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- ...Additionally behavior of some monsters and weapons is modfied to bring the game more in-line with the original Half-Life. This mode is currently only avail [[Category:Game Modes]]377 bytes (54 words) - 17:46, 12 December 2020
- ...who die will be respawned as [[Observer mode|observers]], who observe the game in progress and will only be able to return once the living players have re [[Category:Game Modes]]519 bytes (83 words) - 17:46, 12 December 2020
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- ...Additionally behavior of some monsters and weapons is modfied to bring the game more in-line with the original Half-Life. This mode is currently only avail [[Category:Game Modes]]377 bytes (54 words) - 17:46, 12 December 2020
- ...n not available here can be found in our [https://www.svencoop.com/manual/ game manual]. == Game ==2 KB (271 words) - 23:51, 8 December 2024
- ...who die will be respawned as [[Observer mode|observers]], who observe the game in progress and will only be able to return once the living players have re [[Category:Game Modes]]519 bytes (83 words) - 17:46, 12 December 2020
- ...e constant without any namespaces prepended. For example, the <code>Hooks::Game::MapChange</code> hook has the funcdef <code>MapChangeHook</code>. This can g_Hooks.RegisterHook( Hooks::Game::MapChange, MapChange );</pre>14 KB (1,909 words) - 13:40, 13 March 2025
- This section will guide you through the basic installation of Sven Co-op's game server. == Starting up a game quickly for your friends ==5 KB (848 words) - 01:12, 4 February 2022
- * If your delay between shots is 0, the game will increase it notably; 0.01 works, though. * Render-modes and -amount can be used to be applied to the gibs.2 KB (333 words) - 01:17, 28 January 2019
- ...long with "Play once", causes the env_sprite entity to be removed from the game after having played. Useful for saving some entities.}} ...onal "FX Amount". Most sprites can make use of "Glow" or "Additive" render modes (most sprites are in 'additive' format), however sprites with 'alphatest' w4 KB (579 words) - 21:17, 28 May 2023
- === Game library === ** Barney now does 2 points less damage with his pistol in both modes.9 KB (1,453 words) - 17:54, 12 December 2020
- === Game library === ...soundtrack, so this feature is no longer needed. Fixes an issue where the game would start playing audio CD, if there was one present in user's optical dr11 KB (1,669 words) - 17:54, 12 December 2020
- ...ter than [[func_illusionary]] because of better lightning receiving and in-game decals support). Using this brush in replace of func_wall is highly recomme3 KB (573 words) - 15:52, 24 May 2023
- === Game library === * Added ForceItemRemap() method to ClassicMode. When enabled, the game will always perform item (item/weapon) remapping. FindMappedItem() was upda5 KB (862 words) - 17:53, 12 December 2020
- ...ne diagnostic settings (such as '''gl_wireframe''') even in a multi-player game. !colspan="3"|Basic modes5 KB (834 words) - 21:41, 22 December 2020
- * Cross-map inventory now works for Internet game servers using fast downloads. === Game library ===6 KB (908 words) - 17:53, 12 December 2020
- === Game library === ...yer class filter, as player classes (similar to TFC) are not going to be a game feature. (Mappers will implement classes in their own way.)9 KB (1,389 words) - 21:29, 24 January 2021
- ...nt changes to it. (Any problems, just delete the file and re-validate your game.) ...y reset'' "liblist.gam", as you shouldn't be modifying this anyway. -- The game will not run properly without some new settings in there.26 KB (3,984 words) - 17:54, 12 December 2020
- | allow_spectators || 1 || sv, ext |||||| Allow players to spectate the game. Currently obsolete in Sven Co-op. | deathmatch || 1 || sv |||||| This is essential for the intended game play of Sven Co-op. Do not change this, and do not use the coop setting.43 KB (5,770 words) - 20:50, 11 February 2024
- ...lave revival and alien grunt snark grenades are also disabled to bring the game more in-line with classic Half-Life. ...warforts WARFORTS], created by Tuesday's Avenger, is now packaged with the game. The map features team PvP gameplay in which two megacorporations (the Yell41 KB (6,582 words) - 17:53, 12 December 2020
- === Game library === *** Support for both of the force push modes. (Even if the velocity is still only transferred once.)66 KB (10,580 words) - 22:11, 12 January 2025
- * Sven Co-op is now its own independent game distributed on Steam, free of charge. ** Includes 3 packages: A game package for players, a tool package for dedicated server operators, and an88 KB (13,870 words) - 17:51, 12 December 2020