conveyor&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_door]]&amp;lt;br /&amp;gt;[[func_door_rotating]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt; (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue (Toggle enabled):&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On only opens and Off only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Break&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|[[func_friction]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_guntarget]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Fire on damage -&amp;gt; OnAllDamageTake (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_healthcharger]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Heal by one (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Empty&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEmpty (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Recharged&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnRecharged (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_illusionary]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_ladder]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_mirror]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_monitor]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable monitor&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle monitor (brush still renders when turned off)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable monitor (brush still renders)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (brush is removed completely)  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else) &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_monsterclip]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_mortar_field]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Call mortar strike&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_op4mortarcontroller]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_pendulum]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle swing&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_plat]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move forward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move backward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;N/A&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&lt;br /&gt;
|-&lt;br /&gt;
|[[func_platrot]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move forward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move backward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;N/A&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&lt;br /&gt;
|-&lt;br /&gt;
|[[func_portal]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_pushable]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Synchronized push&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;***&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_recharge]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Charge by one (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Empty&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEmpty (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Recharged&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnRecharged (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_rot_button]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_rotating]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue:&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On starts and Off only stops the rotating || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_tank]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_tankcontrols]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_tanklaser]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_tankmortar]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_tankrocket]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[func_trackautochange]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy platform (train won&#039;t travel further)&amp;lt;br /&amp;gt;Triggering platform won&#039;t move platform itself, also strange behavior may occur when triggering func_trackautochange. || &amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|[[func_trackchange]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Move platform up/down&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;If tracktrain is on platform it will travel with it as well. || &amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|[[func_tracktrain]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_train]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue:&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On starts and Off only stops the train || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_traincontrols]] || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_wall]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Animated texture off (+&#039;NUM&#039; to +A state)&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving (toggle +&#039;NUM&#039;/+A state)&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Animated texture on (+A to +&#039;NUM&#039; state)&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_wall_toggle]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[func_water]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt; (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue (Toggle enabled):&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On only opens and Off only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Break&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|[[game_zone_player]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;Entity passes those input to targets, sets players to &#039;!activator&#039; || Target for IN players -&amp;gt; &amp;lt;br /&amp;gt;OnTriggerPlayersInside (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target for OUT players&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;OnTriggerPlayersOutside (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[momentary_door]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt; (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue (Toggle enabled):&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On only opens and Off only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Break&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|[[momentary_rot_button]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press once&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Used for something else, however triggers target repeatedly on turning (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[player_respawn_zone]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Respawn&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_cameratarget]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn clickability on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle clickability&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn clickability off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Click&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; (left/right/third) -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Click Action&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_cdaudio]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play track&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (music still playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_changelevel]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change level&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_gravity]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (changed gravity won&#039;t be reset) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_hurt]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle trigger&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDealDamage (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not listed) -&amp;gt; OnDealDamage (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_monsterjump]] || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_multiple]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch/OnEnter/OnExit (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_once]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch/OnEnter/OnExit (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_push]] || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[trigger_teleport]] || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn teleport on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle teleport&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn teleport off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@ - prefix that marks entities that are reffering to this entity by this key/flag, but this entity is not reffering to them directly.&lt;br /&gt;
*Slave - the entities which have this multisource as a &amp;quot;master&amp;quot;. The &amp;quot;slave&amp;quot; term is not common, and has been used for formal purposes.&lt;br /&gt;
** - on every time interval tick of entity, not the server frame.&lt;br /&gt;
*** - pushable have strange behavior when setting up entity which trigger it like button- trying to walk then use (while still walking) that button moves pushable.&lt;br /&gt;
**** - if func_wall have animated or toggleable textures, and gets triggered, animated texture changes into +A(Off) variant of this texture (if this variant exists).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Mapping/I/O_Reaction_Reference&amp;diff=871</id>
		<title>Mapping/I/O Reaction Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Mapping/I/O_Reaction_Reference&amp;diff=871"/>
		<updated>2023-03-15T16:52:46Z</updated>

		<summary type="html">&lt;p&gt;Erty: Added mapping category, second formatting pass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Entity name !! On Receive Inputs !! Sending Outputs&lt;br /&gt;
|-&lt;br /&gt;
|aiscripted_sequence  || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play animation&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (but animation continues) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnAnimationEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|ambient_generic || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play sound- works only when there was any other input&amp;lt;br /&amp;gt;last time.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play/stop sound&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop sound&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (stop the sound if it&#039;s playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ambient_music || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play/stop music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (stop the music if it&#039;s playing)  || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all ammo_  || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove ammo, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|cycler || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Cycle animation&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|cycler_wreckage || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove emitter and fog) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_beam || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/disable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_beverage || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn model (if no model already spawned)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (spawned models are not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_blood || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit blood&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (spawned blood streams are not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_explosion || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit explosion&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (explosion effect is not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_fade || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start fade (override previous fading)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove entity but leave the fade effect) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_fog || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove fog as well) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_funnel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit funnel&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (funnel is not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_global || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set global variable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only entity is removed) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Global State to Set&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;SetGlobalVariable&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|env_glow || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_laser || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/disable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_render || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (render mode is still applied) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_render_individual || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Revert render mode changes&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (revert render mode changes if active) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_sentence || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play sentence (overlap if mutli-triggered)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, announce end itself) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSentenceStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|env_shake || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Shake (override current shake)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, shake is still active) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_shooter || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn models (not while spawning)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, gibs still exist) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_sound || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Search inside radius to apply sound effects (only when use only and radius are specified)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, effect still remain) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_spark || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle/Turn on sparks&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_sprite || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_spritetrain || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/stop train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train gets destroyed, but sprite remains) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_xenmaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn monster (if space available)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (monster in queue won&#039;t spawn) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_counter || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Increase counter by 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Decrease counter by 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (entity and data) || Target -&amp;gt; OnHitMax/OnOverMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax/OnOverMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_counter_set || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set the counter to a new value&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnValueSet (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnValueSet (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_end || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; End the map&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_player_counter || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Min&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMin (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Max&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_player_equip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Modify Inventory&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only entity, not given items) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEquipModify (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_player_hurt || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply damage&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamageDeal (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamageDeal (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_score || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply points&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_slot_counter || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;Not Tested&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;Not Tested&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_text || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Show text (override previous text on the same channel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove entity but leave the text effect) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDisplayText (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDisplayText (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|gibshooter || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn gibs (not while spawning)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, gibs still exist) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_bigmomma || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy node || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire on Approach&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnReachNode (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|info_null || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy node || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_player_deathmatch || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Disable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (players can&#039;t spawn here anymore) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawned (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;only if &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger on Spawn&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_target || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy, may cause crash (entities targetting it won&#039;t lose this point as a target) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_teleport_destination || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy destination || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawned (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;only if &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger on Arrival&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all items_&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;except following: || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove item, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|item_airtank || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy item || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouched (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;                OnAirEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouched (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|item_generic || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off, Kill -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|item_inventory || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Pick up/drop item&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Force Drop Item&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove from inventory if equipped) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;All Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Different &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fields (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|light || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing, makes light untoggleable&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|light_environment || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|light_spot || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all monsters_&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;except following: || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable/Enable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|all _repelling monsters || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Repelling&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|monster_satchel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Detonate&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t explode, laser stays- it&#039;s a bug) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|monstermaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner on/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle spawner/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner off/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnMonster (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|multi_manager || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Run&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (also terminate all running actions) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value with &#039;#0&#039; ending&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value with &#039;#1&#039; ending&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value with &#039;#2&#039; ending&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|multisource || All &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; but only &amp;quot;target&amp;quot; inputs -&amp;gt; Trigger/Unlock&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (don&#039;t use it on multisource)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;Reset&#039;&#039;&#039;&amp;lt;/span&amp;gt; (func_button only) -&amp;gt; Lock || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEveryInputReceived (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;@Slave*&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEveryInputReceived (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Unlock&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;@Slave*&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnAnyInputMissing (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Lock&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|op4mortar || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;-&amp;gt; Shot the mortar&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|path_corner || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (object stops if heading this path_corner) || Fire On Arrive -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;@Wait For Retrigger&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|path_track || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable path (revert &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt; if already opened)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Disable path (use/revert &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable path (use &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt; if specified)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train behave like it was moved to map center) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Pass&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPassThrough (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Dead End&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDeadEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|player_weaponstrip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; StripWeapons&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|scripted_sentence || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; SpeakSentence&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|scripted_sequence || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start action animation (also toggle idle)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (also stop idle/action animation) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndAnimation (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnEndAnimation (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|speaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable/Enable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (sound already played won&#039;t be removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|squadmaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner on/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle spawner/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner off/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnMonster (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|target_cdaudio || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play track&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (music still playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_auto || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnMapStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnMapStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_camera || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (camera view still remains and never expires) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnCameraFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;), &amp;lt;br /&amp;gt;used also for targeting view.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnCameraFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_change_class || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change classification&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changemaxammo || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Modify ammo limits&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changemodel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change model&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changetarget || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changevalue || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change value&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger after action&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_condition || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Compare once/turn constant comparator on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Compare once/turn constant comparator on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn constant comparator off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target for &#039;true&#039;-case&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrue (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                      -&amp;gt; OnEveryTickIsTrue** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target for &#039;false&#039;-case&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFalse (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                      -&amp;gt; OnEveryTickIsFalse** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_copyvalue || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger after action&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                       -&amp;gt; OnEveryTick** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_createentity || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn entity&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnEntity (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnChildActivated (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_cyclicobserver || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply settings&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEntityTriggered (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_entity_iterator || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Reset/Start iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Entity&#039;s Trigger&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; ForceTrigger- BySpecifiedCaller (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger at end of each Run&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnIterationFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_hurt_remote || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Hurt once/turn &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Constant&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Hurt once/toggle &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Constant&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Constant&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_numericdisplay || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)/turn on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)/turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy counter (last registered numbers stay displayed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_random || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Pick target/toggle timer (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Timed&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Target (picked 1-16) -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_relay || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_renameplayer || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Rename &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_respawn || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Respawn players&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_setcvar || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Execute command&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnExecute (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_setorigin || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set origin/turn constant origin set on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn constant origin set off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (constantly positioned entities are dropped) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_track_goal || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Call train to specified location&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train still moves to demanded path) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_vote || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start Vote&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;No&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;No Vote&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|all weapon_ || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove item, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|weaponbox || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy item || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all xen_ || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|button_target || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press off (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamagedPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On/Off Switch&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;(On, then Off, then On, then Off e.t.c.&amp;lt;br /&amp;gt;reserved when &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Start On&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected)&lt;br /&gt;
|-&lt;br /&gt;
|env_bubbles || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn on/reset&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_breakable || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Break&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_button || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_clip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_conveyor || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Revert conveyor&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_door&amp;lt;br /&amp;gt;func_door_rotating || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt; (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue (Toggle enabled):&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On only opens and Off only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Break&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|func_friction || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_guntarget || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Fire on damage -&amp;gt; OnAllDamageTake (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_healthcharger || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Heal by one (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Empty&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEmpty (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Recharged&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnRecharged (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_illusionary || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_ladder || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_mirror || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_monitor || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable monitor&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle monitor (brush still renders when turned off)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable monitor (brush still renders)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (brush is removed completely)  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else) &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_monsterclip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_mortar_field || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Call mortar strike&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_op4mortarcontroller || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_pendulum || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle swing&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_plat || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move forward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move backward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;N/A&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&lt;br /&gt;
|-&lt;br /&gt;
|func_platrot || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move forward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move backward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;N/A&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&lt;br /&gt;
|-&lt;br /&gt;
|func_portal || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_pushable || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Synchronized push&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;***&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_recharge || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Charge by one (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Empty&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEmpty (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Recharged&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnRecharged (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_rot_button || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_rotating || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue:&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On starts and Off only stops the rotating || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_tank || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_tankcontrols || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_tanklaser || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_tankmortar || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_tankrocket || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_trackautochange || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy platform (train won&#039;t travel further)&amp;lt;br /&amp;gt;Triggering platform won&#039;t move platform itself, also strange behavior may occur when triggering func_trackautochange. || &amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|func_trackchange || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Move platform up/down&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;If tracktrain is on platform it will travel with it as well. || &amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|func_tracktrain || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_train || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue:&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On starts and Off only stops the train || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_traincontrols || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_wall || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Animated texture off (+&#039;NUM&#039; to +A state)&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving (toggle +&#039;NUM&#039;/+A state)&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Animated texture on (+A to +&#039;NUM&#039; state)&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_wall_toggle || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_water || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt; (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue (Toggle enabled):&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On only opens and Off only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Break&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|game_zone_player || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;Entity passes those input to targets, sets players to &#039;!activator&#039; || Target for IN players -&amp;gt; &amp;lt;br /&amp;gt;OnTriggerPlayersInside (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target for OUT players&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;OnTriggerPlayersOutside (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|momentary_door || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt; (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue (Toggle enabled):&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On only opens and Off only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS*&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Break&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|momentary_rot_button || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press once&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Used for something else, however triggers target repeatedly on turning (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|player_respawn_zone || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Respawn&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_cameratarget || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn clickability on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle clickability&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn clickability off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Click&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; (left/right/third) -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Click Action&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting&lt;br /&gt;
|-&lt;br /&gt;
|trigger_cdaudio || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play track&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (music still playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changelevel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change level&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_gravity || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (changed gravity won&#039;t be reset) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_hurt || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle trigger&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDealDamage (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not listed) -&amp;gt; OnDealDamage (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_monsterjump || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_multiple || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch/OnEnter/OnExit (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_once || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch/OnEnter/OnExit (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_push || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_teleport || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn teleport on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle teleport&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn teleport off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@ - prefix that marks entities that are reffering to this entity by this key/flag, but this entity is not reffering to them directly.&lt;br /&gt;
*Slave - the entities which have this multisource as a &amp;quot;master&amp;quot;. The &amp;quot;slave&amp;quot; term is not common, and has been used for formal purposes.&lt;br /&gt;
** - on every time interval tick of entity, not the server frame.&lt;br /&gt;
*** - pushable have strange behavior when setting up entity which trigger it like button- trying to walk then use (while still walking) that button moves pushable.&lt;br /&gt;
**** - if func_wall have animated or toggleable textures, and gets triggered, animated texture changes into +A(Off) variant of this texture (if this variant exists).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Mapping/I/O_Reaction_Reference&amp;diff=870</id>
		<title>Mapping/I/O Reaction Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Mapping/I/O_Reaction_Reference&amp;diff=870"/>
		<updated>2023-03-15T16:49:52Z</updated>

		<summary type="html">&lt;p&gt;Erty: Undo revision 869 by Erty (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Entity name !! On Receive Inputs !! Sending Outputs&lt;br /&gt;
|-&lt;br /&gt;
|aiscripted_sequence  || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play animation&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (but animation continues) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnAnimationEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|ambient_generic || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play sound- works only when there was any other input&amp;lt;br /&amp;gt;last time.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play/stop sound&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop sound&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (stop the sound if it&#039;s playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ambient_music || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play/stop music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (stop the music if it&#039;s playing)  || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all ammo_  || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove ammo, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|cycler || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Cycle animation&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|cycler_wreckage || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove emitter and fog) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_beam || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/disable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_beverage || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn model (if no model already spawned)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (spawned models are not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_blood || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit blood&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (spawned blood streams are not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_explosion || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit explosion&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (explosion effect is not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_fade || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start fade (override previous fading)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove entity but leave the fade effect) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_fog || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove fog as well) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_funnel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit funnel&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (funnel is not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_global || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set global variable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only entity is removed) || Global State to Set -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;SetGlobalViariable&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|env_glow || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_laser || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/disable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_render || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (render mode is still applied) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_render_individual || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Revert render mode changes&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (revert render mode changes if active) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_sentence || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play sentence (overlap if mutli-triggered)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, announce end itself) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSentenceStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|env_shake || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Shake (override current shake)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, shake is still active) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_shooter || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn models (not while spawning)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, gibs still exist) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_sound || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Search inside radius to apply sound effects (only when use only and radius are specified)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, effect still remain) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_spark || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle/Turn on sparks&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_sprite || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_spritetrain || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/stop train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train gets destroyed, but sprite remains) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_xenmaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn monster (if space available)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (monster in queue won&#039;t spawn) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_counter || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Increase counter by 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Decrease counter by 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (entity and data) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax/OnOverMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax/OnOverMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_counter_set || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set the counter to a new value&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnValueSet (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnValueSet (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_end || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; End the map&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_player_counter || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || Min &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMin (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Max &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_player_equip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Modify Inventory&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only entity, not given items) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEquipModify (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_player_hurt || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply damage&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamageDeal (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamageDeal (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_score || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply points&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_slot_counter || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;Not Tested&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;Not Tested&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_text || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Show text (override previous text on the same channel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove entity but leave the text effect) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDisplayText (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDisplayText (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|gibshooter || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn gibs (not while spawning)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, gibs still exist) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_bigmomma || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy node || Fire on Approach -&amp;gt; OnReachNode (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|info_null || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy node || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_player_deathmatch || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Disable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (players can&#039;t spawn here anymore) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawned (Trigger State Value)&amp;lt;br /&amp;gt;&amp;lt;only if &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger on Spawn&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_target || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy, may cause crash (entities targetting it won&#039;t lose this point as a target) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_teleport_destination || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy destination || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawned (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;only if Trigger on Arrival selected&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all items_&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;except following: || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove item, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|item_airtank || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy item || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouched (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;                OnAirEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouched (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|item_generic || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off, Kill -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|item_inventory || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Pick up/drop item&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Force Drop Item&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove from inventory if equipped) || All &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Different &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fields (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|light || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing, makes light untoggleable&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|light_environment || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|light_spot || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all monsters_&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;except following: || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable/Enable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|all _repelling monsters || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Repelling&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|monster_satchel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Detonate&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t explode, laser stays- it&#039;s a bug) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|monstermaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner on/single spawn (Cyclic mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle spawner/single spawn (Cyclic mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner off/single spawn (Cyclic mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnMonster (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|multi_manager || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Run&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (also terminate all running actions) || Value -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Value with &#039;#0&#039; ending-&amp;gt; OnTrigger (Off)&amp;lt;br /&amp;gt;Value with &#039;#1&#039; ending -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Value with &#039;#2&#039; ending -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|multisource || All &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; but only &amp;quot;target&amp;quot; inputs -&amp;gt; Trigger/Unlock&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (don&#039;t use it on multisource)&amp;lt;br /&amp;gt;Reset (func_button only) -&amp;gt; Lock || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEveryInputReceived (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;@Slave* -&amp;gt; OnEveryInputReceived (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Unlock&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;@Slave* -&amp;gt; OnAnyInputMissing (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Lock&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|op4mortar || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;-&amp;gt; Shot the mortar&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|path_corner || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (object stops if heading this path_corner) || Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Arrive -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;@Wait For Retrigger -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|path_track || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable path (revert &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt; if already opened)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Disable path (use/revert &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable path (use &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt; if specified)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train behave like it was moved to map center) || Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pass -&amp;gt; OnPassThrough (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Dead End -&amp;gt; OnDeadEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|player_weaponstrip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; StripWeapons&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|scripted_sentence || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; SpeakSentence&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|scripted_sequence || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start action animation (also toggle idle)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (also stop idle/action animation) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndAnimation (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnEndAnimation (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|speaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable/Enable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (sound already played won&#039;t be removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|squadmaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner on/single spawn (Cyclic mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle spawner/single spawn (Cyclic mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner off/single spawn (Cyclic mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnMonster (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|target_cdaudio || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play track&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (music still playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_auto || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnMapStart (Trigger State Value)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnMapStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_camera || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (camera view still remains and never expires) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnCameraFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;), &amp;lt;br /&amp;gt;used also for targeting view.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnCameraFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_change_class || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change classification&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changemaxammo || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Modify ammo limits&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changemodel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change model&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changetarget || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changevalue || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change value&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Trigger after action -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_condition || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Compare once/turn constant comparator on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Compare once/turn constant comparator on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn constant comparator off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; for &#039;true&#039;-case -&amp;gt; OnTrue (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                      -&amp;gt; OnEveryTickIsTrue** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; for &#039;false&#039;-case -&amp;gt; OnFalse (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                      -&amp;gt; OnEveryTickIsFalse** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_copyvalue || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Trigger after action -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                       -&amp;gt; OnEveryTick** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_createentity || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn entity&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnEntity (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnChildActivated (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_cyclicobserver || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply settings&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEntityTriggered (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_entity_iterator || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Reset/Start iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Entity&#039;s Trigger &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; ForceTrigger- BySpecifiedCaller (Trigger State Value)&amp;lt;br /&amp;gt;Trigger at end of each Run -&amp;gt; OnIterationFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_hurt_remote || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Hurt once/turn Constant mode on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Hurt once/toggle Constant mode&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Constant mode off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_numericdisplay || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (Cyclic mode only)/turn on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (Cyclic mode only)/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (Cyclic mode only)/turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy counter (last registered numbers stay displayed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_random || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Pick target/toggle timer (Timed mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; (picked 1-16) -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_relay || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (Trigger State Value)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_renameplayer || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Rename &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_respawn || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Respawn players&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_setcvar || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Execute command&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnExecute (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_setorigin || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set origin/turn constant origin set on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn constant origin set off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (constantly positioned entities are dropped) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_track_goal || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Call train to specified location&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train still moves to demanded path) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_vote || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start Vote&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Yes &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;No &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;No Vote &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|all weapon_ || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove item, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|weaponbox || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy item || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all xen_ || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|button_target || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press off (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamagedPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;/Off Switch)&amp;lt;br /&amp;gt;(&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, then Off, then &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, then Off e.t.c.&amp;lt;br /&amp;gt;reserved when Start &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected)&lt;br /&gt;
|-&lt;br /&gt;
|env_bubbles || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn on/reset&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_breakable || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Break&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_button || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_clip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_conveyor || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Revert conveyor&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_door&amp;lt;br /&amp;gt;func_door_rotating || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open* (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;*depends on Obey Trigger Mode keyvalue (&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; enabled):&amp;lt;br /&amp;gt;  -No: &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; works like &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;  -Yes: like above, but &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; only opens and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Break -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|func_friction || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_guntarget || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Fire on damage -&amp;gt; OnAllDamageTake (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_healthcharger || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Heal by one (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || Trigger &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Empty -&amp;gt; OnEmpty (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Trigger &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recharged -&amp;gt; OnRecharged (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_illusionary || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_ladder || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_mirror || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_monitor || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable monitor&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle monitor (brush still renders when turned off)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable monitor (brush still renders)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (brush is removed completely)  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else) &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_monsterclip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_mortar_field || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Call mortar strike&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_op4mortarcontroller || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_pendulum || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle swing&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_plat || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move forward (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move backward (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;N/A&amp;gt;&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&lt;br /&gt;
|-&lt;br /&gt;
|func_platrot || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move forward (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move backward (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;N/A&amp;gt;&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&lt;br /&gt;
|-&lt;br /&gt;
|func_portal || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_pushable || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Synchronized push***&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_recharge || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Charge by one (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || Trigger &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Empty -&amp;gt; OnEmpty (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Trigger &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recharged -&amp;gt; OnRecharged (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_rot_button || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_rotating || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving*&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving*&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;*depends on Obey Trigger Mode keyvalue:&amp;lt;br /&amp;gt;  -No: &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; works like &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;  -Yes: like above, but &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; starts and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; only stops the rotating || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_tank || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_tankcontrols || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_tanklaser || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_tankmortar || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_tankrocket || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_trackautochange || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy platform (train won&#039;t travel further)&amp;lt;br /&amp;gt;Triggering platform won&#039;t move platform itself, also strange behavior may occur when triggering func_trackautochange. || **Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|func_trackchange || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Move platform up/down&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;If tracktrain is on platform it will travel with it as well. || **Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|func_tracktrain || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_train || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving*&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving*&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;*depends on Obey Trigger Mode keyvalue:&amp;lt;br /&amp;gt;  -No: &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; works like &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;  -Yes: like above, but &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; starts and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; only stops the train || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_traincontrols || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_wall || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Animated texture off (+&#039;NUM&#039; to +A state)****&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving (toggle +&#039;NUM&#039;/+A state)****&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Animated texture on (+A to +&#039;NUM&#039; state)****&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_wall_toggle || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_water || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open* (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;*depends on Obey Trigger Mode keyvalue (&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; enabled):&amp;lt;br /&amp;gt;  -No: &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; works like &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;  -Yes: like above, but &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; only opens and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Break -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|game_zone_player || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;Entity passes those input to targets, sets players to &#039;!activator&#039; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; for IN players -&amp;gt; &amp;lt;br /&amp;gt;OnTriggerPlayersInside (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; for OUT players -&amp;gt; &amp;lt;br /&amp;gt;OnTriggerPlayersOutside (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|momentary_door || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open* (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;*depends on Obey Trigger Mode keyvalue (&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; enabled):&amp;lt;br /&amp;gt;  -No: &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; works like &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;  -Yes: like above, but &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; only opens and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Break -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|momentary_rot_button || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press once&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Used for something else, however triggers target repeatedly on turning (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|player_respawn_zone || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Respawn&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_cameratarget || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn clickability on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle clickability&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn clickability off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Click &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; (left/right/third) -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Click Action&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting&lt;br /&gt;
|-&lt;br /&gt;
|trigger_cdaudio || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play track&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (music still playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changelevel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change level&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_gravity || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (changed gravity won&#039;t be reset) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_hurt || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle trigger&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDealDamage (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not listed) -&amp;gt; OnDealDamage (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_monsterjump || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_multiple || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch/OnEnter/OnExit (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_once || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch/OnEnter/OnExit (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_push || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_teleport || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn teleport on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle teleport&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn teleport off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@ - prefix that marks entities that are reffering to this entity by this key/flag, but this entity is not reffering to them directly.&lt;br /&gt;
*Slave - the entities which have this multisource as a &amp;quot;master&amp;quot;. The &amp;quot;slave&amp;quot; term is not common, and has been used for formal purposes.&lt;br /&gt;
** - on every time interval tick of entity, not the server frame.&lt;br /&gt;
*** - pushable have strange behavior when setting up entity which trigger it like button- trying to walk then use (while still walking) that button moves pushable.&lt;br /&gt;
**** - if func_wall have animated or toggleable textures, and gets triggered, animated texture changes into +A(Off) variant of this texture (if this variant exists).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Mapping/I/O_Reaction_Reference&amp;diff=869</id>
		<title>Mapping/I/O Reaction Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Mapping/I/O_Reaction_Reference&amp;diff=869"/>
		<updated>2023-03-15T16:48:16Z</updated>

		<summary type="html">&lt;p&gt;Erty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Entity name !! On Receive Inputs !! Sending Outputs&lt;br /&gt;
|-&lt;br /&gt;
|aiscripted_sequence  || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play animation&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (but animation continues) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnAnimationEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|ambient_generic || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play sound- works only when there was any other input&amp;lt;br /&amp;gt;last time.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play/stop sound&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop sound&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (stop the sound if it&#039;s playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ambient_music || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play/stop music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (stop the music if it&#039;s playing)  || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all ammo_  || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove ammo, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|cycler || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Cycle animation&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|cycler_wreckage || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove emitter and fog) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_beam || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/disable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_beverage || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn model (if no model already spawned)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (spawned models are not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_blood || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit blood&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (spawned blood streams are not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_explosion || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit explosion&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (explosion effect is not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_fade || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start fade (override previous fading)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove entity but leave the fade effect) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_fog || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove fog as well) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_funnel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit funnel&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (funnel is not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_global || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set global variable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only entity is removed) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Global State to Set&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;SetGlobalVariable&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|env_glow || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_laser || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/disable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_render || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (render mode is still applied) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_render_individual || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Revert render mode changes&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (revert render mode changes if active) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_sentence || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play sentence (overlap if mutli-triggered)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, announce end itself) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSentenceStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|env_shake || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Shake (override current shake)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, shake is still active) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_shooter || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn models (not while spawning)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, gibs still exist) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_sound || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Search inside radius to apply sound effects (only when use only and radius are specified)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, effect still remain) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_spark || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle/Turn on sparks&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_sprite || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_spritetrain || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/stop train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train gets destroyed, but sprite remains) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_xenmaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn monster (if space available)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (monster in queue won&#039;t spawn) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_counter || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Increase counter by 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Decrease counter by 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (entity and data) || Target -&amp;gt; OnHitMax/OnOverMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax/OnOverMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_counter_set || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set the counter to a new value&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnValueSet (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnValueSet (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_end || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; End the map&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_player_counter || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Min&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMin (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Max&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_player_equip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Modify Inventory&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only entity, not given items) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEquipModify (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_player_hurt || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply damage&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamageDeal (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamageDeal (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_score || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply points&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_slot_counter || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;Not Tested&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;Not Tested&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_text || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Show text (override previous text on the same channel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove entity but leave the text effect) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDisplayText (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDisplayText (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|gibshooter || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn gibs (not while spawning)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, gibs still exist) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_bigmomma || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy node || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire on Approach&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnReachNode (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|info_null || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy node || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_player_deathmatch || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Disable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (players can&#039;t spawn here anymore) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawned (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;only if &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger on Spawn&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_target || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy, may cause crash (entities targetting it won&#039;t lose this point as a target) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_teleport_destination || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy destination || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawned (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;only if &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger on Arrival&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all items_&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;except following: || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove item, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|item_airtank || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy item || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouched (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;                OnAirEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouched (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|item_generic || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off, Kill -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|item_inventory || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Pick up/drop item&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Force Drop Item&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove from inventory if equipped) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;All Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Different &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fields (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|light || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing, makes light untoggleable&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|light_environment || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|light_spot || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all monsters_&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;except following: || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable/Enable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|all _repelling monsters || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Repelling&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|monster_satchel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Detonate&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t explode, laser stays- it&#039;s a bug) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|monstermaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner on/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle spawner/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner off/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnMonster (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|multi_manager || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Run&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (also terminate all running actions) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value &#039;&#039;&#039;&amp;lt;/span&amp;gt;-&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value &#039;&#039;&#039;&amp;lt;/span&amp;gt;with &#039;#0&#039; ending&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (Off)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value &#039;&#039;&#039;&amp;lt;/span&amp;gt;with &#039;#1&#039; ending&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Value &#039;&#039;&#039;&amp;lt;/span&amp;gt;with &#039;#2&#039; ending&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|multisource || All &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; but only &amp;quot;target&amp;quot; inputs -&amp;gt; Trigger/Unlock&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (don&#039;t use it on multisource)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;Reset&#039;&#039;&#039;&amp;lt;/span&amp;gt; (func_button only) -&amp;gt; Lock || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEveryInputReceived (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;@Slave*&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEveryInputReceived (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Unlock&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;@Slave*&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnAnyInputMissing (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Lock&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|op4mortar || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;-&amp;gt; Shot the mortar&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|path_corner || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (object stops if heading this path_corner) || Fire On Arrive -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;@Wait For Retrigger&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|path_track || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable path (revert &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt; if already opened)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Disable path (use/revert &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable path (use &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt; if specified)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train behave like it was moved to map center) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Pass&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPassThrough (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Dead End&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDeadEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|player_weaponstrip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; StripWeapons&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|scripted_sentence || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; SpeakSentence&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|scripted_sequence || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start action animation (also toggle idle)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (also stop idle/action animation) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndAnimation (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnEndAnimation (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|speaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable/Enable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (sound already played won&#039;t be removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|squadmaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner on/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle spawner/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner off/single spawn (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnMonster (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|target_cdaudio || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play track&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (music still playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_auto || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnMapStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnMapStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_camera || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (camera view still remains and never expires) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnCameraFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;), &amp;lt;br /&amp;gt;used also for targeting view.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnCameraFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_change_class || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change classification&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changemaxammo || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Modify ammo limits&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changemodel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change model&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changetarget || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changevalue || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change value&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger after action&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_condition || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Compare once/turn constant comparator on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Compare once/turn constant comparator on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn constant comparator off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target for &#039;true&#039;-case&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrue (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                      -&amp;gt; OnEveryTickIsTrue** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target for &#039;false&#039;-case&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFalse (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                      -&amp;gt; OnEveryTickIsFalse** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_copyvalue || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger after action&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                       -&amp;gt; OnEveryTick** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_createentity || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn entity&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnEntity (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnChildActivated (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_cyclicobserver || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply settings&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEntityTriggered (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_entity_iterator || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Reset/Start iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Entity&#039;s Trigger&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; ForceTrigger- BySpecifiedCaller (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger at end of each Run&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnIterationFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_hurt_remote || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Hurt once/turn &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Constant&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Hurt once/toggle &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Constant&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Constant&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_numericdisplay || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)/turn on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Cyclic&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)/turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy counter (last registered numbers stay displayed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_random || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Pick target/toggle timer (&amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Timed&#039;&#039;&#039;&amp;lt;/span&amp;gt; mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Target (picked 1-16) -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_relay || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger State Value&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_renameplayer || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Rename &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_respawn || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Respawn players&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_setcvar || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Execute command&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnExecute (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_setorigin || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set origin/turn constant origin set on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn constant origin set off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (constantly positioned entities are dropped) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_track_goal || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Call train to specified location&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train still moves to demanded path) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_vote || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start Vote&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Yes&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;No&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;No Vote&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|all weapon_ || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove item, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|weaponbox || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy item || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all xen_ || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|button_target || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press off (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamagedPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On/Off Switch&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;(On, then Off, then On, then Off e.t.c.&amp;lt;br /&amp;gt;reserved when &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Start On&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected)&lt;br /&gt;
|-&lt;br /&gt;
|env_bubbles || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn on/reset&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_breakable || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Break&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_button || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_clip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_conveyor || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Revert conveyor&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_door&amp;lt;br /&amp;gt;func_door_rotating || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt; (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue (Toggle enabled):&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On only opens and Off only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Break&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|func_friction || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_guntarget || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Fire on damage -&amp;gt; OnAllDamageTake (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_healthcharger || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Heal by one (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Empty&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEmpty (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Recharged&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnRecharged (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_illusionary || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_ladder || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_mirror || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_monitor || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable monitor&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle monitor (brush still renders when turned off)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable monitor (brush still renders)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (brush is removed completely)  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else) &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_monsterclip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_mortar_field || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Call mortar strike&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_op4mortarcontroller || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_pendulum || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle swing&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_plat || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move forward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move backward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;N/A&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&lt;br /&gt;
|-&lt;br /&gt;
|func_platrot || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move forward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move backward (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;N/A&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&lt;br /&gt;
|-&lt;br /&gt;
|func_portal || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_pushable || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Synchronized push&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;***&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_recharge || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Charge by one (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Empty&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEmpty (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger On Recharged&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnRecharged (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_rot_button || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_rotating || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue:&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On starts and Off only stops the rotating || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_tank || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_tankcontrols || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_tanklaser || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_tankmortar || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_tankrocket || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_trackautochange || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy platform (train won&#039;t travel further)&amp;lt;br /&amp;gt;Triggering platform won&#039;t move platform itself, also strange behavior may occur when triggering func_trackautochange. || &amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|func_trackchange || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Move platform up/down&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;If tracktrain is on platform it will travel with it as well. || &amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|func_tracktrain || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_train || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue:&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On starts and Off only stops the train || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_traincontrols || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_wall || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Animated texture off (+&#039;NUM&#039; to +A state)&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving (toggle +&#039;NUM&#039;/+A state)&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Animated texture on (+A to +&#039;NUM&#039; state)&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;****&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_wall_toggle || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_water || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt; (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue (Toggle enabled):&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On only opens and Off only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Break&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|game_zone_player || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;Entity passes those input to targets, sets players to &#039;!activator&#039; || Target for IN players -&amp;gt; &amp;lt;br /&amp;gt;OnTriggerPlayersInside (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target for OUT players&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;OnTriggerPlayersOutside (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|momentary_door || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt; (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: magenta&amp;quot;&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/span&amp;gt;depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Obey Trigger Mode&#039;&#039;&#039;&amp;lt;/span&amp;gt; keyvalue (Toggle enabled):&amp;lt;br /&amp;gt;  -No: On and Off works like Toggle&amp;lt;br /&amp;gt;  -Yes: like above, but On only opens and Off only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Open&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndOpening (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; Start -&amp;gt; OnStartClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Close&#039;&#039;&#039;&amp;lt;/span&amp;gt; End-&amp;gt; OnEndClosing (&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt;*)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Fire On Break&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;TS&#039;&#039;&#039;&amp;lt;/span&amp;gt; is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|momentary_rot_button || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press once&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Used for something else, however triggers target repeatedly on turning (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|player_respawn_zone || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Respawn&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_cameratarget || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn clickability on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle clickability&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn clickability off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Click&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039; Target&#039;&#039;&#039;&amp;lt;/span&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt; (left/right/third) -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Click Action&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting&lt;br /&gt;
|-&lt;br /&gt;
|trigger_cdaudio || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play track&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (music still playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changelevel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change level&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_gravity || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (changed gravity won&#039;t be reset) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_hurt || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle trigger&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDealDamage (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not listed) -&amp;gt; OnDealDamage (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_monsterjump || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_multiple || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch/OnEnter/OnExit (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_once || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch/OnEnter/OnExit (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_push || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_teleport || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn teleport on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle teleport&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn teleport off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@ - prefix that marks entities that are reffering to this entity by this key/flag, but this entity is not reffering to them directly.&lt;br /&gt;
*Slave - the entities which have this multisource as a &amp;quot;master&amp;quot;. The &amp;quot;slave&amp;quot; term is not common, and has been used for formal purposes.&lt;br /&gt;
** - on every time interval tick of entity, not the server frame.&lt;br /&gt;
*** - pushable have strange behavior when setting up entity which trigger it like button- trying to walk then use (while still walking) that button moves pushable.&lt;br /&gt;
**** - if func_wall have animated or toggleable textures, and gets triggered, animated texture changes into +A(Off) variant of this texture (if this variant exists).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mapping]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Mapping/I/O_Reaction_Reference&amp;diff=862</id>
		<title>Mapping/I/O Reaction Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Mapping/I/O_Reaction_Reference&amp;diff=862"/>
		<updated>2023-03-14T18:43:29Z</updated>

		<summary type="html">&lt;p&gt;Erty: Copied over I/O table, need to refine script for formatting (will get to it later)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Entity name !! On Receive Inputs !! Sending Outputs&lt;br /&gt;
|-&lt;br /&gt;
|aiscripted_sequence  || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play animation&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (but animation continues) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnAnimationEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|ambient_generic || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play sound- works only when there was any other input&amp;lt;br /&amp;gt;last time.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play/stop sound&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop sound&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (stop the sound if it&#039;s playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|ambient_music || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play/stop music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop music&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (stop the music if it&#039;s playing)  || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all ammo_  || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove ammo, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|cycler || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Cycle animation&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|cycler_wreckage || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove emitter and fog) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_beam || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/disable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable beam (may be delayed a bit)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_beverage || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn model (if no model already spawned)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (spawned models are not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_blood || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit blood&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (spawned blood streams are not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_explosion || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit explosion&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (explosion effect is not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_fade || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start fade (override previous fading)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove entity but leave the fade effect) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_fog || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn fog off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove fog as well) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_funnel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Emit funnel&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (funnel is not removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_global || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set global variable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only entity is removed) || Global State to Set -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;SetGlobalViariable&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|env_glow || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_laser || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/disable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable beam&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_render || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (render mode is still applied) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_render_individual || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply render mode to target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Revert render mode changes&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (revert render mode changes if active) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_sentence || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play sentence (overlap if mutli-triggered)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, announce end itself) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSentenceStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|env_shake || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Shake (override current shake)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, shake is still active) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_shooter || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn models (not while spawning)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, gibs still exist) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_sound || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Search inside radius to apply sound effects (only when use only and radius are specified)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, effect still remain) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_spark || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle/Turn on sparks&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_sprite || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn sprite off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_spritetrain || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/stop train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop train moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train gets destroyed, but sprite remains) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|env_xenmaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn monster (if space available)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (monster in queue won&#039;t spawn) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_counter || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Increase counter by 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Decrease counter by 1&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (entity and data) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax/OnOverMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax/OnOverMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_counter_set || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set the counter to a new value&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnValueSet (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnValueSet (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_end || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; End the map&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_player_counter || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || Min &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMin (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Max &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnHitMax (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_player_equip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Modify Inventory&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only entity, not given items) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEquipModify (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_player_hurt || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply damage&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamageDeal (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamageDeal (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|game_score || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply points&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_slot_counter || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;Not Tested&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;Not Tested&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|game_text || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Show text (override previous text on the same channel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove entity but leave the text effect) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDisplayText (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDisplayText (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|gibshooter || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn gibs (not while spawning)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (only emitter is removed, gibs still exist) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_bigmomma || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy node || Fire on Approach -&amp;gt; OnReachNode (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|info_null || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy node || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_player_deathmatch || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Disable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable spawnpoint&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (players can&#039;t spawn here anymore) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawned (Trigger State Value)&amp;lt;br /&amp;gt;&amp;lt;only if &amp;lt;span style=&amp;quot;color: olive&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger on Spawn&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_target || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy, may cause crash (entities targetting it won&#039;t lose this point as a target) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|info_teleport_destination || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy destination || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawned (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;only if Trigger on Arrival selected&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all items_&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;except following: || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove item, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|item_airtank || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy item || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouched (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;                OnAirEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouched (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Destroy&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|item_generic || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off, Kill -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|item_inventory || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Pick up/drop item&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Force Drop Item&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove from inventory if equipped) || All &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Different &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; Fields (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|light || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing, makes light untoggleable&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|light_environment || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off (-noskyfix required)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|light_spot || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle light&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn light off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (lightstyle won&#039;t be turned off) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all monsters_&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;except following: || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable/Enable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable monster (only with Start Inactive flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|all _repelling monsters || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Repelling&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|monster_satchel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Detonate&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t explode, laser stays- it&#039;s a bug) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|monstermaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner on/single spawn (Cyclic mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle spawner/single spawn (Cyclic mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner off/single spawn (Cyclic mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnMonster (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|multi_manager || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Run&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (also terminate all running actions) || Value -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Value with &#039;#0&#039; ending-&amp;gt; OnTrigger (Off)&amp;lt;br /&amp;gt;Value with &#039;#1&#039; ending -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Value with &#039;#2&#039; ending -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|multisource || All &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; but only &amp;quot;target&amp;quot; inputs -&amp;gt; Trigger/Unlock&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (don&#039;t use it on multisource)&amp;lt;br /&amp;gt;Reset (func_button only) -&amp;gt; Lock || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEveryInputReceived (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;@Slave* -&amp;gt; OnEveryInputReceived (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Unlock&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;@Slave* -&amp;gt; OnAnyInputMissing (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Lock&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|op4mortar || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;-&amp;gt; Shot the mortar&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|path_corner || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (object stops if heading this path_corner) || Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Arrive -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;@Wait For Retrigger -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|path_track || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable path (revert &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt; if already opened)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Disable path (use/revert &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable path (use &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Branch Path&#039;&#039;&#039;&amp;lt;/span&amp;gt; if specified)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train behave like it was moved to map center) || Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Pass -&amp;gt; OnPassThrough (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Dead End -&amp;gt; OnDeadEnd (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|player_weaponstrip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; StripWeapons&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|scripted_sentence || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; SpeakSentence&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnArrive (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|scripted_sequence || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start action animation (also toggle idle)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (also stop idle/action animation) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndAnimation (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnEndAnimation (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|speaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable/Enable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable announcer&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (sound already played won&#039;t be removed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|squadmaker || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner on/single spawn (Cyclic mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle spawner/single spawn (Cyclic mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn spawner off/single spawn (Cyclic mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnMonster (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Trigger Condition&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|target_cdaudio || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play track&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (music still playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_auto || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnMapStart (Trigger State Value)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnMapStart (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_camera || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn camera off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (camera view still remains and never expires) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnCameraFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;), &amp;lt;br /&amp;gt;used also for targeting view.&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnCameraFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_change_class || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change classification&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changemaxammo || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Modify ammo limits&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changemodel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change model&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changetarget || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changevalue || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change value&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Trigger after action -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_condition || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Compare once/turn constant comparator on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Compare once/turn constant comparator on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn constant comparator off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; for &#039;true&#039;-case -&amp;gt; OnTrue (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                      -&amp;gt; OnEveryTickIsTrue** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; for &#039;false&#039;-case -&amp;gt; OnFalse (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                      -&amp;gt; OnEveryTickIsFalse** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_copyvalue || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier on/off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Copy once/turn constant copier off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Trigger after action -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)/&amp;lt;br /&amp;gt;                       -&amp;gt; OnEveryTick** (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_createentity || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Spawn entity&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (it won&#039;t kill spawned entities) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnSpawnEntity (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt;  OnChildActivated (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_cyclicobserver || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Apply settings&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEntityTriggered (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_entity_iterator || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Reset/Start iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop iterating&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Entity&#039;s Trigger &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; ForceTrigger- BySpecifiedCaller (Trigger State Value)&amp;lt;br /&amp;gt;Trigger at end of each Run -&amp;gt; OnIterationFinished (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_hurt_remote || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Hurt once/turn Constant mode on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Hurt once/toggle Constant mode&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Constant mode off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_numericdisplay || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (Cyclic mode only)/turn on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (Cyclic mode only)/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger once (Cyclic mode only)/turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy counter (last registered numbers stay displayed) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_random || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Pick target/toggle timer (Timed mode only)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; (picked 1-16) -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_relay || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Trigger target&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (Trigger State Value)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTrigger (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_renameplayer || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Rename &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_respawn || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Respawn players&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_setcvar || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Execute command&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnExecute (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_setorigin || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Set origin/turn constant origin set on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn constant origin set off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (constantly positioned entities are dropped) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_track_goal || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Call train to specified location&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (train still moves to demanded path) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_vote || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start Vote&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Yes &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;No &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;No Vote &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnEndVote (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|all weapon_ || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; (!activator) Pick up (if possible)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (remove item, it won&#039;t respawn) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPickedUp (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|weaponbox || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy item || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|all xen_ || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|button_target || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press off (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDamagedPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;/Off Switch)&amp;lt;br /&amp;gt;(&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, then Off, then &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, then Off e.t.c.&amp;lt;br /&amp;gt;reserved when Start &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; selected)&lt;br /&gt;
|-&lt;br /&gt;
|env_bubbles || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn on/reset&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_breakable || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Break&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_button || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_clip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_conveyor || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Revert conveyor&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_door&amp;lt;br /&amp;gt;func_door_rotating || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open* (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;*depends on Obey Trigger Mode keyvalue (&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; enabled):&amp;lt;br /&amp;gt;  -No: &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; works like &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;  -Yes: like above, but &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; only opens and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Break -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|func_friction || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_guntarget || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Fire on damage -&amp;gt; OnAllDamageTake (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_healthcharger || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Heal by one (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || Trigger &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Empty -&amp;gt; OnEmpty (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Trigger &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recharged -&amp;gt; OnRecharged (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_illusionary || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_ladder || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable climb&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_mirror || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable mirror&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_monitor || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable monitor&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle monitor (brush still renders when turned off)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable monitor (brush still renders)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (brush is removed completely)  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else) &#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_monsterclip || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable clip&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_mortar_field || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Call mortar strike&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_op4mortarcontroller || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_pendulum || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle swing&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_plat || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move forward (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move backward (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;N/A&amp;gt;&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&lt;br /&gt;
|-&lt;br /&gt;
|func_platrot || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move forward (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move (with Toggle flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable/Move backward (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;N/A&amp;gt;&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&lt;br /&gt;
|-&lt;br /&gt;
|func_portal || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Enable portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Disable portal&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy  || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_pushable || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Synchronized push***&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_recharge || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Charge by one (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || Trigger &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Empty -&amp;gt; OnEmpty (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Trigger &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Recharged -&amp;gt; OnRecharged (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_rot_button || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press on/toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnPressed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_rotating || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving*&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving*&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;*depends on Obey Trigger Mode keyvalue:&amp;lt;br /&amp;gt;  -No: &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; works like &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;  -Yes: like above, but &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; starts and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; only stops the rotating || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_tank || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_tankcontrols || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (manually added targetname)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (manually added targetname) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_tanklaser || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_tankmortar || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_tankrocket || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;  -&amp;gt; Take control (not every &#039;!caller&#039; works)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFireWhenControlled (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|func_trackautochange || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start train movement (one path after track travel)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy platform (train won&#039;t travel further)&amp;lt;br /&amp;gt;Triggering platform won&#039;t move platform itself, also strange behavior may occur when triggering func_trackautochange. || **Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|func_trackchange || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Move platform up/down&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;If tracktrain is on platform it will travel with it as well. || **Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|func_tracktrain || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_train || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start moving*&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Stop moving*&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;*depends on Obey Trigger Mode keyvalue:&amp;lt;br /&amp;gt;  -No: &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; works like &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;  -Yes: like above, but &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; starts and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; only stops the train || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_traincontrols || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_wall || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Animated texture off (+&#039;NUM&#039; to +A state)****&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Start/Stop moving (toggle +&#039;NUM&#039;/+A state)****&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn Animated texture on (+A to +&#039;NUM&#039; state)****&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_wall_toggle || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|func_water || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open* (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;*depends on Obey Trigger Mode keyvalue (&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; enabled):&amp;lt;br /&amp;gt;  -No: &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; works like &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;  -Yes: like above, but &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; only opens and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Break -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|game_zone_player || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Check players presence and trigger the targets&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;Entity passes those input to targets, sets players to &#039;!activator&#039; || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; for IN players -&amp;gt; &amp;lt;br /&amp;gt;OnTriggerPlayersInside (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; for OUT players -&amp;gt; &amp;lt;br /&amp;gt;OnTriggerPlayersOutside (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Same as Received&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|momentary_door || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Open* (with &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; flag selected)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Open if Closed/Toggle if not moving (Toggle flag)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Off -&amp;gt; nothing/Close* (with Toggle flag selected)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy&amp;lt;br /&amp;gt;*depends on Obey Trigger Mode keyvalue (&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; enabled):&amp;lt;br /&amp;gt;  -No: &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; works like &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;  -Yes: like above, but &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; only opens and &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; only closes&amp;lt;br /&amp;gt;  -Yes, even if currently moving: like above, force close/open || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnFullyOpen/Closed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open -&amp;gt; OnFullyOpen (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;**Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close -&amp;gt; OnClosed (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open Start -&amp;gt; OnStartOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Open End-&amp;gt; OnEndOpening (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close Start -&amp;gt; OnStartClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Close End-&amp;gt; OnEndClosing (TS*)&amp;lt;br /&amp;gt;Fire &amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; Break -&amp;gt; OnBreak (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;*Where TS is corresponding Trigger State keyvalue&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: sandybrown&amp;quot;&amp;gt;&#039;&#039;&#039;**&#039;&#039;&#039;&amp;lt;/span&amp;gt;Obsolete&lt;br /&gt;
|-&lt;br /&gt;
|momentary_rot_button || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Press once&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Used for something else, however triggers target repeatedly on turning (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|player_respawn_zone || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Respawn&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_cameratarget || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn clickability on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle clickability&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn clickability off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || Click &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; (left/right/third) -&amp;gt; &amp;lt;br /&amp;gt;Depends on &amp;lt;span style=&amp;quot;color: tomato&amp;quot;&amp;gt;&#039;&#039;&#039;Click Action&#039;&#039;&#039;&amp;lt;/span&amp;gt; setting&lt;br /&gt;
|-&lt;br /&gt;
|trigger_cdaudio || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Play track&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (music still playing) || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_changelevel || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Change level&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_gravity || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy (changed gravity won&#039;t be reset) || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_hurt || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle trigger&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnDealDamage (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; (not listed) -&amp;gt; OnDealDamage (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_monsterjump || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt; || &amp;lt;span style=&amp;quot;color: gray&amp;quot;&amp;gt;&#039;&#039;&amp;lt;N/A&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_multiple || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch/OnEnter/OnExit (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_once || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch/OnEnter/OnExit (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; &amp;lt;span style=&amp;quot;color: lightblue&amp;quot;&amp;gt;&#039;&#039;&#039;Target&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; OnTouch (&amp;lt;span style=&amp;quot;color: deepskyblue&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
|trigger_push || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;On, Toggle, Off -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|trigger_teleport || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt;&#039;&#039;&#039;On&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn teleport on&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: gold&amp;quot;&amp;gt;&#039;&#039;&#039;Toggle&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Toggle teleport&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;&#039;&#039;&#039;Off&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Turn teleport off&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: silver&amp;quot;&amp;gt;&#039;&#039;&#039;Kill&#039;&#039;&#039;&amp;lt;/span&amp;gt; -&amp;gt; Destroy || &amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Target -&amp;gt; nothing (used for something else)&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: slategray&amp;quot;&amp;gt;&#039;&#039;Kill Target -&amp;gt; nothing&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
@ - prefix that marks entities that are reffering to this entity by this key/flag, but this entity is not reffering to them directly.&lt;br /&gt;
*Slave - the entities which have this multisource as a &amp;quot;master&amp;quot;. The &amp;quot;slave&amp;quot; term is not common, and has been used for formal purposes.&lt;br /&gt;
** - on every time interval tick of entity, not the server frame.&lt;br /&gt;
*** - pushable have strange behavior when setting up entity which trigger it like button- trying to walk then use (while still walking) that button moves pushable.&lt;br /&gt;
**** - if func_wall have animated or toggleable textures, and gets triggered, animated texture changes into +A(Off) variant of this texture (if this variant exists).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Info_hullshape&amp;diff=828</id>
		<title>Info hullshape</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Info_hullshape&amp;diff=828"/>
		<updated>2023-03-13T10:12:33Z</updated>

		<summary type="html">&lt;p&gt;Erty: Copied over the entitiy definition I wrote on TWHL, more information about what the entity does and how it&amp;#039;s used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
| type=b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A brush entity that allows the mapper to set a custom shape for the different collision hulls. The shape must be made of a single brush and must be tied with an origin brush to define the shape&#039;s center.&lt;br /&gt;
&lt;br /&gt;
To use this you may either add &amp;lt;code&amp;gt;zhlt_hull1&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;zhlt_hull2&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;zhlt_hull3&amp;lt;/code&amp;gt; keys whose values are the names of an info_hullshape for &#039;&#039;standing&#039;&#039;, &#039;&#039;big monster&#039;&#039; and &#039;&#039;crouching&#039;&#039; shapes respectively to any solid brush entity or [[func_detail]], or set the &amp;lt;code&amp;gt;defaulthulls&amp;lt;/code&amp;gt; key of the info_hullshapes accordingly to apply to all geometry by default.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Name|targetname|Property used to identify entities.}}&lt;br /&gt;
{{Entity_keyvalue|Set as default shape|defaulthulls|Whether to use this shape as the default for hull calculations. The available options are:}}&lt;br /&gt;
::*  = No&lt;br /&gt;
::* 2 = for hull 1 (standing player)&lt;br /&gt;
::* 4 = for hull 2 (big monster, e.g. gargantua)&lt;br /&gt;
::* 8 = for hull 3 (crouching player)&lt;br /&gt;
{{Entity_keyvalue|Disable this entity|disabled|Disable this entity.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* For reference, default hulls are cuboids of size &amp;lt;code&amp;gt;32x32x72&amp;lt;/code&amp;gt; units (hull1, standing), &amp;lt;code&amp;gt;64x64x64&amp;lt;/code&amp;gt; units (hull2, big monster) and &amp;lt;code&amp;gt;32x32x36&amp;lt;/code&amp;gt; units (hull3, crouching) with origin in the center.&lt;br /&gt;
* Most of the time you will only need hull1 and hull3 as these are the collision hulls used by players (standing and crouching hulls respectively).&lt;br /&gt;
* This entity can be used to prevent the player from standing on top of slopes by giving the player a hull shape that is tapered or rounded at the bottom.&lt;br /&gt;
* The shape should be kept simple as complex shapes may drastically increase clipnodes used in the map.&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Brush entities]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Trigger_changesky&amp;diff=826</id>
		<title>Trigger changesky</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Trigger_changesky&amp;diff=826"/>
		<updated>2023-02-12T17:36:47Z</updated>

		<summary type="html">&lt;p&gt;Erty: Created trigger_changesky page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
| type=p&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows changing the rendered sky on-the-fly.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Sky Name|skyname|Name of the sky to switch to (for example &#039;&#039;desert&#039;&#039;).}}&lt;br /&gt;
{{Entity_keyvalue|Color|color|New sky color to be used. This is the color of the &amp;quot;direct&amp;quot; light from the sky and affects the color of entity models (such as players and monsters). It&#039;s a serverside effect and as such the Update server (4) flag must be set to use this.}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|All players|Affect all players instead of just the activator.}}&lt;br /&gt;
{{Entity_flag|2|No clients|Do not change the sky for players (sky color may still be changed setting the Update server flag).}}&lt;br /&gt;
{{Entity_flag|4|Update server|Change sky-related convars and sky color on the server.}}&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Point entities]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Scripted_sentence&amp;diff=825</id>
		<title>Scripted sentence</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Scripted_sentence&amp;diff=825"/>
		<updated>2023-02-05T10:32:00Z</updated>

		<summary type="html">&lt;p&gt;Erty: Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Allows any monster to speak a preassembled sentence or a custom audio file. Does automatic lip-syncing based on the file contents. If sentence have no given name, it will be activated on map start or when search radius is reached.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Sentence Name|sentence|Name of sentence from &amp;quot;sentences.txt&amp;quot; or sound file to play. Lip syncing is automatic when sound file is typed. To use sound file write &#039;+&#039; symbol and then filename with path (e.g. if you want to set file located in &amp;quot;svencoop/sound/mymap/bell1.wav&amp;quot;, type &#039;+mymap/bell1.wav&#039;.}}&lt;br /&gt;
{{Entity_keyvalue|Speaker Type|entity|Name OR classname of monster who will &amp;quot;speak&amp;quot; this sentence. If classname is specified, the search radius is used (sentence&lt;br /&gt;
is activated when monster with specified classname reach radius). Click HERE for the list of monsters classnames.}}&lt;br /&gt;
{{Entity_keyvalue|Sentence Time|duration|Duration of monster speaking, in seconds. Best value is a sound file duration.}}&lt;br /&gt;
{{Entity_keyvalue|Search Radius|radius|Radius, in units, in which to search for a valid target monster. This will only work if you specified a monster classname for &#039;Speaker Type&#039;. Disables direct triggering. Set to 0 to disable.}}&lt;br /&gt;
{{Entity_keyvalue|Delay Before Refire|refire|Time interval between sentence refiring. When sentence have a name this feature is disabled.}}&lt;br /&gt;
{{Entity_keyvalue|Listener Type|listener|The name of entity the monster will look at when &amp;quot;speaking&amp;quot; a sentence.}}&lt;br /&gt;
{{Entity_keyvalue|Volume|volume|Audibility of speaker.}}&lt;br /&gt;
{{Entity_keyvalue|Sound Radius|attenuation|Custom sound radius (just like radius flags in ambient_generic).}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|Fire once|Can be activated only once.}}&lt;br /&gt;
{{Entity_flag|2|Followers only|Speak only if this monster is following player (by &#039;USE&#039; follow command).}}&lt;br /&gt;
{{Entity_flag|4|Interrupt Speech|Override current speech on affected monster (including default ones). Still some monsters interactions &lt;br /&gt;
can break this sentence.}}&lt;br /&gt;
{{Entity_flag|8|Concurrent|This sentence cannot be played among other sentences (pick random sentence from those which are called at the moment). Also override any other sentences (like interrupt speech but works globally) except default sentences of other monsters.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Sound files are precached automatically (unlike sentences in monster classes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Point entities]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Func_detail&amp;diff=824</id>
		<title>Func detail</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Func_detail&amp;diff=824"/>
		<updated>2023-01-17T10:09:21Z</updated>

		<summary type="html">&lt;p&gt;Erty: Created section for detail level, added two notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
| type=b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Func_detail is useful brush entity, similar to [[func_wall]] except it doesn&#039;t support Render Modes. Detailed brushes like tables, computers, pipes, cars etc. should be turned into func_detail instead of func_wall. Brushes tied into func_detail are Detail Brushes. Detail brushes don&#039;t block vis, nor slowing vis processing down. It won&#039;t chop other brushes, helps to avoid many compiling warnings. The one of most important feature of func_detail is that detail brushes won&#039;t count into models limit (just like func_walls) which is very easy to exceed in Sven Co-op. You can customize detail level (description below), and passability of [[func_brush]] (it&#039;s better than [[func_illusionary]] because of better lightning receiving and in-game decals support). Using this brush in replace of func_wall is highly recommended. Every keyvalue are optional, it&#039;s recommended to leave them as they are (instead of &#039;Passable&#039; key) for beginner mappers.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Detail level|zhlt_detaillevel|The brush&#039;s detail level. Each level will be chopped by brushes of equal or lower detail level, and always be chopped by world brushes, and only chop brushes of equal or greater level. Use higher amount for smaller details. Try to avoid too many detail levels in the map (it&#039;s increasing .bsp file size)}}&lt;br /&gt;
{{Entity_keyvalue|Lower it&#039;s level to chop others|zhlt_chopdown|If you set this value to no lower than detail level, this brush can chop world brushes (if &#039;detail level&#039; minus &#039;lower it&#039;s level to chop others&#039; is equal to 0) and brushes from lower detail levels.}}&lt;br /&gt;
{{Entity_keyvalue|Raise it&#039;s level to get chopped|zhlt_chopup|Specify to chop brushes from higher detail levels that this func_detail.}}&lt;br /&gt;
{{Entity_keyvalue|Priority when faces overlap|zhlt_coplanarpriority|Helps prevent z-fighting between two or more overlapping detail brush faces by giving each detail its own priority. Does not work to give priority to a detail brush face over a world brush face.}}&lt;br /&gt;
{{Entity_keyvalue|Detail level of cliphull|zhlt_clipnodedetaillevel|Should always be &#039;0&#039; or &#039;1&#039; unless you are grappling with cliphull errors.}}&lt;br /&gt;
{{Entity_keyvalue|Passable|zhlt_noclip|Specify whenever func_detail can be walked through (&#039;Yes&#039;) or have full collision (&#039;No&#039;). Note that bullets will still hit this entity when it&#039;s passable.}}&lt;br /&gt;
&lt;br /&gt;
== Detail level ==&lt;br /&gt;
* &#039;&#039;&#039;0&#039;&#039;&#039;: This is the same level as ordinary world brushes. Behaves just as world brushes when it comes to face chopping. Will block VIS.&lt;br /&gt;
* &#039;&#039;&#039;1&#039;&#039;&#039;: The default detail level. Will be chopped by world brushes and level 0 details, but won&#039;t chop level 2 and up. Is ignored by VIS.&lt;br /&gt;
&lt;br /&gt;
All levels from 2 and up behaves just as level 1, but will be chopped by any level equal or less than its own detail level, and chop any details of a greater level.&lt;br /&gt;
This continues ad infinitum. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Detail layers uses an advanced method to decide leafnode content, so they won&#039;t cause &amp;quot;Ambiguous leafnode contents&amp;quot; compile warning.&lt;br /&gt;
* Despite becoming an ordinary world brush during compilation, it cannot be used to seal the map. It is kept separate from ordinary world brushes during processing of Hull 0 and as such cannot be used to prevent leaks. Only ordinary world brushes should be used to close up a map.&lt;br /&gt;
* Even if Passable is set to Yes (zhlt_noclip 1) it will still be affected by decals such as sprays and bullet holes.&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Brush entities]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Func_detail&amp;diff=823</id>
		<title>Func detail</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Func_detail&amp;diff=823"/>
		<updated>2023-01-17T10:03:14Z</updated>

		<summary type="html">&lt;p&gt;Erty: Corrected description of detail level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
| type=b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Func_detail is useful brush entity, similar to [[func_wall]] except it doesn&#039;t support Render Modes. Detailed brushes like tables, computers, pipes, cars etc. should be turned into func_detail instead of func_wall. Brushes tied into func_detail are Detail Brushes. Detail brushes don&#039;t block vis, nor slowing vis processing down. It won&#039;t chop other brushes, helps to avoid many compiling warnings. The one of most important feature of func_detail is that detail brushes won&#039;t count into models limit (just like func_walls) which is very easy to exceed in Sven Co-op. You can customize detail level (description below), and passability of [[func_brush]] (it&#039;s better than [[func_illusionary]] because of better lightning receiving and in-game decals support). Using this brush in replace of func_wall is highly recommended. Every keyvalue are optional, it&#039;s recommended to leave them as they are (instead of &#039;Passable&#039; key) for beginner mappers.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Detail level|zhlt_detaillevel|The brush&#039;s detail level. Each level will be chopped by brushes of equal or lower detail level, and always be chopped by world brushes, and only chop brushes of equal or greater level. Use higher amount for smaller details. Try to avoid too many detail levels in the map (it&#039;s increasing .bsp file size)}}&lt;br /&gt;
{{Entity_keyvalue|Lower it&#039;s level to chop others|zhlt_chopdown|If you set this value to no lower than detail level, this brush can chop world brushes (if &#039;detail level&#039; minus &#039;lower it&#039;s level to chop others&#039; is equal to 0) and brushes from lower detail levels.}}&lt;br /&gt;
{{Entity_keyvalue|Raise it&#039;s level to get chopped|zhlt_chopup|Specify to chop brushes from higher detail levels that this func_detail.}}&lt;br /&gt;
{{Entity_keyvalue|Priority when faces overlap|zhlt_coplanarpriority|Helps prevent z-fighting between two or more overlapping detail brush faces by giving each detail its own priority. Does not work to give priority to a detail brush face over a world brush face.}}&lt;br /&gt;
{{Entity_keyvalue|Detail level of cliphull|zhlt_clipnodedetaillevel|Should always be &#039;0&#039; or &#039;1&#039; unless you are grappling with cliphull errors.}}&lt;br /&gt;
{{Entity_keyvalue|Passable|zhlt_noclip|Specify whenever func_detail can be walked through (&#039;Yes&#039;) or have full collision (&#039;No&#039;). Note that bullets will still hit this entity when it&#039;s passable.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Detail layers uses an advanced method to decide leafnode content, so they won&#039;t cause &amp;quot;Ambiguous leafnode contents&amp;quot; compile warning.&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Brush entities]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Func_detail&amp;diff=822</id>
		<title>Func detail</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Func_detail&amp;diff=822"/>
		<updated>2023-01-17T09:55:11Z</updated>

		<summary type="html">&lt;p&gt;Erty: Added missing zhlt_coplanarpriority to list of keyvalues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
| type=b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Func_detail is useful brush entity, similar to [[func_wall]] except it doesn&#039;t support Render Modes. Detailed brushes like tables, computers, pipes, cars etc. should be turned into func_detail instead of func_wall. Brushes tied into func_detail are Detail Brushes. Detail brushes don&#039;t block vis, nor slowing vis processing down. It won&#039;t chop other brushes, helps to avoid many compiling warnings. The one of most important feature of func_detail is that detail brushes won&#039;t count into models limit (just like func_walls) which is very easy to exceed in Sven Co-op. You can customize detail level (description below), and passability of [[func_brush]] (it&#039;s better than [[func_illusionary]] because of better lightning receiving and in-game decals support). Using this brush in replace of func_wall is highly recommended. Every keyvalue are optional, it&#039;s recommended to leave them as they are (instead of &#039;Passable&#039; key) for beginner mappers.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|Detail level|zhlt_detaillevel|Detailed brushes with different detail level won&#039;t chop each other. Use higher amount for smaller details. Try to avoid too many detail levels in the map (it&#039;s increasing .bsp file size)}}&lt;br /&gt;
{{Entity_keyvalue|Lower it&#039;s level to chop others|zhlt_chopdown|If you set this value to no lower than detail level, this brush can chop world brushes (if &#039;detail level&#039; minus &#039;lower it&#039;s level to chop others&#039; is equal to 0) and brushes from lower detail levels.}}&lt;br /&gt;
{{Entity_keyvalue|Raise it&#039;s level to get chopped|zhlt_chopup|Specify to chop brushes from higher detail levels that this func_detail.}}&lt;br /&gt;
{{Entity_keyvalue|Priority when faces overlap|zhlt_coplanarpriority|Helps prevent z-fighting between two or more overlapping detail brush faces by giving each detail its own priority. Does not work to give priority to a detail brush face over a world brush face.}}&lt;br /&gt;
{{Entity_keyvalue|Detail level of cliphull|zhlt_clipnodedetaillevel|Should always be &#039;0&#039; or &#039;1&#039; unless you are grappling with cliphull errors.}}&lt;br /&gt;
{{Entity_keyvalue|Passable|zhlt_noclip|Specify whenever func_detail can be walked through (&#039;Yes&#039;) or have full collision (&#039;No&#039;). Note that bullets will still hit this entity when it&#039;s passable.}}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
* Detail layers uses an advanced method to decide leafnode content, so they won&#039;t cause &amp;quot;Ambiguous leafnode contents&amp;quot; compile warning.&lt;br /&gt;
&lt;br /&gt;
{{entity_title}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Entities]]&lt;br /&gt;
[[Category:Brush entities]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Trigger_changelevel&amp;diff=821</id>
		<title>Trigger changelevel</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Trigger_changelevel&amp;diff=821"/>
		<updated>2023-01-14T21:50:52Z</updated>

		<summary type="html">&lt;p&gt;Erty: Changed description of No Intermission flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
| title=&lt;br /&gt;
| type=b&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Entity which causes a level-change when entered, without showing up a scoreboard. Scores are no transferred. &lt;br /&gt;
Can be set to only react to triggering.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_keyvalue|New map name|map|Name of the map to switch to.}}&lt;br /&gt;
{{Entity_keyvalue|Landmark name|landmark|Landmark used to work as an orientation point between two maps in a center of both trigger_changelevels of maps. &lt;br /&gt;
It doesn&#039;t work in Sven Co-op, cause players starts at spawn points normally when new map loads. }}&lt;br /&gt;
{{Entity_keyvalue|Player take inventory to new map|keep_inventory|If set to &amp;quot;Yes&amp;quot;, player&#039;s ammo, armor and weapons are carried to target map.}}&lt;br /&gt;
{{Entity_keyvalue|Change Target|changetarget|The purpose of this key is unknown- multiple tests and half an hour on google brings no answers. Still, it is not required.}}&lt;br /&gt;
{{Entity_keyvalue|Delay before change target|changedelay|Delays &amp;quot;Change Target&amp;quot; action, whatever that action does.}}&lt;br /&gt;
{{Entity_keyvalue|Percentage of players needed|percent_of_players|Percentage of total amount of players needed to reach this point in order for level change.&lt;br /&gt;
&lt;br /&gt;
Inventory Rules, InventoryRules @BaseClass:&lt;br /&gt;
List of inventory-related keyvalues used with item_inventory entity. Whenever player is attempting to use an entity, the inventory test runs. If test result is negative, the entity won&#039;t work. In other case, entity can be used as normal, but only by player who passed the test with required inventory conditions:&amp;quot;Inventory: Need item(s)&amp;quot;, item_name_required : Item(s) (names separated by spaces) required to use this entity. &lt;br /&gt;
Refers to &amp;quot;Item name&amp;quot; value of item_inventory.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: Need item(s) from group(s)|item_group_required|Groups (separated by spaces), in which carried items belong to, required to use this entity. Refers to &amp;quot;Item group name&amp;quot; value of item_inventory.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: Item count in group need have|item_group_required_num|Minimal number of items, that belong &lt;br /&gt;
to specified group, required to use this entity. Use with &amp;quot;Inventory: Need item(s) from group(s)&amp;quot; keyvalue. Value of &#039;0&#039; means that all items from current group are required.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: CAN&#039;T have item|item_name_canthave|Items in player inventory that will fail the test, and disallow usage &lt;br /&gt;
of this entity. Refers to &amp;quot;Item name&amp;quot; value of item_inventory.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: CAN&#039;T have item from group|item_group_canthave|Items in player inventory, which belong to specified group, that will fail the test, and disallow usage of this entity. Refers to &amp;quot;Item group name&amp;quot; value of item_inventory.}}&lt;br /&gt;
{{Entity_keyvalue|Inventory: Item count in group CAN&#039;T have|item_group_canthave_num|Minimal number of items in player inventory, which belong to specified group, that will fail the test, and disallow usage of this entity. Refers to &amp;quot;Item group name&amp;quot; &lt;br /&gt;
value of item_inventory. Value of &#039;0&#039; means no single item from current group should be equipped to pass the test.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Ignore item&#039;s on use triggers?|pass_ignore_use_triggers|If set to &#039;Yes&#039; item&#039;s trigger targets from &#039;Target: On use (by trigger)&#039; will not be fired when item is used by this entity.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Drop item(s)|pass_drop_item_name|Items to force-drop when the test result is positive, and entity is used successfully. Refers to &amp;quot;Item name&amp;quot; value of item_inventory. Multiple item names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Drop item(s) from group(s)|pass_drop_item_group|Items to force-drop, that belong to specified group, when the test result is positive, and entity is used successfully. All items from this group will be dropped. &lt;br /&gt;
Refers to &amp;quot;Item group name&amp;quot; value of item_inventory. Multiple item names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Ignore item&#039;s on drop triggers?|pass_ignore_drop_triggers|If set to &#039;Yes&#039; item&#039;s trigger targets from &#039;Target: On drop&#039; will not be fired when item is dropped by this entity with &#039;Drop items(s)&#039; events above.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Return item(s)|pass_return_item_name|Items to return to their starting positions when test result is positive. Refers to &amp;quot;Item name&amp;quot; value of item_inventory. Multiple item names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Return item(s) from group(s)|pass_return_item_group|Items, that belong to specified group, to return to their starting positions when test result is positive. All items from this group will be returned. Refers to &amp;quot;Item group name&amp;quot; value of item_inventory. Multiple group names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Ignore item&#039;s on return triggers?|pass_ignore_return_triggers|If set to &#039;Yes&#039; item&#039;s trigger targets from &#039;Target: On return&#039; will not be fired when item is returned by this entity with &#039;Return items(s)&#039; events above.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Destroy item(s)|pass_destroy_item_name|Items to remove when test result is positive. Refers to &amp;quot;Item name&amp;quot; value of item_inventory. Multiple item names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Destroy item(s) from group(s)|pass_destroy_item_group|Items, that belong to specified group, to remove when test result is positive. All items from this group will be removed. Refers to &amp;quot;Item group name&amp;quot; value &lt;br /&gt;
of item_inventory. Multiple group names are separated by spaces.}}&lt;br /&gt;
{{Entity_keyvalue|On pass: Ignore item&#039;s on destroy triggers?|pass_ignore_destroy_triggers|If set to &#039;Yes&#039; item&#039;s trigger targets from &#039;Target: On Destroy&#039; will not be fired when item is destroyed by this entity with &#039;Destroy items(s)&#039; events above.}}&lt;br /&gt;
{{Entity_keyvalue|Target: Inventory rules failed|target_on_fail|Entity to trigger whenever test result is negative.}}&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{{Entity_flag|1|No Intermission|This flag is unused. It&#039;s a leftover from Quake which would switch the camera to an info_intermission if the flag was not set.}}&lt;br /&gt;
{{Entity_flag|2|USE Only|Cause trigger_changelevel to work like point entity, which means it need to be triggered to perform map change.}}&lt;br /&gt;
{{Entity_flag|4|No CVAR Override|Do not override CVARs of destination map.}}&lt;br /&gt;
&lt;br /&gt;
== Changes ==&lt;br /&gt;
&lt;br /&gt;
5.0 Steam Release: Added &#039;Inventory Rules&#039;, &#039;Percentage of players needed&#039; and &#039;Player take inventory to new map&#039; keyvalues.&lt;br /&gt;
&lt;br /&gt;
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[[Category:Entities]]&lt;br /&gt;
[[Category:Brush entities]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
	<entry>
		<id>https://wiki.svencoop.com/index.php?title=Func_rot_button&amp;diff=820</id>
		<title>Func rot button</title>
		<link rel="alternate" type="text/html" href="https://wiki.svencoop.com/index.php?title=Func_rot_button&amp;diff=820"/>
		<updated>2023-01-14T21:25:53Z</updated>

		<summary type="html">&lt;p&gt;Erty: Note about world origin sparks for flag 64&lt;/p&gt;
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&lt;div&gt;{{Entity_Infobox&lt;br /&gt;
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A brush entity, which can be triggered by the player by issuing his &#039;Use&#039;-command on it while standing next to it and looking at it. &lt;br /&gt;
This is a rotating variant of the [[func_button]] which can be used to create rotating interactable objects like levers or valves. &lt;br /&gt;
The origin brush is required for this entity, around which func_rot_button rotates.&lt;br /&gt;
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== Keyvalues ==&lt;br /&gt;
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{{Entity_keyvalue|Target|target|The func_rot_button triggers its target when used or triggered by another entity. You can add &#039;killtarget&#039; manually.}}&lt;br /&gt;
{{Entity_keyvalue|Locked Sound|locked_sound|Sound to play if the button is pressed while locked.}}&lt;br /&gt;
{{Entity_keyvalue|Unlocked Sound|unlocked_sound|Sound to play if the button is pressed while not locked.}}&lt;br /&gt;
{{Entity_keyvalue|Locked Sentence|locked_sentence|Sentence to be heard if the button is pressed while locked. It is spoken with the voice of Half-Life&#039;s Black Mesa announcer.}}&lt;br /&gt;
{{Entity_keyvalue|Unlocked Sentence|unlocked_sentence|Sentence to be heard if the button is pressed while not locked. It is spoken with the voice of Half-Life&#039;s Black Mesa announcer.}}&lt;br /&gt;
{{Entity_keyvalue|ChangeTarget Name|changetarget|Non-functional keyvalue. If specified, it supposed to change this func_rot_button&#039;s target&#039;s &amp;quot;Target&amp;quot; field to the name specified in &amp;quot;ChangeTarget Name&amp;quot; of this func_rot_button.}}&lt;br /&gt;
{{Entity_keyvalue|Master|master|Allows you to specify the name of a multisource entity to lock/unlock this button.}}&lt;br /&gt;
{{Entity_keyvalue|Speed|speed|Speed at which the button rotates (around z axis by default) when pressed, unless &#039;Don&#039;t move&#039; is set. The button rotates counter-clockwise.}}&lt;br /&gt;
{{Entity_keyvalue|Health (shootable if &amp;amp;gt;0)|health|If you enter here value higher than 0, the button becomes shootable only, and can be activated when it&#039;s out of health.}}&lt;br /&gt;
{{Entity_keyvalue|Sounds|sounds|The set of sounds for this button to use whenever it&#039;s pressed/locked e.t.c.}}&lt;br /&gt;
{{Entity_keyvalue|Delay before reset|wait|When the button is pressed, it will remain in its pressed state for this amount of time. This also affects any toggleable textures on it. If set to &#039;-1&#039;, the button can be pressed only once, and will then remain in its pressed state forever. If a multisource entity is among the func_rot_button&#039;s targets, that multisource entity will recognize the button&#039;s input to be active only for this amount of time.}}&lt;br /&gt;
{{Entity_keyvalue|Distance (deg)|distance|How many degrees the button rotates around it&#039;s origin axis (z axis by default). Can be negative.}}&lt;br /&gt;
{{Entity_keyvalue|Locked Sound Override|locked_sound_override|Sound file to use when attempting to open locked entity. Useful when you don&#039;t want to use sound from default sound list.&lt;br /&gt;
This overrides default &amp;quot;Locked Sound&amp;quot; sound.}}&lt;br /&gt;
{{Entity_keyvalue|Unlocked Sound Override|unlocked_sound_override|Sound file to use when entity is unlocked. Useful when you don&#039;t want to use sound from default sound list.&lt;br /&gt;
This overrides default &amp;quot;Locked Sound&amp;quot; sound.}}&lt;br /&gt;
{{Entity_keyvalue|Locked Sentence Override|locked_sentence_override|Sentence from sentences.txt to use when attempting to open locked entity. Useful when you want to override locked sentence with your own sentence.}}&lt;br /&gt;
{{Entity_keyvalue|Unlocked Sentence Override|unlocked_sentence_override|Sentence from sentences.txt to use when entity is unlocked. Useful when you want to override unlocked sentence with your own sentence.}}&lt;br /&gt;
{{Entity_keyvalue|Sound Override|noise|Custom sound, that overrides default sound from &amp;quot;Sounds&amp;quot; list to play when the button is pressed. It will play when the button is locked, too.}}&lt;br /&gt;
{{Entity_keyvalue|Use Type|use_type|Set the use-type with which the button will fire its targets. Default is &#039;Toggle&#039;.}}&lt;br /&gt;
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{{Entity_item_inventory_keyvalues}}&lt;br /&gt;
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== Flags ==&lt;br /&gt;
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{{Entity_flag|1|Not solid|Turns solidity of this entity off.}}&lt;br /&gt;
{{Entity_flag|2|Reverse Dir|Reverses the direction of rotation. Only makes sense when &amp;quot;One-way&amp;quot; is selected. The same effect is given by making &amp;quot;Distance&amp;quot; value negative.}}&lt;br /&gt;
{{Entity_flag|32|Toggle|If set, this func_rot_button will ignore its delay before reset and be toggleable instead, switching between the texture states whenever pressed, if such a texture is assigned on one of its faces. The delay before reset still needs to be greater than zero in order for this to work, though.}}&lt;br /&gt;
{{Entity_flag|64|X-axis|If set, this will rotate around the x-axis. (Will cause sparks at world origin if set due to conflict with flag 64 of func_button.)}}&lt;br /&gt;
{{Entity_flag|128|Y-axis|If set, this will rotate around the y-axis.}}&lt;br /&gt;
{{Entity_flag|256|Touch activates|If set, this func_rot_button can be activated by touching it. This disables activating per use-key.}}&lt;br /&gt;
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== Changes ==&lt;br /&gt;
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* 5.0 Steam Release: Added &#039;Inventory Rules&#039;, &#039;Sound Override&#039;, &#039;Locked Sound Override&#039;, &#039;Unlocked Sound Override&#039;, &#039;Locked Sentence Override&#039; and &#039;Unlocked Sentence Override&#039; keyvalues.&lt;br /&gt;
* 5.11: Added &#039;Use Type&#039; keyvalue.&lt;br /&gt;
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{{entity_title}}&lt;br /&gt;
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[[Category:Entities]]&lt;br /&gt;
[[Category:Brush entities]]&lt;/div&gt;</summary>
		<author><name>Erty</name></author>
	</entry>
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